Revamped classes
Pick something and see how little you remember
Every skill tree here was written from a blank page. Nine starting classes, fourteen second tier classes, and thirty two third tier classes, each branching two ways from its parent.
That is a lot to read through. If you are not sure where to start, the class test asks thirteen questions and picks one for you. Take the test
Nothing matched that search.
Status codex
The colours you will see in every skill
Combat here runs on status effects. Durations are short, effects are strong, and most skills read the target before deciding what to do. Each family gets a colour, used everywhere on this site.
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Bleeding Damage every second, scaled off the applier's Strength and level. Internal Bleeding works the same but scales off Dexterity. Internal Bleeding, Bleeding, Bleed
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Burning Damage every second, scaled off Intelligence. Severe Burning scales off Vitality instead. Severe Burning, Burning
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Poison Damage every second, scaled off Agility. Deadly Poison scales off Luck instead. Deadly Poison, Poison
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Blind Cuts the target's Hit and Flee by a flat 30, and shrinks how much of the screen a player can see. Blinded, Blind
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Vulnerable Strips 40% of the target's hard and soft defence. No attack bonus, unlike the Provoke you remember. Vulnerable
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Breach The same idea aimed at magic defence instead. It is how a caster gets through a high MDef enemy, and Breach Potency raises what it strips. Breached, Breach
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Frozen Cancels casting and locks the target until it takes damage. Chill is the milder one, taking a slice off movement, attack and cast speed at once. Cold is the follow up during the resist window. Freeze, Frozen, Chill
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Stun Cancels casting and stops the target acting. Monsters resist for 30 seconds afterwards and take Stagger instead. Staggered, Stagger, Stunned
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Sleep Cancels casting and stops the target acting until it takes damage. Monsters take Dazed during the resist window. Sleeping, Dazed, Sleep
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Slow Movement speed down. Atrophy hits attack speed instead, and Slowcast stretches fixed cast time. Immobilized, Immobilize, Slowcast
Come find out what changed
Make an account, grab the client, and come and see what changed.


