Third tier

Night Watch

Third tier Base level 100 to 150 Gunslinger line

Night Watch is the alternative advancement option for Gunslingers. Similar to the Rebel, the Night Watch focuses on expanding the original options of the Gunslinger. While perfectly at home with the triple-wielding style of old, they also gain the ability to specialize in a single weapon type of their choosing.

Revolver, Rifle, and Shotgun Specialization are skills that function effectively the same. While active, the weapon skills of their specified type gain benefits to account for their lack of ability to swap weapons, inflicting varied statuses even with a single gun type.

In addition to these enhancements to the original Gunslinger arsenal, the Night Watch gain a new weapon type unique to them: the Grenade Launcher. Like the Rebel's Gatling Gun, the Grenade Launcher occupies a special equipment slot separate from the user's weapon, allowing them to offer their bonuses consistently through any number of weapon swaps, and no matter which Weapon Specialization the user chooses to rely on.

Grenade Launcher skills have a number of unique characteristics. Chief among them is that they all have exceptionally low Cooldowns, their use being primarily limited by their ammo. The specialized grenades used for firing these destructive weapons does not come from shops, however, but from making use of the Night Watch's other weapon skills. Thus, even those members of the Night Watch who wish to focus entirely on using their Grenade Launchers will need to keep firing off a steady stream of other weapon skills to keep their Launchers fed. But once they get that rhythm down, they will be able to unleash exceptional levels of destruction across the battlefield.

Grenade Launchers also share the unique Mastery system of Gatling Guns in that their Weapon Mastery tracks every skill point invested in any Gatling Gun skill. Those members of the Night Watch who choose to focus their efforts on their new Grenade Launchers will find themselves dealing incredible amounts of damage with almost no down time.

Night Watch character art

Where it sits

GunslingerNight Watch

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

This class runs onGrenades
BleedingBurningVulnerableStunSlowWhat these do
PhysicalPassive

Revolver Skills2 skills

  • Revolver SpecializationRevolverSelfLv 10

    Revolver stance: Slow Potency and enhanced Revolver skills.

    The user alters their fighting style to specialize in the use of Revolvers. For the skill's duration, the user's Slow Potency is increased and Revolver skills are enhanced. The status ends if the user changes their equipped weapon. This skill shares a cooldown with Rifle Specialization and Shotgun Specialization.

    • Quick Draw Bonus: Inflicts Vulnerable and Crimson Marker
    • Rapid Shower Bonus: Inflicts Internal Bleeding and Crimson Marker
    • Unload Bonus: Gain (Skill Lv/3) Grenades instead of 1

    Works withShotgun SpecializationRifle SpecializationCrimson Marker

    Level by level
    LevelSlow Potency BonusGrenades from Unload
    1+30
    2+60
    3+91
    4+121
    5+151
    6+182
    7+212
    8+242
    9+273
    10+303
  • UnloadRevolverEnemyLv 10

    Revolver dump that interacts with Crimson Marker; generates a Grenade.

    The user unloads their revolvers into the targeted enemy, dealing significant physical damage and attempting to inflict the Slow Status. If the user is under Revolver Specialization, inflicts the Crimson Marker Status. Otherwise, consumes it to instantly refresh this skill's Cooldown. Using this skill immediately generates one Grenade.

    Works withRevolver SpecializationCrimson Marker

    Level by level
    LevelDamageSlow ChanceSP Cost
    1430%55%17
    2460%60%19
    3490%65%21
    4520%70%23
    5550%75%25
    6580%80%27
    7610%85%29
    8640%90%31
    9670%95%33
    10700%100%35

Rifle Skills2 skills

  • Rifle SpecializationRifleSelfLv 10

    Rifle stance: Vulnerable Potency and enhanced Rifle skills.

    The user alters their fighting style to specialize in the use of Rifles. For the skill's duration, the user's Vulnerable Potency is increased and Rifle skills are enhanced. The status ends if the user changes their equipped weapon. This skill shares a cooldown with Revolver Specialization and Shotgun Specialization.

    • Breaking Shot Bonus: Inflicts Slow and Crimson Marker
    • Snipe Bonus: Inflicts Internal Bleeding and Crimson Marker
    • Hammer Round Bonus: Gain (Skill Lv/3) Grenades instead of 1

    Works withRevolver SpecializationShotgun SpecializationCrimson Marker

    Level by level
    LevelVulnerable Potency BonusGrenades from Hammer Round
    12%0
    24%0
    36%1
    48%1
    510%1
    612%2
    714%2
    816%2
    918%3
    1020%3
  • Hammer RoundRifleEnemyLv 10

    Explosive splash round; consumes Crimson Marker for bonus damage.

    The user fires a devastating blast from their rifle, dealing heavy damage and attempting to inflict the Vulnerable status to the target and all enemies in the area around them. If not under Rifle Specialization, this skill inflicts Crimson Marker. Otherwise, any target under the Crimson Marker status takes significantly increased damage. Using this skill immediately generates one Grenade.

    Works withRifle SpecializationCrimson Marker

    Level by level
    LevelDamageVulnerable ChanceSP Cost
    1420%55%32
    2440%60%34
    3460%65%36
    4480%70%38
    5500%75%40
    6520%80%42
    7540%85%44
    8560%90%46
    9580%95%48
    10600%100%50

Shotgun Skills2 skills

  • Shotgun SpecializationShotgunSelfLv 10

    Shotgun stance: Bleeding Damage and enhanced Shotgun skills.

    The user alters their fighting style to specialize in the use of Shotguns. For the skill's duration, the user's Bleeding damage is increased and Shotgun skills are enhanced. The status ends if the user changes their equipped weapon. This skill shares a cooldown with Revolver Specialization and Rifle Specialization.

    • Scatter Shot Bonus: Inflicts Vulnerable and Crimson Marker
    • Full Blast Bonus: Inflicts Slow and Crimson Marker
    • Slug Shot Bonus: Generates (Skill Lv/3) Grenades instead of 1

    Works withRevolver SpecializationRifle SpecializationCrimson Marker

    Level by level
    LevelBleeding Damage BonusGrenades from Slug Shot
    13%0
    26%0
    39%1
    412%1
    515%1
    618%2
    721%2
    824%2
    927%3
    1030%3
  • Slug ShotShotgunEnemyLv 10

    Heavy slug; consumes Crimson Marker to Stun.

    The user fires a heavy slug at the targeted enemy, dealing heavy damage and attempting to inflict the Internal Bleeding status. This skill's damage is treated as Half Bleeding. If the user is not under Shotgun Specialization, inflicts the Crimson Marker status. Otherwise, consumes it to Stun the target. Using this skill immediately generates one Grenade.

    Works withShotgun SpecializationCrimson Marker

    Level by level
    LevelDamageStatus ChanceSP Cost
    1520%55%32
    2540%60%34
    3560%65%36
    4580%70%38
    5600%75%40
    6620%80%42
    7640%85%44
    8660%90%46
    9680%95%48
    10700%100%50

Support Skills2 skills

  • Crimson MarkerPassiveLv 10

    Extends the duration of the user's Crimson Marker.

    Passively increases the duration of all Crimson Markers applied by the user.

    Level by level
    LevelCrimson Marker Duration
    16s
    27s
    38s
    49s
    510s
    611s
    712s
    813s
    914s
    1015s
  • Ammunition EconomyGrenade LauncherSelfLv 5

    Instantly generates Grenades for Grenade Launcher skills.

    The user immediately generates a number of Grenades to be used with Grenade Launcher skills. This skill is not counted when calculating Grenade Launcher mastery.

    Level by level
    LevelGrenades GeneratedSP Cost
    1110
    2110
    3220
    4220
    5330

Grenade Launcher Skills3 skills

  • Scorched EarthGrenade LauncherGroundLv 10

    Five-hit fire cone treated as Burning Damage.

    The user launches a wave of fire in the designated direction, scorching all enemies in its path. Deals physical damage repeatedly to all enemies in its path that is treated as Burning damage. Any enemies struck have a chance of receiving the Internal Bleeding status. The chance is increased for enemies under the Crimson Marker status.

    Works withCrimson Marker

    Learn firstAmmunition Economy Lv1

    Level by level
    LevelDamage per HitInternal Bleeding ChanceSP Cost
    160%5%42
    270%10%44
    380%15%46
    490%20%48
    5100%25%50
    6110%30%52
    7120%35%54
    8130%40%56
    9140%45%58
    10150%50%60
  • Chain BlastGrenade LauncherGroundLv 10

    Triple detonation in widening areas.

    The user launches a multi-stage grenade at the target, which detonates three times in a progressively wider radius. Deals three hits of physical damage that is also treated as Burning Damage. Enemies struck have a chance of being inflicted with the Vulnerable status. The chance is increased if the target is under Crimson Marker.

    Works withCrimson Marker

    Learn firstAmmunition Economy Lv1

    Level by level
    LevelDamageVulnerable ChanceSP Cost
    1155%5%32
    2160%10%34
    3165%15%36
    4170%20%38
    5175%25%40
    6180%30%42
    7185%35%44
    8190%40%46
    9195%45%48
    10200%50%50
  • Heavy SalvoGrenade LauncherSelfLv 10

    Homing grenades striking only Marked enemies.

    The user launches a salvo of grenades in a wide area, dealing heavy damage to all marked enemies on the screen. Deals heavy physical damage that is treated as Burning Damage to all enemies in a wide area around the user that are under the Crimson Marker Status. Enemies struck have a chance of being inflicted with the Slow Status.

    Works withCrimson Marker

    Learn firstAmmunition Economy Lv1

    Level by level
    LevelDamageSlow ChanceSP Cost
    1350%10%52
    2400%20%54
    3450%30%56
    4500%40%58
    5550%50%60
    6600%60%62
    7650%70%64
    8700%80%66
    9750%90%68
    10800%100%70

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