First tier

Mage

First tier Base level 1 to 50 Mage line

Mage occupies a similar role to the Archer, but shoulders more risk while gunning for a higher reward. The Mage has access to a suite of high damage Bolts of varying elements, allowing them to capitalize on enemy weaknesses where other classes are forced to deal Neutral damage, coupled with a host of AoE skills that can inflict various status effects to multiple enemies simultaneously. This gives them unparalleled control over the battlefield, all while dealing huge amounts of damage.

This control is absolutely necessary for Mages, though, as their small HP pool and weak defensive options cause them to quickly fold under any sort of pressure. Encounters against multiple, ranged, or particularly fast enemies quickly put them on the backfoot, as their long cast times steal much of the mobility away that Archers enjoy.

Mages rely on three key status effects: Burn, Chill, and Sleep.

Burn follows the same pattern as Bleeding and Poison. It deals a steady stream of damage based on the user's Int, scaling up with their Base Level. This gives Mages the ability of putting out strong, consistent damage even when stopping to throw Bolts isn't an option.

Chill follows in the same vein as Slow. It reduces the victim's movement speed, though not quite as drastically as Slow does.

Sleep carries on the traditions of Stun. It totally incapacitates an enemy for a brief duration, rendering them unable to act and reducing their Flee to zero, at least until they take another hit.

Mage character art

Where it sits

MageWizardSage

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningPoisonFrozenStunSleepSlowWhat these do
  • Magical Attunement

    Restores SP for the user while they are not moving, reduces the SP cost of all skills, and increases the effectiveness of consumables that restore SP.

  • Fire Bolt

    Deals heavy fire element damage to a single target, which is increased if the target is Burning.

  • Fire Ball

    Does minor fire damage to an area, with a high chance of inflicting the Burning status on all targets struck.

  • Cold Bolt

    Deals heavy water element damage to a single target, which is increased if the target is Chilled.

  • Frost Blast

    Deals minor water element damage to an area, with a high chance of inflicting the Chilled status on all targets struck.

  • Lightning Bolt

    Deals heavy wind element damage to a single target, which is increased if the target is Sleeping.

  • Static Burst

    Deals minor wind element damage to an area, with a high chance of inflicting the Sleep status on all targets struck.

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