Third tier
Stalker
Stalker is the primary advancement option for Rogues. Stalkers perfect the quick and dirty fighting style of the Rogue, either capitalizing on Blind and Vulnerable to cripple their opponent's offenses and defenses, or dealing out a large number of damage statuses in quick succession to keep their foes reeling.
The first branch of Stalker skills are designed to pair with Rogue's Predatory Instinct. They quickly and efficiently deal out Vulnerable, Blind, and sometimes even Bleeding, and gain a new version of Ambush that allows the user to use Ambush without hiding for a short duration. The tree is capped by Fate Sealer, a powerful single target skill that can be used flexibly to either soften up a hard target, or finish off a weakened one.
The second branch of skills takes advantage of Malicious Instinct. These skills are designed to rapidly inflict Bleeding, Burning, and Poison to large numbers of enemies simultaneously. These skills both take advantage of the user's bonuses to their associated Status, while also becoming more efficient as other statuses are applied to their enemies. The tree finishes with Annihilate, a companion skill to Rogue's Eliminate that focuses entirely on Bleeding, Burning, and Poison.
Together with both of these branches, Stalkers gain access to two utility skills that work equally well with either. Stalker's Instinct gives the user an incredibly powerful Cooldown Reduction effect that applies to all skills they use, but ends early if the user takes damage. Lightning Reflexes allows the user to react defensively to attacks, blocking any type of Physical skill, then granting the user a bonus tailored to their specific fighting style, allowing them to extend the active duration of Stalker's Instinct.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Utility Skills2 skills
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Stalker's InstinctBuffSelfLv 5
Halves all skill cooldowns; ends early if the user takes skill damage.
The user hones their instincts for dirty fighting, taking every battlefield advantage they can and leaving their opponents no opportunity to fight back. For a short duration, the cooldowns of all other skills are massively reduced. If the user takes damage from any skill, the status ends early. This effect DOES stack with other Rogue Instincts.
Level by level
Level Duration 1 3s 2 6s 3 9s 4 12s 5 15s -
Lightning ReflexesSupportiveSelfLv 5
Blocks a Physical skill with level-based rewards.
The user responds instantly to an incoming attack, preventing the damage and taking advantage of the enemy's now misdirected momentum. Blocks a single Physical Skill against the user. If a skill is successfully blocked, the user gains a different benefit based on which level of this skill was cast.
Works withStalker's InstinctRicochet KnifeScorpion Lash
Level by level
Level Effect on Block 1 Increased Movement Speed for 5 seconds 2 Inflicts Blind; refreshes Deft Stab and Ricochet Knife 3 Inflicts Vulnerable; refreshes Blindside and Scorpion Lash 4 User enters Cloaking; refreshes Breakout and Fire Cracker 5 Stalker's Instinct cooldown reduced by 10 seconds
Predatory Skills4 skills
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Deft StabPhysicalEnemyLv 10
Cycles Blind, Vulnerable, and Bleeding.
The user delivers a quick, distracting jab to the enemy. If the target is already Blind, inflicts Vulnerable. If the target is already Vulnerable, inflicts Bleeding. If the target is already Bleeding, inflicts Blind.
Level by level
Level Damage Status Chance SP Cost 1 230% 55% 16 2 260% 60% 17 3 290% 65% 18 4 320% 70% 19 5 350% 75% 20 6 380% 80% 21 7 410% 85% 22 8 440% 90% 23 9 470% 95% 24 10 500% 100% 25 -
BlindsidePhysicalEnemyLv 10
Gap-closing surprise attack that inflicts Blind.
The user dashes to a distant target, hitting them with a surprise attack that has a chance to leave the target Blind.
Level by level
Level Damage Blind Chance SP Cost 1 230% 55% 21 2 260% 60% 22 3 290% 65% 23 4 320% 70% 24 5 350% 75% 25 6 380% 80% 26 7 410% 85% 27 8 440% 90% 28 9 470% 95% 29 10 500% 100% 30 -
BreakoutPhysicalSelfLv 10
AoE from Hiding that briefly enables free Ambush casts.
The user jumps out from hiding, striking all enemies around them. For two seconds after this skill is cast, the user can cast Ambush as if they were in Hiding. Requires the Hiding or Cloaking status.
Level by level
Level Damage SP Cost 1 435% 27 2 470% 29 3 505% 31 4 540% 33 5 575% 35 6 610% 37 7 645% 39 8 680% 41 9 715% 43 10 750% 45 -
Fate SealerPhysicalEnemyLv 10
Ultimate: debuffs healthy targets, executes weakened ones.
The user delivers a whirling strike to the target, dealing massive damage that has additional properties based on the target's HP. If the target is above half health, the skill inflicts Blind and Vulnerable and has its cooldown reduced. If they are below half HP, it deals double damage instead.
Learn firstDeft Stab Lv5, Blindside Lv5, Breakout Lv5
Level by level
Level Damage SP Cost 1 550% 33 2 600% 36 3 650% 39 4 700% 42 5 750% 45 6 800% 48 7 850% 51 8 900% 54 9 950% 57 10 1000% 60
Malicious Skills4 skills
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Ricochet KnifePhysicalEnemyLv 10
Bouncing knife that always inflicts Bleeding.
The user hurls a throwing knife at the target, which then ricochets between them and all enemies in the area around them. All enemies struck are inflicted with the Bleeding Status. For each Burning target struck, the Cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Bleeding Damage.
Level by level
Level Damage SP Cost 1 230% 27 2 260% 29 3 290% 31 4 320% 33 5 350% 35 6 380% 37 7 410% 39 8 440% 41 9 470% 43 10 500% 45 -
Scorpion LashPhysicalSelfLv 10
AoE lash that always inflicts Poison.
The user lashes out around them with a venom-tipped knife, damaging and inflicting the Poison Status on all enemies in an area around them. For each Bleeding target struck, the Cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Poison Status damage.
Level by level
Level Damage SP Cost 1 230% 27 2 260% 29 3 290% 31 4 320% 33 5 350% 35 6 380% 37 7 410% 39 8 440% 41 9 470% 43 10 500% 45 -
Fire CrackerPhysicalSelfLv 10
AoE blast that always inflicts Burning.
The user throws a handful of gunpowder into the air around them, which ignites and explodes after a short delay. All enemies around the user take Fire Property Physical damage and receive the Burning Status. For each target struck that is suffering from Poison, the cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Burning Damage.
Level by level
Level Damage SP Cost 1 230% 27 2 260% 29 3 290% 31 4 320% 33 5 350% 35 6 380% 37 7 410% 39 8 440% 41 9 470% 43 10 500% 45 -
AnnihilatePhysicalEnemyLv 10
Ultimate: amplified by each damaging status on the target.
Delivers a savage blow to a single enemy, dealing exceptional damage. If the target is suffering from Bleeding, Burning, or Poison, consumes those statuses to inflict additional damage and reduce this skill's Cooldown. If all three statuses are consumed, additionally inflicts the Stun status.
Learn firstRicochet Knife Lv5, Scorpion Lash Lv5, Fire Cracker Lv5
Level by level
Level Damage SP Cost 1 550% 55 2 600% 60 3 650% 65 4 700% 70 5 750% 75 6 800% 80 7 850% 85 8 900% 90 9 950% 95 10 1000% 100
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