First tier

Swordsman

First tier Base level 1 to 50 Swordsman line

Swordsman is the go-to "tank" of the six first jobs. With high HP, access to great defensive gear, and skill options to boost sustain and reduce damage taken, they are adept at getting into bigger fights than they can handle and finding a way to come out on the other side.

The Swordsman's weakness comes from their damage. Though they can generate decent amounts of sustained DPS from the Bleed status, they have few other ways to output damage, meaning they often find themselves needing to leverage that increased survivability to win encounters in the first place.

Swordsmen have two key Status Effects: Bleed and Vulnerable.

The Bleed status effect does constant damage based on the user's Strength, scaling up with Base Level. With few other damage options, and all of those options being very SP intensive, this becomes the primary source of damage for Swordsmen before they job change to Knight or Crusader.

The Vulnerable status is similar to the Provoke status of Vanilla RO, with one major change: it does not increase the ATK of the target. This allows the user to strip up to 40% of the target's defenses (both hard and soft) at will, increasing their own damage and that of any party members...though its primary purpose is to combo into other skills belonging to the Knight and Crusader classes.

Swordsman character art

Where it sits

SwordsmanKnightCrusader

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

BleedingVulnerableWhat these do
PhysicalPassiveUtility

Skills6 skills

  • SlashPhysicalEnemyLv 10

    Inflicts Bleed

    Deals two quick hits, with a chance to inflict the Bleed status on enemies.

    Level by level
    LevelDamageCooldownBleed Chance
    1160%3s55%
    2170%3s60%
    3180%3s65%
    4190%3s70%
    5200%3s75%
    6210%3s80%
    7220%3s85%
    8230%3s90%
    9240%3s95%
    10250%3s100%
  • Lash OutPhysicalLv 10

    AoE, heals self on hit

    Strike all enemies around the user. For each enemy in range, including those the attack misses, gain a small amount of HP.

    Level by level
    LevelDamageCooldownHealingSP Cost
    1160%3s2020
    2170%3s4020
    3180%3s6020
    4190%3s8020
    5200%3s10020
    6210%3s12020
    7220%3s14020
    8230%3s16020
    9240%3s18020
    10250%3s20020
  • EndureUtilitySelfLv 10

    Reduces incoming damage

    For a few seconds, reduce all damage taken from all sources by 30%. The user will not flinch while taking damage when this skill is active.

    Learn firstImproved Constitution Lv3, Provoke Lv3

    Level by level
    LevelDurationCooldownSP Cost
    10.5s30s25
    21s30s25
    31.5s30s25
    42s30s25
    52.5s30s25
    63s30s25
    73.5s30s25
    84s30s25
    94.5s30s25
    105s30s25
  • ProvokeUtilityEnemyLv 10

    Inflicts Vulnerable

    Attempts to grab the attention of a distant mob and inflict the Vulnerable status on them.

    Level by level
    LevelCooldownSP Cost
    1146
    2137
    3128
    4119
    51010
    6911
    7812
    8713
    9614
    10515
  • Sword MasteryPassiveLv 10

    Increases damage of 1H/2H Swords

    Increases the damage of One-Handed Swords.

    Level by level
    LevelDamage BonusHit Bonus
    142
    284
    3126
    4168
    52010
    62412
    72814
    83216
    93618
    104020
  • Improved ConstitutionPassiveLv 10

    Increases natural HP regen

    Increases the effects of healing items that restore HP, and restore a small amount of HP every 10 seconds the user isn't moving.

    Level by level
    LevelHeal AmountHealing Item Effectiveness
    15.2% of Max HP+10%
    25.4% of Max HP+20%
    35.6% of Max HP+30%
    45.8% of Max HP+40%
    56% of Max HP+50%
    66.2% of Max HP+60%
    76.4% of Max HP+70%
    86.6% of Max HP+80%
    96.8% of Max HP+90%
    107% of Max HP+100%

From the players

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