First tier
Merchant
The Merchant is the "Bruiser" of the first jobs. Merchants aim to survive their fights in the simplest way possible: kill the enemy fast enough that it can't kill you. Merchant skills give options to boost Hit, Crit, and ASPD all very early in the game, and have multiple skills capable of dealing Critical damage and inflicting the Stun status, briefly disabling enemies to buy the extra few seconds needed to close out a fight before it gets too hairy.
This of course is also the Merchant's primary weakness. With all of its skills aimed toward offensive utility, it has difficulty engaging in prolonged encounters, especially those with multiple enemies at a time. And though it boasts greater ASPD and auto-attack damage than other classes, its damage skills are extremely SP intensive, making the leveling experience very "stop and go" until they can secure a decent beginning equipment set.
Merchants have two key "status effects": Stun and Extort.
The Stun status is exactly what it sounds like: it disables the enemy for a short time, typically two or three seconds. Stunned enemies cannot act, and their flee is reduced to zero.
The Extort status isn't really a status, per se. Instead, it functions using the Spirit Sphere system. By using the Extort skill, Merchants build up stacks (or "coins," if you like) which can be expended to boost the damage of other skills.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Skills6 skills
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CrushPhysicalEnemyLv 10
Can Crit, can Stun, deals additional damage to Stunned.
Delivers a single heavy blow to the target with a chance to Stun them. This skill gets bonus damage and Crit Rate against enemies that are already stunned.
Learn firstAxe Mastery Lv3
Level by level
Level Damage Stun Chance Cooldown 1 230% 5% 5 2 260% 10% 5 3 290% 15% 5 4 320% 20% 5 5 350% 25% 5 6 380% 30% 5 7 410% 35% 5 8 440% 40% 5 9 470% 45% 5 10 500% 50% 5 -
Axe BoomerangPhysicalEnemyLv 10
Ranged attack that can Stun
Throws the user's axe at a distant target, knocking them back a few cells and also having a chance to inflict the Stun status.
Learn firstAxe Mastery Lv3
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Axe MasteryPassiveLv 10
Increases damage of 1H and 2H Axes
Boosts the damage and Hit rate of One and Two-Handed Axes.
Level by level
Level Damage Bonus Hit Bonus 1 3 2 2 6 4 3 9 6 4 12 8 5 15 10 6 18 12 7 21 14 8 24 16 9 27 18 10 30 20 -
ExtortPhysicalEnemyLv 10
Deals damage and generates Extort stacks
Deals a small amount of damage to an enemy, increasing the user's "coin" count by one. The coins provide a minimal ATK boost, but are mostly used as a resource to be consumed by other skills.
Level by level
Level Damage Stack Duration Max Stacks SP Cost 1 115% 10s 1 5 2 130% 12s 1 7 3 145% 14s 1 9 4 160% 16s 2 11 5 175% 18s 2 13 6 190% 20s 3 15 7 205% 22s 3 17 8 220% 24s 4 19 9 235% 26s 4 21 10 250% 28s 5 23 -
MammonitePhysicalEnemyLv 10
Consumes Extort stacks to deal massive damage
Deals heavy damage to a single target. If the user has any stacks of Extort, consumes all of them to do massively improved damage and guarantees the skill will Crit.
Works withExtort
Learn firstExtort Lv3
Level by level
Level Damage SP Cost 1 130% 7 2 160% 9 3 190% 11 4 220% 13 5 250% 15 6 280% 17 7 310% 19 8 340% 21 9 370% 23 10 400% 25 -
Crazy UproarUtilityPartyLv 10
Consumes Extort stacks to buff party Crit and ASPD
Consumes Extort stacks to whip the party into an uproar, increasing the ASPD and Crit Rate of all members.
Works withExtort
Learn firstExtort Lv3
Level by level
Level Duration 1 1m 2 2m 3 3m 4 4m 5 5m 6 6m 7 7m 8 8m 9 9m 10 10m
From the players
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