First tier

Merchant

First tier Base level 1 to 50 Merchant line

The Merchant is the "Bruiser" of the first jobs. Merchants aim to survive their fights in the simplest way possible: kill the enemy fast enough that it can't kill you. Merchant skills give options to boost Hit, Crit, and ASPD all very early in the game, and have multiple skills capable of dealing Critical damage and inflicting the Stun status, briefly disabling enemies to buy the extra few seconds needed to close out a fight before it gets too hairy.

This of course is also the Merchant's primary weakness. With all of its skills aimed toward offensive utility, it has difficulty engaging in prolonged encounters, especially those with multiple enemies at a time. And though it boasts greater ASPD and auto-attack damage than other classes, its damage skills are extremely SP intensive, making the leveling experience very "stop and go" until they can secure a decent beginning equipment set.

Merchants have two key "status effects": Stun and Extort.

The Stun status is exactly what it sounds like: it disables the enemy for a short time, typically two or three seconds. Stunned enemies cannot act, and their flee is reduced to zero.

The Extort status isn't really a status, per se. Instead, it functions using the Spirit Sphere system. By using the Extort skill, Merchants build up stacks (or "coins," if you like) which can be expended to boost the damage of other skills.

Merchant character art

Where it sits

MerchantBlacksmithAlchemist

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

PhysicalPassiveUtility

Skills6 skills

  • CrushPhysicalEnemyLv 10

    Can Crit, can Stun, deals additional damage to Stunned.

    Delivers a single heavy blow to the target with a chance to Stun them. This skill gets bonus damage and Crit Rate against enemies that are already stunned.

    Learn firstAxe Mastery Lv3

    Level by level
    LevelDamageStun ChanceCooldown
    1230%5%5
    2260%10%5
    3290%15%5
    4320%20%5
    5350%25%5
    6380%30%5
    7410%35%5
    8440%40%5
    9470%45%5
    10500%50%5
  • Axe BoomerangPhysicalEnemyLv 10

    Ranged attack that can Stun

    Throws the user's axe at a distant target, knocking them back a few cells and also having a chance to inflict the Stun status.

    Learn firstAxe Mastery Lv3

  • Axe MasteryPassiveLv 10

    Increases damage of 1H and 2H Axes

    Boosts the damage and Hit rate of One and Two-Handed Axes.

    Level by level
    LevelDamage BonusHit Bonus
    132
    264
    396
    4128
    51510
    61812
    72114
    82416
    92718
    103020
  • ExtortPhysicalEnemyLv 10

    Deals damage and generates Extort stacks

    Deals a small amount of damage to an enemy, increasing the user's "coin" count by one. The coins provide a minimal ATK boost, but are mostly used as a resource to be consumed by other skills.

    Level by level
    LevelDamageStack DurationMax StacksSP Cost
    1115%10s15
    2130%12s17
    3145%14s19
    4160%16s211
    5175%18s213
    6190%20s315
    7205%22s317
    8220%24s419
    9235%26s421
    10250%28s523
  • MammonitePhysicalEnemyLv 10

    Consumes Extort stacks to deal massive damage

    Deals heavy damage to a single target. If the user has any stacks of Extort, consumes all of them to do massively improved damage and guarantees the skill will Crit.

    Works withExtort

    Learn firstExtort Lv3

    Level by level
    LevelDamageSP Cost
    1130%7
    2160%9
    3190%11
    4220%13
    5250%15
    6280%17
    7310%19
    8340%21
    9370%23
    10400%25
  • Crazy UproarUtilityPartyLv 10

    Consumes Extort stacks to buff party Crit and ASPD

    Consumes Extort stacks to whip the party into an uproar, increasing the ASPD and Crit Rate of all members.

    Works withExtort

    Learn firstExtort Lv3

    Level by level
    LevelDuration
    11m
    22m
    33m
    44m
    55m
    66m
    77m
    88m
    99m
    1010m

From the players

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