Third tier
Maboroshi
Maboroshi, previously known as Shinkiro and Shiranui, is the alternative advancement option for Ninjas. While the Kagemusha focuses on perfecting the use of their original Ninja techniques, learning advanced ways to make use of their original three Ninja Arts, the Maboroshi decides that original Ninja skills weren't complicated enough, and decides to kick things up a notch.
While Maboroshi skills can be divided into three branches to match those of the original Ninja skills, Melee, Ranged, and Magic, they add another layer of complexity on top of these three basic arts. All of the Maboroshi kit is built around the "Mirage" mechanic, an ability they gain with their new skills to leave illusionary clones of themselves behind when they use certain skills.
Unlike their namesake, these Mirages can in fact be quite deadly. Every Maboroshi skill will trigger these Mirages to attack, the skill they use being determined by which Ninja Arts the user currently has active. With up to three of these Mirages capable of taking to the field at once, Shinkiro and Shiranui will find themselves faced with a mind boggling level of flexibility in how they approach any encounter.
This unprecedented level of flexibility fuses with an exceptional array of mobility skills, both from their original Ninja skills and the new Mirage-generating skills they gain access to after job change. A master Maboroshi will be like a flickering mirage on the battlefield themselves, striking everywhere yet being nowhere, leaving their enemies bewildered and helpless.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Mirage Skills4 skills
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Deadly MirageDaggerEnemyLv 5
Dash strike that leaves a Mirage; can grant First Art.
The user dashes toward a distant target, dealing a small amount of physical damage and leaving behind a Mirage at their original location. If no Ninja Arts are active, this skill grants the First Art Status.
Level by level
Level Damage Mirage Duration SP Cost 1 165% 6s 27 2 180% 7s 29 3 195% 8s 31 4 210% 9s 33 5 225% 10s 35 -
Fading MirageThrowingEnemyLv 5
Dash escape into Cloaking that leaves a Mirage.
The user creates a cloud of smoke to hide themselves, immediately dashing toward the targeted location and entering the Cloaking Status for a brief time, leaving a Mirage at their original location. If no Ninja Arts are active, this skill grants the Second Art status.
Level by level
Level Mirage Duration SP Cost 1 6s 27 2 7s 29 3 8s 31 4 9s 33 5 10s 35 -
Treacherous MirageElite Ninja ArtSelfLv 5
Illusion that makes a skill attack miss, generating Mirages.
The user wraps themselves in a bewitching illusion, sheltering them from the next skill against them for a short duration. If a skill is successfully blocked, leaves a Mirage at the user's location. If no Ninja Arts are active, this skill grants the Third Art status.
Level by level
Level Mirage Duration SP Cost 1 6s 27 2 7s 29 3 8s 31 4 9s 33 5 10s 35 -
Stalking MirageMirageGroundLv 5
Summons all three Mirages at once.
Immediately summons three mirages at the user's current location.
Learn firstDeadly Mirage Lv3, Fading Mirage Lv3, Treacherous Mirage Lv3
Level by level
Level Cooldown Mirage Duration 1 28s 6s 2 26s 7s 3 24s 8s 4 22s 9s 5 20s 10s
Melee Skills2 skills
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Prowling SteelDaggerSelfLv 10
Shadow-blade AoE that triggers Mirage casts by Art pair.
The user lashes out around them, striking all enemies in the area around them. Deals moderate physical damage to all enemies in an area around the user.
If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on one of the targets struck.
If the user is in the First and Third Art Status, all active Mirages immediately cast Echoing Shadow on one of the targets struck.
If the user is in the Second and Third Art Status, all active Mirages immediately cast Prowling Steel, dealing half damage.
Learn firstDeadly Mirage Lv1
Level by level
Level Damage SP Cost 1 360% 27 2 420% 29 3 480% 31 4 540% 33 5 600% 35 6 660% 37 7 720% 39 8 780% 41 9 840% 43 10 900% 45 -
Fatal SteelDaggerEnemyLv 10
Applies Death Mark, making all Physical attacks against the target Crit.
The user delivers a final decisive blow to a single target, dealing massive physical damage and applying the Death Mark status to the target. All physical attacks against enemies with the Death Mark status are guaranteed to be critical.
If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target.
If the user is in the First and Third Art Status, all active Mirages immediately cast Echoing Shadow on the target.
If the user is in the Second and Third Art Status, all active Mirages immediately cast Prowling Steel, dealing half damage.
Works withProwling Steel
Learn firstProwling Steel Lv5
Level by level
Level Damage SP Cost 1 550% 27 2 600% 29 3 650% 31 4 700% 33 5 750% 35 6 800% 37 7 850% 39 8 900% 41 9 950% 43 10 1000% 45
Ranged Skills2 skills
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Piercing ShadowThrowingEnemyLv 10
Piercing throw whose cooldown depends on the Throwing Weapon.
The user throws the equipped Throwing Weapon at an enemy with tremendous force, piercing through them to strike any other enemies in the immediate area. Deals ranged physical damage to the target and all enemies in a small area around them. The damage of this skill is based on the Throwing Skill of the equipped offhand.
If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target.
If the user is in the First and Third Art Status, all active Mirages immediately cast Piercing Shadow on the target, dealing half damage.
If the user is in the Second and Third Art Status, all active Mirages immediately cast Flashing Steel on the target.
This skill's Cooldown changes based on the equipped Offhand.
Learn firstFading Mirage Lv1
Level by level
Level Damage SP Cost 1 300% 22 2 350% 24 3 400% 26 4 450% 28 5 500% 30 6 550% 32 7 600% 34 8 650% 36 9 700% 38 10 750% 40 -
Refracting ShadowThrowingEnemyLv 10
Ricocheting giant shuriken that consumes all Ninja Arts.
The user hurls a massive illusory shuriken at the target which ricochets around, dealing physical damage to all enemies in the area. The damage of this skill is based on the user's Dex instead of Atk, and is not influenced by the equipped Throwing Weapon.
If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target.
If the user is in the First and Third Art Status, all active Mirages immediately cast Piercing Shadow on the target, dealing half damage.
If the user is in the Second and Third Art Status, all active Mirages immediately cast Flashing Steel on the target.
Works withPiercing Shadow
Learn firstPiercing Shadow Lv5
Level by level
Level Damage SP Cost 1 550% 27 2 600% 29 3 650% 31 4 700% 33 5 750% 35 6 800% 37 7 850% 39 8 900% 41 9 950% 43 10 1000% 45
Magic Skills4 skills
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Blazing HowlElite Ninja ArtGroundLv 5
Fire cone; Third Art makes Mirages cast Blazing Dragon.
The user unleashes a blast of scorching flames in front of them, dealing Fire property Magic damage to all enemies in the area in front of them.
If the First Art Status is active, this skill's Fixed Cast Time is removed.
If the Second Art Status is active, this skill's Variable Cast Time is removed.
If the Third Art Status is active, all active Mirages immediately cast Blazing Dragon.
Learn firstTreacherous Mirage Lv1
Level by level
Level Damage SP Cost 1 500% 55 2 600% 60 3 700% 65 4 800% 70 5 900% 75 -
Frigid WindElite Ninja ArtGroundLv 5
Water blast; Third Art makes Mirages cast Winter's Grasp.
The user unleashes a burst of deadly cold around themselves, dealing Water property Magic damage to all enemies in the area around them.
If the First Art Status is active, this skill's Fixed Cast Time is removed.
If the Second Art Status is active, this skill's Variable Cast Time is removed.
If the Third Art Status is active, all active Mirages immediately cast Winter's Grasp.
Learn firstTreacherous Mirage Lv1
Level by level
Level Damage SP Cost 1 500% 55 2 600% 60 3 700% 65 4 800% 70 5 900% 75 -
Voltaic CallElite Ninja ArtGroundLv 5
Wind lightning barrage; Third Art makes Mirages cast Thunderous Surge.
The user calls down bolts of lightning from the heavens, dealing Wind property Magic damage to all enemies in the area around them.
If the First Art Status is active, this skill's Fixed Cast Time is removed.
If the Second Art Status is active, this skill's Variable Cast Time is removed.
If the Third Art Status is active, all active Mirages immediately cast Thunderous Surge.
Learn firstTreacherous Mirage Lv1
Level by level
Level Damage SP Cost 1 500% 55 2 600% 60 3 700% 65 4 800% 70 5 900% 75 -
Raging EarthElite Ninja ArtEnemyLv 5
Earth dragon in a line; Third Art makes Mirages cast Seismic Collapse.
The user launches a dragon of earth toward the target enemy, dealing Earth property Magic damage to all enemies in a straight line in front of them.
If the First Art Status is active, this skill's Fixed Cast Time is removed.
If the Second Art Status is active, this skill's Variable Cast Time is removed.
If the Third Art Status is active, all active Mirages immediately cast Seismic Collapse.
Learn firstTreacherous Mirage Lv1
Level by level
Level Damage SP Cost 1 500% 55 2 600% 60 3 700% 65 4 800% 70 5 900% 75
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