Third tier

Soul Ascetic

Third tier Base level 100 to 150 Taekwon line

Soul Ascetic is the alternative advancement option for Soul Linkers. While Soul Reapers turn their efforts toward studying and mastering the evil spirits that plague the world, Soul Ascetics instead focus on communing with the spirits of the natural world, turning their otherwise aimless, but still very potent, power toward good.

A Soul Ascetic's bond to these spirits of nature is not a given, though. It is a tenuous balance that they must struggle to maintain at all times. This manifests itself through the Soul Ascetic's AP. This value always rests between 0 and 200, but as it approaches the exact center of that range, the Soul Ascetic's abilities become much more powerful. Or from another perspective, one most Soul Ascetics will tend to adopt themselves, the closer their AP comes to the extremes of its spectrum, the weaker their performance.

There are two primary ways the Soul Ascetic manages this balance. The first is through the use of Rituals, two stance-like abilities that immediately give or take a large amount of AP, on top of providing a short duration buff.

In addition to these Rituals, all Soul Ascetic abilities modify the user's current AP value, either granting or draining AP. Balancing these gains and losses with the Rituals, and knowing when to throw out more Soul Ascetic skills and when to hold them in reserve and rely on your Soul skills forms the core of the Soul Ascetic playstyle.

Artwork for this class is on the way.

Where it sits

TaekwonSoul LinkerSoul Ascetic

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningPoisonBlindVulnerableStunSleepSlowWhat these do
  • Ritual of Invocation

    The user performs a ritual to invoke the powers of the spirits of the natural world, preparing to wield their power to create powerful phenomena in the physical world. The user immediately gains a large boost of AP, then for a short duration they gain increased Crit Rate and reduced Fixed Cast Times.

  • Ritual of Binding

    The user performs a ritual to subdue the spirits of the natural world, blunting their impact on the physical world. The user immediately loses a large amount of AP, then for a short duration they gain a bonus to Attack Speed and a reduction in all SP Costs.

  • Talisman of Protection

    The user calls on the spirits of nature to protect the targeted ally, bestowing on them a talisman of protection. Grants the targeted ally a Barrier for a short duration. The closer the user's AP is to 100, the stronger the Barrier becomes. If the user's AP is within 50 points of 100, it also protects from Bleeding, Burning, and Poison. If the user's AP is within 10 points of 100, it also heals them for the same amount as the Barrier.

  • Talisman of War

    The user calls on the spirits of nature to bolster the strength of the targeted ally's attacks, bestowing on them a talisman of war. Grants the targeted ally a bonus to Vulnerable and Breach Potency for a short duration. The closer the user's AP is to 100, the stronger the bonus becomes. If the user's AP is within 50 points of 100, it also grants protection from Blind, Slow, and Slowcast. If the user's AP is within 10 points of 100, it also increases the target's Bleeding, Burning, and Poison damage.

  • Curse of Absorption

    The user calls on the spirits of the natural world to attack the targeted enemy, draining them of strength and weakening their defenses. Deals Ghost Property Magic Damage to a single target and attempts to inflict the Breach status. The Damage of this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it deals additional damage to Breached enemies. If within 10 points of 100, the user is healed for a portion of the damage dealt. Generates a small amount of AP when used.

  • Curse of Doom

    The use calls on the spirits of the natural world to attack the targeted enemy, slowly sapping the life of them over time. Deals Ghost Property damage every second to the targeted enemy for a short duration. The damage inflicted by this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, also inflicts the Slow status. If within 10 points of 100, the duration of both statuses is doubled. Generates a small amount of AP when used.

  • Curse of Sealing

    The user calls on the spirits of the natural world to bind and suppress all enemies in the area around them, dealing massive Ghost Property Magical Damage. The damage of this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it also inflicts the Slow status. If the user's AP is within 10 points of 100, it also inflicts the Sleep status. Drains a large amount of AP when used.

  • Curse of Destruction

    The user calls on the spirits of the natural world to attack the target's physical body, dealing Ghost Property Physical Damage and attempting to inflict the Vulnerable Status. The damage of this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it deals additional damage to Vulnerable enemies. If the user's AP is within 10 points of 100, it also grants the user a Barrier equal to a portion of the damage dealt. Drains a small amount of AP when used.

  • Curse of Brilliance

    The user calls on the spirits of the natural world to strike the targeted enemy with blindness, dealing Ghost Property Physical Damage and attempting to inflict the Blind Status. The damage of this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it also deals increased damage to Blind enemies. If the user's AP is within 10 points of 100, it also grants the user a short Movement Speed bonus. Drains a small amount of AP when used.

  • Curse of Annihilation

    The user opens a gate to the spiritual world, unleashing a torrent of spirits to obliterate all enemies around them. Deals massive Ghost Property Physical Damage to all enemies in the area around the user. The damage is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it also inflicts the Blind status. If the user's AP is within 10 points of 100, it also inflicts the Stun status. Generates a large amount of AP when used.

Come find out what changed

Make an account now, grab the client, and be there when the servers go up.