Third tier

Soul Ascetic

Third tier Base level 100 to 150 Taekwon line

Soul Ascetic is the alternative advancement option for Soul Linkers. While Soul Reapers turn their efforts toward studying and mastering the evil spirits that plague the world, Soul Ascetics instead focus on communing with the spirits of the natural world, turning their otherwise aimless, but still very potent, power toward good.

A Soul Ascetic's bond to these spirits of nature is not a given, though. It is a tenuous balance that they must struggle to maintain at all times. This manifests itself through the Soul Ascetic's AP. This value always rests between 0 and 200, but as it approaches the exact center of that range, the Soul Ascetic's abilities become much more powerful. Or from another perspective, one most Soul Ascetics will tend to adopt themselves, the closer their AP comes to the extremes of its spectrum, the weaker their performance.

There are two primary ways the Soul Ascetic manages this balance. The first is through the use of Rituals, two stance-like abilities that immediately give or take a large amount of AP, on top of providing a short duration buff.

In addition to these Rituals, all Soul Ascetic abilities modify the user's current AP value, either granting or draining AP. Balancing these gains and losses with the Rituals, and knowing when to throw out more Soul Ascetic skills and when to hold them in reserve and rely on your Soul skills forms the core of the Soul Ascetic playstyle.

Soul Ascetic character art

Where it sits

TaekwonSoul LinkerSoul Ascetic

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

This class runs onBarrier
BleedingBurningPoisonBlindVulnerableBreachStunSleepSlowWhat these do
PhysicalMagicSummon

Ritual Skills2 skills

  • Ritual of InvocationRitualSelfLv 5

    Instantly gains AP; buffs Crit Rate and reduces Fixed Cast Times.

    The user performs a ritual to invoke the powers of the spirits of the natural world, preparing to wield their power to create powerful phenomena in the physical world. The user immediately gains a large boost of AP, then for a short duration they gain increased Crit Rate and reduced Fixed Cast Times.

    Level by level
    LevelAP GainCrit BonusFCT ReductionDuration
    1+10+50.1s10s
    2+20+100.2s20s
    3+30+150.3s30s
    4+40+200.4s40s
    5+50+250.5s50s
  • Ritual of BindingRitualSelfLv 5

    Instantly drains AP; buffs Attack Speed and reduces SP costs.

    The user performs a ritual to subdue the spirits of the natural world, blunting their impact on the physical world. The user immediately loses a large amount of AP, then for a short duration they gain a bonus to Attack Speed and a reduction in all SP Costs.

    Level by level
    LevelAP DrainASPD BonusSP Cost ReductionDuration
    1-10+15%10s
    2-20+210%20s
    3-30+315%30s
    4-40+420%40s
    5-50+525%50s

Talisman Skills2 skills

  • Talisman of ProtectionTalismanAllyLv 10

    Grants an ally a Barrier that strengthens near 100 AP.

    The user calls on the spirits of nature to protect the targeted ally, bestowing on them a talisman of protection. Grants the targeted ally a Barrier for a short duration. The closer the user's AP is to 100, the stronger the Barrier becomes. If the user's AP is within 50 points of 100, it also protects from Bleeding, Burning, and Poison. If the user's AP is within 10 points of 100, it also heals them for the same amount as the Barrier.

    Learn firstRitual of Invocation Lv1, Ritual of Binding Lv1

    Level by level
    LevelBarrier AmountAP DrainSP Cost
    11000-330
    22000-635
    33000-940
    44000-1245
    55000-1550
    66000-1855
    77000-2160
    88000-2465
    99000-2770
    1010000-3075
  • Talisman of WarTalismanAllyLv 10

    Boosts an ally's Vulnerable and Breach Potency.

    The user calls on the spirits of nature to bolster the strength of the targeted ally's attacks, bestowing on them a talisman of war. Grants the targeted ally a bonus to Vulnerable and Breach Potency for a short duration. The closer the user's AP is to 100, the stronger the bonus becomes. If the user's AP is within 50 points of 100, it also grants protection from Blind, Slow, and Slowcast. If the user's AP is within 10 points of 100, it also increases the target's Bleeding, Burning, and Poison damage.

    Learn firstRitual of Invocation Lv1, Ritual of Binding Lv1

    Level by level
    LevelDurationAP GainSP Cost
    13s+330
    26s+635
    39s+940
    412s+1245
    515s+1550
    618s+1855
    721s+2160
    824s+2465
    927s+2770
    1030s+3075

Magical Curse Skills3 skills

  • Curse of AbsorptionMagicalEnemyLv 5

    Ghost magic strike that inflicts Breach.

    The user calls on the spirits of the natural world to attack the targeted enemy, draining them of strength and weakening their defenses. Deals Ghost Property Magic Damage to a single target and attempts to inflict the Breach status. The Damage of this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, it deals additional damage to Breached enemies. If within 10 points of 100, the user is healed for a portion of the damage dealt.

    Generates a small amount of AP when used.

    Learn firstRitual of Invocation Lv1, Ritual of Binding Lv1

    Level by level
    LevelDamageAP GainBreach ChanceSP Cost
    1950%+560%40
    21100%+1070%45
    31250%+1580%50
    41400%+2090%55
    51550%+25100%60
  • Curse of DoomMagicalEnemyLv 5

    Ghost magic damage over time; can inflict Slow.

    The use calls on the spirits of the natural world to attack the targeted enemy, slowly sapping the life of them over time. Deals Ghost Property damage every second to the targeted enemy for a short duration. The damage inflicted by this skill is increased the closer the user's AP is to 100. If the user's AP is within 50 points of 100, also inflicts the Slow status. If within 10 points of 100, the duration of both statuses is doubled.

    Generates a small amount of AP when used.

    Learn firstCurse of Absorption Lv3

    Level by level
    LevelDamageAP GainSP Cost
    1550%+540
    2600%+1045
    3650%+1550
    4700%+2055
    5750%+2560
  • Curse of SealingMagicalSelfLv 10

    Huge Ghost magic AoE that can Slow or Sleep enemies.

    The user calls on the spirits of the natural world to bind and suppress all enemies in the area around them, dealing massive Ghost Property Magical Damage. The damage of this skill is increased the closer the user's AP is to 100.

    If the user's AP is within 50 points of 100, it also inflicts the Slow status.

    If the user's AP is within 10 points of 100, it also inflicts the Sleep status.

    Drains a large amount of AP when used.

    Learn firstCurse of Doom Lv5

    Level by level
    LevelDamageAP DrainSP Cost
    11650%-5110
    21800%-10120
    31950%-15130
    42100%-20140
    52250%-25150
    62400%-30160
    72550%-35170
    82700%-40180
    92850%-45190
    103000%-50200

Physical Curse Skills3 skills

  • Curse of DestructionPhysical RangedEnemyLv 5

    Ghost physical strike that inflicts Vulnerable.

    The user calls on the spirits of the natural world to attack the target's physical body, dealing Ghost Property Physical Damage and attempting to inflict the Vulnerable Status. The damage of this skill is increased the closer the user's AP is to 100.

    If the user's AP is within 50 points of 100, it deals additional damage to Vulnerable enemies.

    If the user's AP is within 10 points of 100, it also grants the user a Barrier equal to a portion of the damage dealt.

    Drains a small amount of AP when used.

    Learn firstRitual of Invocation Lv1, Ritual of Binding Lv1

    Level by level
    LevelDamageAP DrainVulnerable ChanceSP Cost
    1550%-560%32
    2600%-1070%34
    3650%-1580%36
    4700%-2090%38
    5750%-25100%40
  • Curse of BrilliancePhysical RangedEnemyLv 5

    Ghost physical strike that inflicts Blind.

    The user calls on the spirits of the natural world to strike the targeted enemy with blindness, dealing Ghost Property Physical Damage and attempting to inflict the Blind Status. The damage of this skill is increased the closer the user's AP is to 100.

    If the user's AP is within 50 points of 100, it also deals increased damage to Blind enemies.

    If the user's AP is within 10 points of 100, it also grants the user a short Movement Speed bonus.

    Drains a small amount of AP when used.

    Learn firstCurse of Destruction Lv3

    Level by level
    LevelDamageAP DrainBlind ChanceSP Cost
    1550%-560%32
    2600%-1070%34
    3650%-1580%36
    4700%-2090%38
    5750%-25100%40
  • Curse of AnnihilationPhysical RangedSelfLv 10

    Huge Ghost physical AoE that can Blind or Stun enemies.

    The user opens a gate to the spiritual world, unleashing a torrent of spirits to obliterate all enemies around them. Deals massive Ghost Property Physical Damage to all enemies in the area around the user. The damage is increased the closer the user's AP is to 100.

    If the user's AP is within 50 points of 100, it also inflicts the Blind status.

    If the user's AP is within 10 points of 100, it also inflicts the Stun status.

    Generates a large amount of AP when used.

    Learn firstCurse of Brilliance Lv5

    Level by level
    LevelDamageAP GainSP Cost
    1825%+5110
    2900%+10120
    3975%+15130
    41050%+20140
    51125%+25150
    61200%+30160
    71275%+35170
    81350%+40180
    91425%+45190
    101500%+50200

From the players

See it played

Come find out what changed

Make an account, grab the client, and come and see what changed.