Third tier
Soul Reaper
Soul Reaper is the primary advancement option for Soul Linkers. Leveraging their mastery over spirits of the dead, the Soul Reaper turns their studies to mastering the wicked and evil spirits that torment the world, turning their malice into a powerful weapon.
Calling on these evil spirits does not come without cost, however. Once their power has been exercised, they persist around the caster, constantly draining them of life. Thus enters the second half of the Soul Reaper's arsenal, skills used to expel these evil spirits, using that expulsion to gain even further advantage on the battlefield.
Though Soul Reapers maintain the infinite flexibility of the Soul Linkers they descended from, this balance of generating and consuming evil spirits often becomes the bulk of their kit, many Soul Reapers choosing to use their Soul slots for supportive and utility abilities rather than direct combat skills. Even so, with some clever planning, a Soul Reaper can still make just as effective use of those powerful Souls as their Soul Ascetic cousins.
With access to a powerful suite of physical, magical, and support skills, together with the limitless possibilities of their Soul options, it is all but impossible for an enemy to predict what any given Soul Reaper might bring to the battlefield, and similarly difficult for any Soul Reaper to find a situation that their endlessly adaptable set of abilities struggles to overcome.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Mechanics
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Evil Spirit MasteryInformational
Explains the Spirit mechanic: generation, the 10-Spirit cap, and the Max HP upkeep cost.
Many Soul Reaper skills call on the power of evil spirits to exert power on their enemies. These evil spirits linger in the air around the Soul Reaper after the skill has been cast, causing all future abilities used by the Soul Reaper, even non-Soul Reaper skills, to consume HP in addition to their ordinary costs. These Souls last for ten minutes or until otherwise consumed.
Spirit Skills3 skills
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Spiteful SpiritMagicalEnemyLv 10
Single-target Ghost magic that inflicts Breach; generates 1 Spirit.
The user conjures an evil spirit to attack the targeted enemy, dealing Ghost Property magic damage and attempting to inflict the Breach status. Casting this skill generates one Soul.
Level by level
Level Damage Breach Chance SP Cost 1 530% 55% 55 2 560% 60% 60 3 590% 65% 65 4 620% 70% 70 5 650% 75% 75 6 680% 80% 80 7 710% 85% 85 8 740% 90% 90 9 770% 95% 95 10 800% 100% 100 -
Tormented SpiritMagicalEnemyLv 10
Ghost magic AoE that inflicts Slow; generates 3 Spirits.
The user calls a tormented spirit to haunt the targeted enemy, dealing Ghost Property Magic Damage to them and all enemies in an area around them. All enemies affected have a chance of receiving the Slow Status. Generates 3 Souls on use.
Learn firstSpiteful Spirit Lv3
Level by level
Level Damage Slow Chance SP Cost 1 730% 55% 80 2 760% 60% 85 3 790% 65% 90 4 820% 70% 95 5 850% 75% 100 6 880% 80% 105 7 910% 85% 110 8 940% 90% 115 9 970% 95% 120 10 1000% 100% 125 -
Doomed SpiritMagicalSelfLv 10
Huge Ghost magic blast; stronger against debuffed enemies; generates 6 Spirits.
The user conjures a doomed spirit to wreak havoc across the battlefield, dealing Ghost Property Magic Damage in a huge area around them. This skill deals increased damage to Slow and Breached enemies. Generates 6 Souls on use.
Learn firstTormented Spirit Lv5
Level by level
Level Damage SP Cost 1 1100% 110 2 1200% 120 3 1300% 130 4 1400% 140 5 1500% 150 6 1600% 160 7 1700% 170 8 1800% 180 9 1900% 190 10 2000% 200
Shade Skills3 skills
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Spiteful ShadePhysicalEnemyLv 10
Single-target Ghost strike that inflicts Vulnerable; generates 1 Spirit.
The user conjures a spiteful shade to attack the targeted enemy, dealing Ghost Property Physical Damage and attempting to inflict the Vulnerable Status. Generates 1 Soul on use.
Level by level
Level Damage Vulnerable Chance SP Cost 1 265% 55% 33 2 280% 60% 36 3 295% 65% 39 4 310% 70% 42 5 325% 75% 45 6 340% 80% 48 7 355% 85% 51 8 370% 90% 54 9 385% 95% 57 10 400% 100% 60 -
Tormented ShadePhysicalEnemyLv 10
Ghost strike AoE that inflicts Blind; generates 3 Spirits.
The user summons a tormented shade to assault the targeted enemy, dealing Ghost Property Physical Damage and attempting to inflict the Blind Status to them and all enemies in the area. Generates 3 Souls on use.
Learn firstSpiteful Shade Lv3
Level by level
Level Damage Blind Chance SP Cost 1 365% 55% 35 2 380% 60% 40 3 395% 65% 45 4 410% 70% 50 5 425% 75% 55 6 440% 80% 60 7 455% 85% 65 8 470% 90% 70 9 485% 95% 75 10 500% 100% 80 -
Doomed ShadePhysical RangedSelfLv 10
Massive Ghost AoE; stronger against debuffed enemies; generates 6 Spirits.
The user conjures a doomed shade to wreak havoc across the battlefield, dealing Ghost Property Physical Damage to all enemies nearby. This skill deals increased damage to enemies suffering from Vulnerable and Blind. Generates 6 Souls on use.
Learn firstTormented Shade Lv5
Level by level
Level Damage SP Cost 1 525% 55 2 550% 60 3 575% 65 4 600% 70 5 625% 75 6 650% 80 7 675% 85 8 700% 90 9 725% 95 10 750% 100
Soul Skills4 skills
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Soul EaterSpiritSelfLv 10
Consumes all Spirits for an Atk/Matk buff.
The user draws the power of the evil spirits around them into themselves, using their malice to empower their own attacks. Consumes all of the user's active Souls to gain a short bonus to Attack and Magic Attack. The strength of the bonus is based on the number of Souls consumed.
Level by level
Level Duration 1 6s 2 12s 3 18s 4 24s 5 30s 6 36s 7 42s 8 48s 9 54s 10 60s -
Soul SacrificeSpiritAllyLv 10
Consumes all Spirits to heal an ally.
The user draws on the power of the evil spirits around them, transforming them into healing power to sustain themselves in combat. Consumes all of the user's active Souls to recover HP for the targeted ally. The strength of the heal increases with the number of souls consumed. The base healing amount scales with the user's Intelligence.
Level by level
Level SP Cost 1 55 2 60 3 65 4 70 5 75 6 80 7 85 8 90 9 95 10 100 -
Soul DivisionSpiritSelfLv 10
Consumes all Spirits to grant the party a Barrier.
The user draws on the power of the evil spirits around them, dividing their power among all nearby allies to protect them from harm. Consumes all of the user's active Souls to grant a Barrier to all party members. The strength of the barrier increases with the number of Souls consumed, and scales with the user's Strength.
Level by level
Level SP Cost 1 55 2 60 3 65 4 70 5 75 6 80 7 85 8 90 9 95 10 100 -
Soul BindingSpiritSelfLv 10
Consumes all Spirits to reduce the user's active cooldowns.
The user draws on the power of the evil spirits around them, feeding off of their power to empower their own abilities. Consumes all of the user's active Souls to reduce the active Cooldowns of all of the user's skills. Each Soul consumed reduces the Cooldowns further. Skills and equipment that reduce active Cooldowns never affect this skill.
Level by level
Level SP Cost Cooldown 1 55 57s 2 60 54s 3 65 51s 4 70 48s 5 75 45s 6 80 42s 7 85 39s 8 90 36s 9 95 33s 10 100 30s
From the players
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