Second tier

Star Gladiator

Second tier Base level 51 to 99 Taekwon line

The Star Gladiator is the first advancement option for the Taekwon. Though it still utilizes some of the core Taekwon skills, it begins the journey of moving away from simple martial arts and into wielding cosmic powers beyond that any other job can hope to harness.

Similarly to Taekwons, Star Gladiators are very much at home without any weapon at all, and can be used quite effectively with nothing more than the Card Albums of their previous job. However, they also gain the ability to equip Books, transforming knowledge and information into raw power in their kicks.

The other primary characteristic of the Star Gladiator lies in their Skill Tree, which branches off in five directions. Though none of these branches boast enough skills to hog the entirety of the fifty skill points available to them, they all seek to monopolize the Star Gladiator's focus by providing exceptional buffs to make their skills stand out from the rest. These branches are, of course, the Solar, Lunar, Stellar, and Darkness paths, each fighting in a very different way.

Star Gladiators of the Sun deal exceptionally high damage, augmented by the Burning status. Star Gladiators of the Moon are more defensive, gaining additional life steal on their skills and protecting themselves from numerous negative status effects. Star Gladiators of the Stars find their attacks nigh unstoppable, ignoring virtually all defenses and quickly burning through enemies with rapid fire skills. Finally, Star Gladiators of the Shadows dedicate themselves to dealing Critical Damage over a wide area, dispatching groups of enemies as quickly as possible.

Of course, it makes sense that any prospective Star Gladiator would want to wield all of these powers together, and the fifth and final tree provides that option. The skill Cosmic Union allows the user to forfeit the ability to use all skills in exchange for being able to autocast them at an extremely high rate, and grants them all the bonus effects that their respective trees would otherwise keep to themselves.

Artwork for this class is on the way.

Where it sits

TaekwonStar GladiatorStar EmperorSky Emperor

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningPoisonBlindVulnerableStunSlowWhat these do
  • Cosmic Insight

    Passive. The Star Gladiator harmonizes themselves with the cosmos, drawing closer to the heavenly bodies and further away from their earthly roots. They gain the ability to divine greater truths from seemingly mundane knowledge, able to transform knowledge into raw physical power. Increases the damage and Hit Rate of Book class weapons, as well as increasing the user's Luck. Books typically give raw stats as Mastery bonuses.

  • Solar Heat

    Cosmic Alignment. The user infuses themselves with the heat of the Sun, increasing the damage of the Burning status they inflict and increasing their resistance to the Burning and Chilled statuses. In addition, while this buff is active, Counter Kick and Roundhouse Kick deal additional damage based on the user's Int. Only one Cosmic Alignment can be active at a time.

  • Solar Pulse

    The user delivers a blazing kick, inflicting damage that is increased by the user's Int and has a high chance to inflict the Burning status. If the user is under the Solar Heat alignment, the damage inflicted by this skill is counted as Burning damage in addition to physical damage for card and skill bonuses. If used during Counter Stance, this skill cannot miss and bypasses skills like Guard. If used during Roundhouse Stance, its cooldown is halved.

  • Lunar Protection

    Cosmic Alignment. The user infuses themselves with the protective essence of the Moon, reducing the damage they take from Burning, Bleeding, and Poison while increasing their resistance to Bleeding and Vulnerable. In addition, while this buff is active, Counter Kick and Axe Kick deal additional damage based on the user's Vit. Only one Cosmic Alignment can be active at a time.

  • Lunar Glow

    The user shines with the light of the Moon, concentrating it into their hands and feet to deal a powerful blow to a single enemy. The damage dealt by this skill is increased by the user's Vit. If cast while the Lunar Protection alignment is active, the user regenerates HP equal to a portion of their Max HP. If cast while Counter Stance is active, this skill cannot miss and bypasses skills like Guard. If used while Axe Stance is active, it puts the user into the Cloaking state for a few seconds.

  • Stellar Blessing

    Cosmic Alignment. The user infuses themselves with the ever-present light of the stars, granting them enhanced Hit and Defense Pierce, while also increasing their resistance to Poison and Slow. In addition, while this buff is active, Axe Kick and Tornado Kick deal additional damage based on the user's Dex. Only one Cosmic Alignment can be active at a time.

  • Stellar Barrage

    The user launches themselves at an enemy, striking them for physical damage that is increased by the user's Dex. If cast while the Stellar Blessing alignment is active, the attack then repeats two more times at enemies nearby. If there are fewer than three enemies in the area, the same enemy can be struck multiple times. If used during Axe Stance, enemies struck have their elemental property changed to Neutral for a short duration. If used during Tornado Stance, the attack splashes in a 5x5 area.

  • Umbral Veil

    The user shrouds themselves in the infinite darkness of the cosmos, foregoing all pretense at defense in favor of inflicting the maximum possible harm. Increases the Crit Rate and Crit Damage of the user, while also giving resistance to Blind and Stun. In addition, while this buff is active, Tornado Kick and Roundhouse Kick deal additional damage based on the user's Agi. Only one Cosmic Alignment can be active at a time.

  • Umbral Blade

    The user lashes out at nearby enemies with a blade woven from the emptiness of deep space. The damage dealt by this skill is increased by the user's Agi, and splashes in a 3x3 area. If cast while Umbral Veil is active, the skill is guaranteed to Crit. If used during Tornado Stance, it splashes in a 7x7 area instead. If used during Roundhouse Stance, its cooldown is halved.

  • Cosmic Union

    Cosmic Alignment. The user unifies with the balanced forces of the cosmos, channeling the power of the Sun, Moon, Stars, and the Darkness between them simultaneously. While in Union status, the following effects are applied: Max HP, Attack, Defense Pierce, and Crit Rate are increased (based on the learned levels of Lunar Protection, Solar Heat, Stellar Blessing, and Umbral Veil respectively) Movement Speed is increased All attacks have a chance to autocast Solar Pulse, Lunar Glow, Stellar Barrage, and Umbral Blade. All Star Gladiator skills deal additional damage based on the user's Luck, and gain their bonus Alignment effects. Max SP is reduced to 1. Only one Cosmic Alignment can be active at a time.

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