Second tier
Hunter
Hunter is the primary advancement option for the Archer class. It fills much the same role, attempting to finish off enemies from range, but now has a few more tools to aid in the process.
The Hunter skill tree is broadly divided into three branches. The first is the Marksmanship branch, characterized by a number of skills with primarily Variable Cast Times. The first skill is Precision Shot, a skill dealing moderate damage which deals additional damage if the target is Slowed. To aid in this, the next skill is Threefold Arrow, a skill that fires in three modes, either applying Slow, Vulnerable, or Stun, depending on which the target is already suffering from. These skills are supplemented with the self buff Marksman's Focus, a skill that gives a reasonable increase to Hit and Crit for the user.
The second branch consists of Trap skills, Toxic Mine, Shrapnel Mine, and Incendiary Mine, all doing exactly what you'd expect: inflicting Poison, Bleeding, and Burning respectively. In exchange for this huge range of status effects, the traps come with a glaring weakness , each of them sports a colossal Fixed Cast Time, forcing the Hunter to set up traps before combat to realistically use them, unless they also invest in the companion skill, Trapper's Focus. This buff not only removes the Fixed Cast Time of all Traps, it also extends the duration of the Statuses inflicted by the three trap skills, allowing potentially full up time on all three.
The final branch is the one you've all been waiting for, the Falcon skills. These skills are designed to enhance the other two branches. Blitz Beat, while retaining its autocasting nature, can still be force cast, and in either case will attempt to inflict the Slow status on all enemies affected. Those suffering from Bleeding, Burning, or Poison will have a much greater chance of being Slowed. Paired with it is Aggravating Assault, a skill which does heavy damage to targets suffering from the Slowed status, while also extending the duration of Bleeding, Burning, and Poison on them. This unique pairing of attributes allows the Falcon skills to both support each other and the other two Hunter branches.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Marksmanship Skills3 skills
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Marksman's FocusSupportiveSelfLv 10
Greatly increases Hit and Crit Rate.
Self buff. Increases Hit and Crit Rate. Does not stack with Trapper's Focus.
Works withTrapper's Focus
Level by level
Level Hit Bonus Crit Bonus 1 3 3 2 6 6 3 9 9 4 12 12 5 15 15 6 18 18 7 21 21 8 24 24 9 27 27 10 30 30 -
Precision ShotPhysicalEnemyLv 10
Ranged attack with bonus damage against Slowed targets.
Takes careful aim at a target before firing, dealing significant damage that is increased against Slowed enemies.
Learn firstMarksman's Focus Lv1
Level by level
Level Damage SP Cost 1 265% 16 2 280% 17 3 295% 18 4 310% 19 5 325% 20 6 340% 21 7 355% 22 8 370% 23 9 385% 24 10 400% 25 -
Threefold ArrowPhysicalEnemyLv 10
Three-stage attack applying Slow, Vulnerable, or Stun.
Three part skill. Initially attempts to inflict Slow. If the target is already Slowed, instead attempts to inflict Vulnerable. If the target is already Vulnerable, instead attempts to inflict Stun.
Learn firstMarksman's Focus Lv1
Level by level
Level Damage Status Chance SP Cost 1 320% 55% 17 2 340% 60% 19 3 360% 65% 21 4 380% 70% 23 5 400% 75% 25 6 420% 80% 27 7 440% 85% 29 8 460% 90% 31 9 480% 95% 33 10 500% 100% 35
Trap Skills4 skills
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Trapper's FocusSupportiveSelfLv 10
Removes Trap Fixed Cast Times and extends their status durations.
Self buff. Removes the Fixed Cast Time of Trap skills, and increases the duration of statuses they inflict. Does not stack with Marksman's Focus.
Works withMarksman's Focus
Level by level
Level Status Duration Bonus 1 0.5s 2 1s 3 1.5s 4 2s 5 2.5s 6 3s 7 3.5s 8 4s 9 4.5s 10 5s -
Toxic MineTrapGroundLv 10
Trap dealing Poison damage that inflicts Poison.
Sets a trap that spews a cloud of poisonous gas when triggered. Deals damage scaling with the user's Agi, and inflicts the Poison status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.
Learn firstTrapper's Focus Lv1
Level by level
Level Damage Poison Chance SP Cost 1 120% 55% 32 2 140% 60% 34 3 160% 65% 36 4 180% 70% 38 5 200% 75% 40 6 220% 80% 42 7 240% 85% 44 8 260% 90% 46 9 280% 95% 48 10 300% 100% 50 -
Shrapnel MineTrapGroundLv 10
Trap dealing Neutral damage that inflicts Internal Bleeding.
Sets a trap that explodes in a cloud of shrapnel when triggered. Deals damage scaling with the user's Dex, and inflicts the Internal Bleeding status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.
Learn firstTrapper's Focus Lv1
Level by level
Level Damage Internal Bleeding Chance SP Cost 1 120% 55% 32 2 140% 60% 34 3 160% 65% 36 4 180% 70% 38 5 200% 75% 40 6 220% 80% 42 7 240% 85% 44 8 260% 90% 46 9 280% 95% 48 10 300% 100% 50 -
Incendiary MineTrapGroundLv 10
Trap dealing Fire damage that inflicts Burning.
Sets a trap that releases a cloud of burning gas when triggered. Deals damage scaling with the user's Int, and inflicts the Burning status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.
Learn firstTrapper's Focus Lv1
Level by level
Level Damage Burning Chance SP Cost 1 120% 55% 32 2 140% 60% 34 3 160% 65% 36 4 180% 70% 38 5 200% 75% 40 6 220% 80% 42 7 240% 85% 44 8 260% 90% 46 9 280% 95% 48 10 300% 100% 50
Falcon Skills3 skills
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Falconry MasteryPassiveLv 10
Enables Falcon rental and boosts Falcon skill damage.
Allows the usage of a Falcon, and increases the damage of all Falcon-related skills.
Level by level
Level Falcon Skill Damage Bonus 1 3% 2 6% 3 9% 4 12% 5 15% 6 18% 7 21% 8 24% 9 27% 10 30% -
Blitz BeatPhysicalEnemyLv 10
Falcon AoE that inflicts Slow and can autocast on attacks.
Commands the Falcon to attack enemies in a small area, dealing Defense-ignoring damage that has a chance to Slow. Enemies suffering from Bleeding, Burning, or Poison have an increased chance of being Slowed. This skill has a chance to be autocast with each non-skill attack made with a bow, ignoring its Cooldown.
Learn firstFalconry Mastery Lv1
Level by level
Level Damage Slow Chance Additional Slow Chance Autoblitz Chance SP Cost 1 210% 4% +6% 1% 17 2 220% 8% +12% 2% 19 3 230% 12% +18% 3% 21 4 240% 16% +24% 4% 23 5 250% 20% +30% 5% 25 6 260% 24% +36% 6% 27 7 270% 28% +42% 7% 29 8 280% 32% +48% 8% 31 9 290% 36% +54% 9% 33 10 300% 40% +60% 10% 35 -
Aggravating AssaultPhysicalEnemyLv 10
Heavy Falcon strike against Slowed targets that extends DoT durations.
Commands the Falcon to harass a single enemy, dealing heavy Defense-ignoring damage that is significantly increased if the target is Slowed. If the target is suffering from any of the Bleeding, Burning, or Poison statuses, those statuses have their durations extended by a fixed amount.
Learn firstFalconry Mastery Lv1
Level by level
Level Damage Status Extension SP Cost 1 265% 1s 17 2 280% 2s 19 3 295% 3s 21 4 310% 4s 23 5 325% 5s 25 6 340% 6s 27 7 355% 7s 29 8 370% 8s 31 9 385% 9s 33 10 400% 10s 35
From the players
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