Second tier

Hunter

Second tier Base level 51 to 99 Archer line

Hunter is the primary advancement option for the Archer class. It fills much the same role, attempting to finish off enemies from range, but now has a few more tools to aid in the process.

The Hunter skill tree is broadly divided into three branches. The first is the Marksmanship branch, characterized by a number of skills with primarily Variable Cast Times. The first skill is Precision Shot, a skill dealing moderate damage which deals additional damage if the target is Slowed. To aid in this, the next skill is Threefold Arrow, a skill that fires in three modes, either applying Slow, Vulnerable, or Stun, depending on which the target is already suffering from. These skills are supplemented with the self buff Marksman's Focus, a skill that gives a reasonable increase to Hit and Crit for the user.

The second branch consists of Trap skills, Toxic Mine, Shrapnel Mine, and Incendiary Mine, all doing exactly what you'd expect: inflicting Poison, Bleeding, and Burning respectively. In exchange for this huge range of status effects, the traps come with a glaring weakness , each of them sports a colossal Fixed Cast Time, forcing the Hunter to set up traps before combat to realistically use them, unless they also invest in the companion skill, Trapper's Focus. This buff not only removes the Fixed Cast Time of all Traps, it also extends the duration of the Statuses inflicted by the three trap skills, allowing potentially full up time on all three.

The final branch is the one you've all been waiting for, the Falcon skills. These skills are designed to enhance the other two branches. Blitz Beat, while retaining its autocasting nature, can still be force cast, and in either case will attempt to inflict the Slow status on all enemies affected. Those suffering from Bleeding, Burning, or Poison will have a much greater chance of being Slowed. Paired with it is Aggravating Assault, a skill which does heavy damage to targets suffering from the Slowed status, while also extending the duration of Bleeding, Burning, and Poison on them. This unique pairing of attributes allows the Falcon skills to both support each other and the other two Hunter branches.

Hunter character art

Where it sits

ArcherHunterSniperRanger

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

BleedingBurningPoisonVulnerableStunSlowWhat these do
PhysicalSupportSummonPassive

Marksmanship Skills3 skills

  • Marksman's FocusSupportiveSelfLv 10

    Greatly increases Hit and Crit Rate.

    Self buff. Increases Hit and Crit Rate. Does not stack with Trapper's Focus.

    Works withTrapper's Focus

    Level by level
    LevelHit BonusCrit Bonus
    133
    266
    399
    41212
    51515
    61818
    72121
    82424
    92727
    103030
  • Precision ShotPhysicalEnemyLv 10

    Ranged attack with bonus damage against Slowed targets.

    Takes careful aim at a target before firing, dealing significant damage that is increased against Slowed enemies.

    Learn firstMarksman's Focus Lv1

    Level by level
    LevelDamageSP Cost
    1265%16
    2280%17
    3295%18
    4310%19
    5325%20
    6340%21
    7355%22
    8370%23
    9385%24
    10400%25
  • Threefold ArrowPhysicalEnemyLv 10

    Three-stage attack applying Slow, Vulnerable, or Stun.

    Three part skill. Initially attempts to inflict Slow. If the target is already Slowed, instead attempts to inflict Vulnerable. If the target is already Vulnerable, instead attempts to inflict Stun.

    Learn firstMarksman's Focus Lv1

    Level by level
    LevelDamageStatus ChanceSP Cost
    1320%55%17
    2340%60%19
    3360%65%21
    4380%70%23
    5400%75%25
    6420%80%27
    7440%85%29
    8460%90%31
    9480%95%33
    10500%100%35

Trap Skills4 skills

  • Trapper's FocusSupportiveSelfLv 10

    Removes Trap Fixed Cast Times and extends their status durations.

    Self buff. Removes the Fixed Cast Time of Trap skills, and increases the duration of statuses they inflict. Does not stack with Marksman's Focus.

    Works withMarksman's Focus

    Level by level
    LevelStatus Duration Bonus
    10.5s
    21s
    31.5s
    42s
    52.5s
    63s
    73.5s
    84s
    94.5s
    105s
  • Toxic MineTrapGroundLv 10

    Trap dealing Poison damage that inflicts Poison.

    Sets a trap that spews a cloud of poisonous gas when triggered. Deals damage scaling with the user's Agi, and inflicts the Poison status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.

    Learn firstTrapper's Focus Lv1

    Level by level
    LevelDamagePoison ChanceSP Cost
    1120%55%32
    2140%60%34
    3160%65%36
    4180%70%38
    5200%75%40
    6220%80%42
    7240%85%44
    8260%90%46
    9280%95%48
    10300%100%50
  • Shrapnel MineTrapGroundLv 10

    Trap dealing Neutral damage that inflicts Internal Bleeding.

    Sets a trap that explodes in a cloud of shrapnel when triggered. Deals damage scaling with the user's Dex, and inflicts the Internal Bleeding status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.

    Learn firstTrapper's Focus Lv1

    Level by level
    LevelDamageInternal Bleeding ChanceSP Cost
    1120%55%32
    2140%60%34
    3160%65%36
    4180%70%38
    5200%75%40
    6220%80%42
    7240%85%44
    8260%90%46
    9280%95%48
    10300%100%50
  • Incendiary MineTrapGroundLv 10

    Trap dealing Fire damage that inflicts Burning.

    Sets a trap that releases a cloud of burning gas when triggered. Deals damage scaling with the user's Int, and inflicts the Burning status on all enemies in a 5x5 area. This skill has an extremely long Fixed Cast Time.

    Learn firstTrapper's Focus Lv1

    Level by level
    LevelDamageBurning ChanceSP Cost
    1120%55%32
    2140%60%34
    3160%65%36
    4180%70%38
    5200%75%40
    6220%80%42
    7240%85%44
    8260%90%46
    9280%95%48
    10300%100%50

Falcon Skills3 skills

  • Falconry MasteryPassiveLv 10

    Enables Falcon rental and boosts Falcon skill damage.

    Allows the usage of a Falcon, and increases the damage of all Falcon-related skills.

    Level by level
    LevelFalcon Skill Damage Bonus
    13%
    26%
    39%
    412%
    515%
    618%
    721%
    824%
    927%
    1030%
  • Blitz BeatPhysicalEnemyLv 10

    Falcon AoE that inflicts Slow and can autocast on attacks.

    Commands the Falcon to attack enemies in a small area, dealing Defense-ignoring damage that has a chance to Slow. Enemies suffering from Bleeding, Burning, or Poison have an increased chance of being Slowed. This skill has a chance to be autocast with each non-skill attack made with a bow, ignoring its Cooldown.

    Learn firstFalconry Mastery Lv1

    Level by level
    LevelDamageSlow ChanceAdditional Slow ChanceAutoblitz ChanceSP Cost
    1210%4%+6%1%17
    2220%8%+12%2%19
    3230%12%+18%3%21
    4240%16%+24%4%23
    5250%20%+30%5%25
    6260%24%+36%6%27
    7270%28%+42%7%29
    8280%32%+48%8%31
    9290%36%+54%9%33
    10300%40%+60%10%35
  • Aggravating AssaultPhysicalEnemyLv 10

    Heavy Falcon strike against Slowed targets that extends DoT durations.

    Commands the Falcon to harass a single enemy, dealing heavy Defense-ignoring damage that is significantly increased if the target is Slowed. If the target is suffering from any of the Bleeding, Burning, or Poison statuses, those statuses have their durations extended by a fixed amount.

    Learn firstFalconry Mastery Lv1

    Level by level
    LevelDamageStatus ExtensionSP Cost
    1265%1s17
    2280%2s19
    3295%3s21
    4310%4s23
    5325%5s25
    6340%6s27
    7355%7s29
    8370%8s31
    9385%9s33
    10400%10s35

From the players

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