First tier
Gunslinger
The Gunslinger occupies a space very similar to that of the mage: a ranged character that specializes in dishing out multiple status effects and taking advantage of them to deal exceptional amounts of damage. As one might guess from the name, however, the manner they choose to do this is a bit different.
Gunslingers have access to three primary weapons types: Revolvers, Rifles, and Shotguns.
Revolvers deal minor damage and inflict the Slow status on enemies, making them the most defensive of the weapon options. However, their damage increases massively against enemies suffering from Vulnerable and Bleeding.
Rifles specialize in inflicting Vulnerable on enemies to reduce their defense, deal exceptionally high damage, and gain large bonuses to their Crit Rate against targets suffering from Slow and Bleeding.
Shotguns land somewhere in the middle, dealing significant damage, but over a small area. In addition, they regularly inflict the Bleeding status, amplifying their damage significantly over time. Shotgun skills also have a chance to Stun enemies suffering from Slow, and gain increased Crit Rate against enemies suffering from Vulnerable.
The end result is a character that rapidly shifts between weapon types, applying a wide variety of statuses and then capitalizing on those statuses to put out exceptional levels of damage.
Similar to Ninjas, Gunslingers do not job change at level 50 like most classes. Gunslingers advance to their final job at Base Level 99.
Gunslingers gain access to the followings skills:
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Core Gun Skills6 skills
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Quick DrawPhysicalEnemyLv 5
Revolver skill. Hits twice and inflicts Slow.
Revolver skill. The user snap fires at the target, attempting to ward off pursuit. Attempts to inflict the Slow status. If the target is Bleeding or Vulnerable, this skill's cooldown is reduced.
Learn firstFirearms Mastery Lv1
Level by level
Level Damage Slow Chance SP Cost 1 140% 60% 2 2 155% 70% 4 3 170% 80% 6 4 185% 90% 8 5 200% 100% 10 -
Rapid ShowerPhysicalEnergyLv 5
Revolver finisher. Hits several times, increased damage on Vulnerable or Bleeding targets.
Revolver Finisher. Fire a barrage of shots at the targeted enemy, with a high chance to inflict the Slow status. If the target is Bleeding or Vulnerable, this skill's cooldown is reduced.
Learn firstQuick Draw Lv3
Level by level
Level Damage Slow Chance SP Cost 1 300% 60% 17 2 350% 70% 19 3 400% 80% 21 4 450% 90% 23 5 500% 100% 25 -
Breaking ShotPhysicalEnemyLv 5
Rifle skill. Long range and inflicts Vulnerable.
Aims and fires a piercing shot at a distant target, intended more to penetrate and damage their armor than to deal significant damage. Has a high chance to inflict the Vulnerable status. If the target is Slowed or Bleeding, this skill deals additional damage.
Learn firstFirearms Mastery Lv1
Level by level
Level Damage Vulnerable Chance SP Cost 1 210% 60% 11 2 220% 70% 12 3 230% 80% 13 4 240% 90% 14 5 250% 100% 15 -
SnipePhysicalEnemyLv 5
Rifle finisher. Deals devastating damage. Increased damage on Slowed or Bleeding targets.
Rifle Finisher. The user takes careful aim and fires a shot at the target's most vital point. Has a long fixed cast time, but does exceptionally high damage that ignores the target's Flee and bypasses skills like Guard, and has a high chance to inflict the Vulnerable status. The damage of this skill is increased if the target is Slowed or Bleeding.
Learn firstBreaking Shot Lv3
Level by level
Level Damage Vulnerable Chance SP Cost 1 150% 60% 22 2 300% 70% 24 3 450% 80% 26 4 600% 90% 28 5 750% 100% 30 -
Scatter ShotPhysicalEnemyLv 5
Shotgun skill. AoE damage that inflicts Internal Bleeding.
Sprays fire from the shotgun over a small area, hitting multiple enemies with a high chance to inflict the Internal Bleeding status. Slowed and Vulnerable enemies have a chance of being Stunned.
Learn firstFirearms Mastery Lv1
Level by level
Level Damage Bleeding Chance Stun Chance SP Cost 1 180% 60% 10% 16 2 210% 70% 20% 17 3 240% 80% 30% 18 4 270% 90% 40% 19 5 300% 100% 50% 20 -
Full BlastPhysicalEnemyLv 5
Shotgun finisher. AoE damage and knockback. Increased damage on Slowed or Vulnerable targets.
Shotgun Finisher. Unloads everything in one massive blast, dealing extreme damage to enemies in front of the user. Both enemies struck by the blast and the user themselves are knocked back. Enemies struck have a high chance of being inflicted with the Internal Bleeding status, and enemies that are Slowed or Vulnerable additionally have a chance of being Stunned.
Learn firstScatter Shot Lv3
Level by level
Level Damage Bleed Chance Stun Chance SP Cost 1 350% 60% 10% 27 2 400% 70% 20% 29 3 450% 80% 30% 31 4 500% 90% 40% 33 5 550% 100% 50% 35
General Skills3 skills
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Firearms MasteryPassiveLv 10
Increases damage and hit rate of all Guns.
Mastery in using Revolvers, Rifles, and Shotguns. Increases the Attack and Hit Rate with all firearms.
Level by level
Level Damage Bonus Hit Bonus 1 2 2 2 4 4 3 6 6 4 8 8 5 10 10 6 12 12 7 14 14 8 16 16 9 18 18 10 20 20 -
RedeployUtilityGroundLv 10
Instantly moves to target location, refreshes finisher skill of current weapon.
The user instantly repositions, teleporting to a targeted location to which they have line of sight. When cast, the Finisher skill of the currently equipped weapon has its Cooldown refreshed.
Learn firstFirearms Mastery Lv3
Level by level
Level Cooldown 1 56 2 52 3 48 4 44 5 40 6 36 7 32 8 28 9 24 10 20 -
Rapid ReloadUtilitySelfLv 10
Instantly refreshes skill cooldowns usable by equipped weapon
The user rapidly reloads their weapon, preparing to unleash mayhem once again. Instantly resets the cooldowns for a pair of skills based on which weapon is currently equipped.
Learn firstFirearms Mastery Lv3
Level by level
Level Cooldown 1 56 2 52 3 48 4 44 5 40 6 36 7 32 8 28 9 24 10 20
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