Second tier
Rogue
Rogue is the secondary advancement option for the Thief. While the Assassin turns its efforts towards putting out raw damage supplemented by the Status Effects offered by their Thief roots, the Rogue focuses primarily on putting those Status Effects , and as many others as possible , to good use.
Similar to the Assassin Blade Enchants, Rogues have access to two "Stance" skills: Predatory Instinct and Malicious Instinct. Unlike the Blade Enchants however, the Instincts suffer from a lengthy cooldown, and so most Rogues will find their playstyle dictated by their single Instinct of choice.
Predatory Instinct gives a bonus to the user's Blind and Vulnerable Potency. It builds into a variety of damage-oriented skills, where the application of statuses like Blind and Vulnerable serve to amplify their final damage, all while keeping the Rogue safe from harm. In addition, the Predatory Instinct Stance gives Rogues a bonus to Dexterity, the primary scaling stat for Predator side skills.
Malicious Instinct is more focused on applying a wide range of statuses, rather than direct damage. Though less consistent than Envenom and Sand Attack, these skills can apply up to a whopping six status effects in a very short time frame. Malicious Instinct also boosts the user's Luck, the scaling stat for Malicious side skills.
Finally, the Rogue has access to two more defensive skills that mesh equally well with both Instincts. Tunnel drive allows the Rogue to move while hiding, giving them the opportunity to reposition slightly while invulnerable, and also serves to increase Hiding's duration. Dramatic Exit cuts out the middleman of the equation, combining Hiding and Backslide into a single skill that also leaves behind a nasty surprise for enemies thinking to give chase.
Where it sits
Skill list
Skills
Skill names and effects are kept in English because that is how they appear in game.
- Predatory Instinct
Stance. While active, gain bonus Dex, Blind Potency, and Vulnerable Potency.
- Disorient
Slashes at a target and vanishes, putting the user in the Hiding state and attempting to inflict the Vulnerable status on the enemy. The chance is doubled if the target is Blind.
- Backstab
Snaps behind the target to deliver a lethal blow. Deals additional damage to enemies suffering from the Blind or Vulnerable statuses. This skill can be used from Hiding.
- Ambush
Leaps from Hiding to deal damage across a wide area, attempting to inflict the Blind and Vulnerable statuses to all enemies struck. Has a very low cooldown, but requires the Hiding status to be cast.
- Malicious Instinct
Stance. While active, gain increased Luck, and Bleeding, Burning, and Poison damage are increased.
- Intimidate
Deals a swift blow that inflicts minor damage, but has a chance to inflict the Poison, Bleeding, and Burning statuses. The chance for each status is rolled separately.
- Debilitate
Deals a swift blow that inflicts minor damage, but has a chance to inflict the Blind, Slow, and Vulnerable statuses. The chance for each status is rolled separately.
- Eliminate
Delivers a swift and deadly blow to the target, inflicting heavy damage that is amplified for each negative status the target is suffering from.
- Tunnel Drive
Passive. Allows movement while hidden, and slightly increases the duration of Thief's Hiding skill.
- Dramatic Exit
The user backslides and enters Hiding, leaving behind a clone that explodes after a short duration to deal minor damage to all enemies in the area.
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