Second tier
Rogue
Rogue is the secondary advancement option for the Thief. While the Assassin turns its efforts towards putting out raw damage supplemented by the Status Effects offered by their Thief roots, the Rogue focuses primarily on putting those Status Effects , and as many others as possible , to good use.
Similar to the Assassin Blade Enchants, Rogues have access to two "Stance" skills: Predatory Instinct and Malicious Instinct. Unlike the Blade Enchants however, the Instincts suffer from a lengthy cooldown, and so most Rogues will find their playstyle dictated by their single Instinct of choice.
Predatory Instinct gives a bonus to the user's Blind and Vulnerable Potency. It builds into a variety of damage-oriented skills, where the application of statuses like Blind and Vulnerable serve to amplify their final damage, all while keeping the Rogue safe from harm. In addition, the Predatory Instinct Stance gives Rogues a bonus to Dexterity, the primary scaling stat for Predator side skills.
Malicious Instinct is more focused on applying a wide range of statuses, rather than direct damage. Though less consistent than Envenom and Sand Attack, these skills can apply up to a whopping six status effects in a very short time frame. Malicious Instinct also boosts the user's Luck, the scaling stat for Malicious side skills.
Finally, the Rogue has access to two more defensive skills that mesh equally well with both Instincts. Tunnel drive allows the Rogue to move while hiding, giving them the opportunity to reposition slightly while invulnerable, and also serves to increase Hiding's duration. Dramatic Exit cuts out the middleman of the equation, combining Hiding and Backslide into a single skill that also leaves behind a nasty surprise for enemies thinking to give chase.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Predatory Skills4 skills
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Predatory InstinctStanceSelfLv 10
Enhances user's DEX as well as potency of Blind and Vulnerable.
Stance. While active, gain bonus Dex, Blind Potency, and Vulnerable Potency.
Level by level
Level Dexterity Bonus Blind Potency Vulnerable Potency 1 1 2 2% 2 2 4 4% 3 3 6 6% 4 4 8 8% 5 5 10 10% 6 6 12 12% 7 7 14 14% 8 8 16 16% 9 9 18 18% 10 10 20 20% -
DisorientPhysicalEnemyLv 10
Swift melee attack that applies Vulnerable and immediately Cloaks the rogue.
Slashes at a target and vanishes, putting the user in the Hiding state and attempting to inflict the Vulnerable status on the enemy. The chance is doubled if the target is Blind.
Learn firstPredatory Instinct Lv1
Level by level
Level Damage Vulnerable Chance SP Cost 1 220% 10% 10 2 240% 20% 11 3 260% 30% 12 4 280% 40% 13 5 300% 50% 14 6 320% 60% 15 7 340% 70% 16 8 360% 80% 17 9 380% 90% 18 10 400% 100% 19 -
Back StabPhysicalEnemyLv 10
Jumps behind target and deals additional damage if target is Vulnerable and/or Blind.
Snaps behind the target to deliver a lethal blow. Deals additional damage to enemies suffering from the Blind or Vulnerable statuses. This skill can be used from Hiding.
Learn firstDisorient Lv3
Level by level
Level Damage SP Cost 1 270% 16 2 290% 17 3 310% 18 4 330% 19 5 350% 20 6 370% 21 7 390% 22 8 410% 23 9 430% 24 10 450% 25 -
AmbushPhysicalAround youLv 10
Attacks from Hiding to deal damage to a wide area and apply Vulnerable, Blind.
Leaps from Hiding to deal damage across a wide area, attempting to inflict the Blind and Vulnerable statuses to all enemies struck. Has a very low cooldown, but requires the Hiding status to be cast.
Learn firstBack Stab Lv3, Disorient Lv3
Level by level
Level Damage Blind Chance Vulnerable Chance SP Cost 1 325% 5% 5% 16 2 350% 10% 10% 17 3 375% 15% 15% 18 4 400% 20% 20% 19 5 425% 25% 25% 20 6 450% 30% 30% 21 7 475% 35% 35% 22 8 500% 40% 40% 23 9 525% 45% 45% 24 10 550% 50% 50% 25
Malicious Skills4 skills
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Malicious InstinctStanceSelfLv 10
Enhances user's LUK as well as potency of Bleed, Burning, and Poison
Stance. While active, gain increased Luck, and Bleeding, Burning, and Poison damage are increased.
Level by level
Level Luck Bonus Status Damage Bonus 1 1 2% 2 2 4% 3 3 6% 4 4 8% 5 5 10% 6 6 12% 7 7 14% 8 8 16% 9 9 18% 10 10 20% -
IntimidatePhysicalEnemyLv 10
Melee attack that tries to apply Bleed, Burning, and Poison
Deals a swift blow that inflicts minor damage, but has a chance to inflict the Poison, Bleeding, and Burning statuses. The chance for each status is rolled separately.
Learn firstMalicious Instinct Lv1
Level by level
Level Damage Status Chance SP Cost 1 160% 38% 9 2 170% 41% 10 3 180% 44% 11 4 190% 47% 12 5 200% 50% 13 6 210% 53% 14 7 220% 56% 15 8 230% 59% 16 9 240% 62% 17 10 250% 65% 18 -
DebilitatePhysicalEnemyLv 10
Melee attack that tries to apply Blind, Slow, and Vulnerable
Deals a swift blow that inflicts minor damage, but has a chance to inflict the Blind, Slow, and Vulnerable statuses. The chance for each status is rolled separately.
Learn firstIntimidate Lv3
Level by level
Level Damage Status Chance SP Cost 1 160% 38% 9 2 170% 41% 10 3 180% 44% 11 4 190% 47% 12 5 200% 50% 13 6 210% 53% 14 7 220% 56% 15 8 230% 59% 16 9 240% 62% 17 10 250% 65% 18 -
EliminatePhysicalEnemyLv 10
Deals moderate physical damage, hits an additional time per Status Effect the target is suffering from.
Delivers a swift and deadly blow to the target, inflicting heavy damage that is amplified for each negative status the target is suffering from.
Learn firstIntimidate Lv3, Debilitate Lv3
Level by level
Level Damage SP Cost 1 320% 22 2 340% 24 3 360% 26 4 380% 28 5 400% 30 6 420% 32 7 440% 34 8 460% 36 9 480% 38 10 500% 40
Utility Skills2 skills
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Tunnel DrivePassiveLv 5
Allows the user to move while Hiding and increases it's duration.
Allows movement while hidden, and slightly increases the duration of Thief's Hiding skill.
Learn firstHiding Lv1
Level by level
Level Duration Increase 1 0.2s 2 0.4s 3 0.6s 4 0.8s 5 1.0s -
Dramatic ExitUtilitySelfLv 5
Instantly backslide into Hiding and leave behind an exploding clone.
The user backslides and enters Hiding, leaving behind a clone that explodes after a short duration to deal minor damage to all enemies in the area.
Learn firstTunnel Drive Lv1
Level by level
Level Damage Backslide Distance Cooldown 1 120% 2 36s 2 140% 4 32s 3 160% 6 28s 4 180% 8 24s 5 200% 10 20s
From the players
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