Second tier

Crusader

Second tier Base level 51 to 99 Swordsman line

Crusader is the alternative advancement option for the Swordsman class, marrying the inherent defense and damage mitigation strategies of the Swordsman with the holy magic of the Acolyte.

While there are two general build options, they are not as strictly divided as the Knight's are. Spear builds branch out of Swordsman's Slash, compounding the Bleed status with an additional Blind status from Brilliant Strike. Holy Cross takes advantage of both, inflicting devastating damage if the enemy is Bleeding and Blinded at the same time. Spear Flurry creates an exceptional damage window for burst, instantly refreshing the Cooldowns of all of the Crusader's Spear skills.

The Shield Build sacrifices this exceptional burst potential for a balanced approach to damage and survivability. Faith, the stand-in for Shield Mastery, increases the user's physical and magical defenses. Shield Slam is the core damage skill, supplemented by Shield Boomerang to strike at enemies before they enter melee range. Both skills receive a large damage bonus from the target being Vulnerable, while Boomerang also helps to reapply the status.

The class's two "ultimate" skills mirror each other in function. Restoration is a ground based spell that heals the user and their allies over time. Grand Cross takes the opposite approach, sacrificing the Crusader's HP to deal massive damage in an area around them, while also applying the Blind and Vulnerable statuses in case any follow-up is necessary. Neither skill requires any investment in Int or Magic Attack for optimal performance, allowing the Crusader to focus on building toward stats that will be more impactful in general use.

Crusader character art

Where it sits

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

BleedingBlindVulnerableWhat these do
PhysicalSupportPassive

Shield Skills5 skills

  • FaithPassiveLv 10

    Increases Max HP. Also DEF, and MDEF while wearing a shield.

    Increases the user's Max HP, while also boosting their Defense and Magic Defense if a shield is equipped.

    Level by level
    LevelMax HP BonusDefense BonusMagic Defense Bonus
    110031
    220062
    330093
    4400124
    5500155
    6600186
    7700217
    8800248
    9900279
    1010003010
  • GuardSupportiveSelfLv 10

    Block all physical attacks for a short duration.

    Enters a defensive stance, blocking all physical damage for a short duration. Requires a shield.

    Learn firstFaith Lv1

    Level by level
    LevelCooldown
    157s
    254s
    351s
    448s
    545s
    642s
    739s
    836s
    933s
    1030s
  • Shield BoomerangPhysicalEnemyLv 10

    Ranged shield throw that applies Vulnerable.

    Ranged attack with a chance to inflict the Vulnerable status. Deals additional damage to enemies that are already Vulnerable. Damage is unaffected by shield weight.

    Learn firstFaith Lv1

    Level by level
    LevelDamageVulnerable Damage BonusVulnerable ChanceSP Cost
    1115%10%55%9
    2130%20%60%10
    3145%30%65%11
    4160%40%70%12
    5175%50%75%13
    6190%60%80%14
    7205%70%85%15
    8220%80%90%16
    9235%90%95%17
    10250%100%100%18
  • Shield SlamPhysicalEnemyLv 10

    Heavy shield bash that scales with user's VIT.

    Delivers a crushing blow to a nearby enemy. Vulnerable enemies take increased damage. Damage is unaffected by shield weight.

    Learn firstShield Boomerang Lv3, Guard Lv3

    Level by level
    LevelDamageSP Cost
    1165%13
    2180%14
    3195%15
    4210%16
    5225%17
    6240%18
    7255%19
    8270%20
    9285%21
    10300%22
  • RestorationRecoveryGroundLv 10

    Creates a healing zone for allies.

    Enchants the ground beneath the user's feet with holy energy, restoring life to allies over time. The healing amount is based on skill level, and scales up with the target's Max HP.

    Learn firstShield Boomerang Lv5

    Level by level
    LevelHeal AmountSP Cost
    110015
    220018
    330021
    440024
    550027
    660030
    770033
    880036
    990039
    10100042

Spear Skills5 skills

  • Spear MasteryPassiveLv 10

    Increases damage and Hit rate of spears.

    Mastery for One-Handed and Two-Handed spears. Increases damage and accuracy with spears. Spears typically gain additional Vulnerable Potency as a mastery bonus.

    Level by level
    LevelDamage BonusHit Bonus
    142
    284
    3126
    4168
    52010
    62412
    72814
    83216
    93618
    104020
  • Spear FlurrySupportiveSelfLv 10

    Dramatically increases ASPD and spear skill cooldowns. Requires a spear.

    Increases the user's attack speed for a short duration. Also refreshes the cooldowns of Slash, Brilliant Strike, and Holy Cross when activated.

    Works withBrilliant StrikeHoly Cross

    Learn firstSpear Mastery Lv1

    Level by level
    LevelCooldown
    138s
    236s
    334s
    432s
    530s
    628s
    726s
    824s
    922s
    1020s
  • Brilliant StrikePhysicalEnemyLv 10

    Deals damage and applies Blind.

    A plain damage skill that has a high chance to inflict the Blind status. Not element locked.

    Learn firstSpear Mastery Lv1

    Level by level
    LevelDamageBlind ChanceSP Cost
    1265%55%12
    2280%60%13
    3295%65%14
    4310%70%15
    5325%75%16
    6340%80%17
    7355%85%18
    8370%90%19
    9385%95%20
    10400%100%21
  • Holy CrossPhysicalEnemyLv 10

    Holy elemental double strike that scales with user's DEX.

    Deals two consecutive hits of Holy property physical damage. Bleeding and Blinded enemies take significantly increased damage.

    Learn firstBrilliant Strike Lv3, Spear Flurry Lv3

    Level by level
    LevelDamageSP Cost
    1105% × 215
    2110% × 216
    3115% × 217
    4120% × 218
    5125% × 219
    6130% × 220
    7135% × 221
    8140% × 222
    9145% × 223
    10150% × 224
  • Grand CrossPhysicalAround youLv 10

    Sacrifices HP to deal massive AoE damage around the caster.

    Deals Holy property PHYSICAL damage to all enemies in an area around the user. Each hit has a chance to inflict the Blind and Vulnerable statuses. Gains no benefit from Int or Magic Attack.

    Learn firstBrilliant Strike Lv5

    Level by level
    LevelDamageBlind ChanceVulnerable ChanceSP Cost
    1220% × 53%3%23
    2240% × 56%6%26
    3260% × 59%9%29
    4280% × 512%12%32
    5300% × 515%15%35
    6320% × 518%18%38
    7340% × 521%21%41
    8360% × 524%24%44
    9380% × 527%27%47
    10400% × 530%30%50

From the players

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