Third tier

Shadow Chaser

Third tier Base level 100 to 150 Thief line

The Shadow Chaser is the alternative advancement option for Rogues.

The Shadow Chaser focuses primarily on enhancing the Malicious side of the Rogue skill tree. Their new skills manipulate status effects to gain exceptional advantages in combat - primarily by the way of capitalizing on those status effects to do exceptional damage.

The first branch of Shadow Chaser skills focus on status application. These skills are guaranteed to apply their given effects - Bleeding, Burning, and Poison - even at level 1, but come with a significant drawback of inflicting the same status on the user at the same time. But even that is part of the Shadow Chaser's plan, turning those self-inflicted statuses into either recovery or even more damage.

The second branch is less direct, a series of Mark skills. Again, there is one for each damaging status. If used on an enemy that is healthy, it will inflict the given status immediately. But if the enemy is already suffering from the given status, it will instead cause the mark to explode, spreading the damage of that status to all enemies in the area around the target.

Both of these branches operate to give the Shadow Chaser a high risk, high reward playstyle, capitalizing on the extreme survivability of the Rogue class before them to capitalize on this new territory available to them.

Shadow Chaser character art

Where it sits

ThiefRogueShadow Chaser

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

BleedingBurningPoisonBlindVulnerableSlowWhat these do
PhysicalSupport

Strike Skills4 skills

  • Needle BurstPhysicalEnemyLv 10

    Bleeding strike that also Bleeds the user.

    Unleashes a burst of razor sharp needles, dealing damage that is treated as Bleeding damage and inflicting the Bleeding status on both the target and the user. If the target is Burning or Poisoned, this skill repeats an additional time for each at half damage.

    Level by level
    LevelDamageSelf Bleed Damage (per second)SP Cost
    1265%47522
    2280%45024
    3295%42526
    4310%40028
    5325%37530
    6340%35032
    7355%32534
    8370%30036
    9385%27538
    10400%25040
  • Scalding BladePhysicalEnemyLv 10

    Burning strike that also Burns the user.

    Delivers a searing strike to the enemy, dealing damage that is treated as Burning damage and inflicting the Burning status on both the target and the user. Reduces the active cooldown of Chaser's Respite for each of Bleeding and Poison that the target is suffering from.

    Works withChaser's Respite

    Level by level
    LevelDamageSelf Burn Damage (per second)SP Cost
    1265%47522
    2280%45024
    3295%42526
    4310%40028
    5325%37530
    6340%35032
    7355%32534
    8370%30036
    9385%27538
    10400%25040
  • Plague TouchPhysicalEnemyLv 10

    Poison strike that also Poisons the user.

    The user cloaks themselves in noxious fumes before striking the target, dealing damage that is treated as Poison damage and inflicting the Poison status on both the target and the user. If the target is Burning or Bleeding, the intensity and duration of those statuses are increased.

    Level by level
    LevelDamageSelf Poison Damage (per second)SP Cost
    1265%47522
    2280%45024
    3295%42526
    4310%40028
    5325%37530
    6340%35032
    7355%32534
    8370%30036
    9385%27538
    10400%25040
  • Malicious ReprisalPhysicalSelfLv 10

    Consumes the user's own statuses to amplify and spread them.

    The user delivers a retaliatory strike against all enemies in the area around them, inflicting exceptional Physical damage. For each of Bleeding, Burning, and Poison the user is suffering from, those statuses are consumed to amplify the damage dealt and inflict those statuses on all targets struck.

    Learn firstScalding Blade Lv3, Needle Burst Lv3, Plague Touch Lv3

    Level by level
    LevelDamageSP Cost
    1550%30
    2600%35
    3650%40
    4700%45
    5750%50
    6800%55
    7850%60
    8900%65
    9950%70
    101000%75

Mark Skills4 skills

  • Bloodletter's MarkDebuffEnemyLv 10

    Inflicts or detonates Bleeding over an area.

    The user draws a cursed mark on the target, inflaming their Bleeding status. If the target is not Bleeding, inflicts the Bleeding status. If they are, the mark ignites to deal Bleeding Damage to all enemies around the target, including the target themselves, every second.

    Level by level
    LevelMark DurationAdditional Bleeding ChanceSP Cost
    13.5s3%23
    24s6%26
    34.5s9%29
    45s12%32
    55.5s15%35
    66s18%38
    76.5s21%41
    87s24%44
    97.5s27%47
    108s30%50
  • Arsonist's MarkDebuffEnemyLv 10

    Inflicts or detonates Burning over an area.

    The user draws a cursed mark on the target, inflaming their Burning status. If the target is not Burning, inflicts the Burning status. If they are, the mark ignites to deal Burning Damage to all enemies around the target, including the target themselves, every second.

    Level by level
    LevelMark DurationAdditional Burning ChanceSP Cost
    13.5s3%23
    24s6%26
    34.5s9%29
    45s12%32
    55.5s15%35
    66s18%38
    76.5s21%41
    87s24%44
    97.5s27%47
    108s30%50
  • Noxious MarkDebuffEnemyLv 10

    Inflicts or detonates Poison over an area.

    The user draws a cursed mark on the target, inflaming their Poison status. If the target is not Poisoned, inflicts the Poison status. If they are, the mark ignites to deal Poison Damage to all enemies around the target, including the target themselves, every second.

    Level by level
    LevelMark DurationAdditional Poison ChanceSP Cost
    13.5s3%23
    24s6%26
    34.5s9%29
    45s12%32
    55.5s15%35
    66s18%38
    76.5s21%41
    87s24%44
    97.5s27%47
    108s30%50
  • MaelstromDebuffEnemyLv 10

    Storm of random negative statuses over an area.

    The user draws a cursed mark on the target, creating a storm of negative energy around them that constantly inflicts negative statuses on them and all enemies in the area. Enemies struck are randomly inflicted with Bleeding, Burning, Poison, Blind, Slow, and Vulnerable every second.

    Level by level
    LevelMark DurationStatus Chance (each)SP Cost
    13.5s2%46
    24s4%52
    34.5s6%58
    45s8%64
    55.5s10%70
    66s12%76
    76.5s14%82
    87s16%88
    97.5s18%94
    108s20%100

Utility Skills2 skills

  • Chaser's RespiteSupportSelfLv 5

    Cleanses the user's damaging statuses, healing per status removed.

    The user refreshes themselves, removing Bleeding, Burning, and Poison from themselves. For each status removed, the user restores a small amount of HP.

    Level by level
    LevelHeal per Status Removed
    1500
    21000
    31500
    42000
    52500
  • Chaser's InstinctBuffSelfLv 5

    Maximizes status application for Rogue and Shadow Chaser skills.

    The user hones and sharpens their instincts, maximizing their ability to debilitate and disable enemies. While active, Intimidate, Debilitate, Disorient, and Ambush inflict their statuses at 100% chance, regardless of level, and all Shadow Chaser skills inflict additional Status Effects. This skill DOES stack with other Rogue Instincts.

    Level by level
    LevelDuration
    13s
    26s
    39s
    412s
    515s

From the players

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