Third tier

Shadow Chaser

Third tier Base level 100 to 150 Thief line

The Shadow Chaser is the alternative advancement option for Rogues.

The Shadow Chaser focuses primarily on enhancing the Malicious side of the Rogue skill tree. Their new skills manipulate status effects to gain exceptional advantages in combat - primarily by the way of capitalizing on those status effects to do exceptional damage.

The first branch of Shadow Chaser skills focus on status application. These skills are guaranteed to apply their given effects - Bleeding, Burning, and Poison - even at level 1, but come with a significant drawback of inflicting the same status on the user at the same time. But even that is part of the Shadow Chaser's plan, turning those self-inflicted statuses into either recovery or even more damage.

The second branch is less direct, a series of Mark skills. Again, there is one for each damaging status. If used on an enemy that is healthy, it will inflict the given status immediately. But if the enemy is already suffering from the given status, it will instead cause the mark to explode, spreading the damage of that status to all enemies in the area around the target.

Both of these branches operate to give the Shadow Chaser a high risk, high reward playstyle, capitalizing on the extreme survivability of the Rogue class before them to capitalize on this new territory available to them.

Artwork for this class is on the way.

Where it sits

ThiefRogueShadow Chaser

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningPoisonBlindVulnerableSlowWhat these do
  • Needle Burst

    Unleashes a burst of razor sharp needles, dealing damage that is treated as Bleeding damage and inflicting the Bleeding status on both the target and the user. If the target is Burning or Poisoned, this skill repeats an additional time for each at half damage.

  • Scalding Blade

    Delivers a searing strike to the enemy, dealing damage that is treated as Burning damage and inflicting the Burning status on both the target and the user. Reduces the active cooldown of Chaser's Respite for each of Bleeding and Poison that the target is suffering from.

  • Plague Touch

    The user cloaks themselves in noxious fumes before striking the target, dealing damage that is treated as Poison damage and inflicting the Poison status on both the target and the user. If the target is Burning or Bleeding, the intensity and duration of those statuses are increased.

  • Malicious Reprisal

    The user delivers a retaliatory strike against all enemies in the area around them, inflicting exceptional Physical damage. For each of Bleeding, Burning, and Poison the user is suffering from, those statuses are consumed to amplify the damage dealt and inflict those statuses on all targets struck.

  • Bloodletter's Mark

    The user draws a cursed mark on the target, inflaming their Bleeding status. If the target is not Bleeding, inflicts the Bleeding status. If they are, the mark ignites to deal Bleeding Damage to all enemies around the target, including the target themselves, every second.

  • Arsonist's Mark

    The user draws a cursed mark on the target, inflaming their Burning status. If the target is not Burning, inflicts the Burning status. If they are, the mark ignites to deal Burning Damage to all enemies around the target, including the target themselves, every second.

  • Noxious Mark

    The user draws a cursed mark on the target, inflaming their Poison status. If the target is not Poisoned, inflicts the Poison status. If they are, the mark ignites to deal Poison Damage to all enemies around the target, including the target themselves, every second.

  • Maelstrom

    The user draws a cursed mark on the target, creating a storm of negative energy around them that constantly inflicts negative statuses on them and all enemies in the area. Enemies struck are randomly inflicted with Bleeding, Burning, Poison, Blind, Slow, and Vulnerable every second.

  • Chaser's Respite

    The user refreshes themselves, removing Bleeding, Burning, and Poison from themselves. For each status removed, the user restores a small amount of HP.

  • Chaser's Instinct

    The user hones and sharpens their instincts, maximizing their ability to debilitate and disable enemies. While active, Intimidate, Debilitate, Disorient, and Ambush inflict their statuses at 100% chance, regardless of level, and all Shadow Chaser skills inflict additional Status Effects. This skill DOES stack with other Rogue Instincts.

Come find out what changed

Make an account now, grab the client, and be there when the servers go up.