The dungeons the server is named after. They look like ordinary dungeons and they are not, because of three stats that only exist inside them.
- Depth
- Each one has three levels. Every step down looks the same and is not: monsters gain huge stats and new skills, and drop better. The dungeon's own champion only appears on the lowest floor, and killing it is how you reach the boss room.
- Resistance
- The deeper floors give monsters Resistance, and each point cuts all damage you deal by 1%, physical, magical, misc and status alike. Resistance Pierce is the counter, point for point. Forty Resistance against twenty Pierce leaves twenty.
- Agony
- High level floors drain 1% of your max HP every five seconds per level of Agony. The level is posted before you walk in. Agony Resistance subtracts from it point for point.
- Shadow Gear
- The answer to both, and it only comes from these dungeons. It equips in the costume tab, so it sits alongside your real build rather than replacing any of it. Outside a Nightmare dungeon it is a small stat bump. Inside, it carries your Resistance Pierce and Agony Resistance, gets much stronger at higher tiers, and takes enchants to shape it how you need.
- The boss
- Instanced, up to five players, and entry costs items found in the dungeon. Rewards come as chests: enchanting materials, refine ores, convex mirrors and supplies rather than unique gear. They also drop Nightmare Echoes, which spend at the Steel Wings Headquarters in Luina.
- Where the first three are
- The level 70 tier is the one people reach first, and none of the three entrances are signposted. Pyramid Underground is through the basement of the Morroc pyramid. Capatolina Catacombs is in the centre building of the monastery map, at 192/169. Magma Depths is on the north side of Juno field 03, by the cliffs.