Second tier
Assassin
The Assassin is the primary advancement option for the Thief class. While the Thief's skill tree was very much defensively minded, the Assassin uses that foundation to fill their skill bar with offensive options.
The core of the Assassin kit lies in their Blade Enchants. While each Enchant adds its own passive ability to the Assassin, they also serve to enhance all of the Assassin's damage skills in various ways. While only one Blade Enchant can be active at a time, the short cooldown on them makes swapping between them as the situation dictates very possible, giving the Assassin incredible versatility in the field.
As for their actual damage skills, these are divided into two general categories: Katar skills, focusing on Critical Hits and high burst damage, and Dagger skills, focused on delivering a consistent stream of damage and increased mobility.
Finally, the Assassin draws on its roots for two defensive skills, Cloaking and Hallucination Walk. The former is a short term invisibility skill, allowing the Assassin to weave in and out of combat as necessary, while the latter gives an impressive layer of defense, maxing the user's Perfect Dodge for a short time to help them squeak out of exceptionally dangerous situations.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Blade Enchants3 skills
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Rejuvenating BladesEnchantSelfLv 5
Causes all attacks to heal the user, adds VIT scaling to Assassin skills.
All attacks gain a small amount of life steal. Associated Status: Slow
Level by level
Level Life Gain 1 2% of damage dealt 2 4% of damage dealt 3 6% of damage dealt 4 8% of damage dealt 5 10% of damage dealt -
Toxic BladesEnchantSelfLv 5
Improves damage of Poison applied by the user, adds AGI scaling to Assassin skills.
All attacks have a chance to inflict the Poison status. Associated Status: Poison
Level by level
Level Poison Damage Increase 1 4% 2 8% 3 12% 4 16% 5 20% -
Flashing BladesEnchantSelfLv 5
Improves critical rate, adds DEX scaling to Assassin skills.
Gain a small boost to Crit Rate. This boost is doubled by Katars. Associated Status: Blind
Level by level
Level Crit Bonus 1 4 2 8 3 12 4 16 5 20
Katar Skills3 skills
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Katar MasteryPassiveLv 10
Improves damage and Hit rate of Katars.
Increase damage and accuracy with Katars. Katars typically gain increased Crit Damage as a mastery bonus.
Level by level
Level Damage Bonus Hit Bonus 1 4 2 2 8 4 3 12 6 4 16 8 5 20 10 6 24 12 7 28 14 8 32 16 9 36 18 10 40 20 -
GrimtoothPhysicalEnemyLv 10
Long range splash attack that applies statuses based on current Blade Enchant.
Deals ranged splash damage. Cannot be used while Hiding. Applies a different status effect based on the active Blade Enchant.
Learn firstKatar Mastery Lv3
Level by level
Level Damage Status Chance SP Cost 1 215% 30% 11 2 230% 35% 12 3 245% 40% 13 4 260% 45% 14 5 275% 50% 15 6 290% 55% 16 7 305% 60% 17 8 320% 65% 18 9 335% 70% 19 10 350% 75% 20 -
Sonic BlowPhysicalEnemyLv 10
Deals massive multi-hit damage to a single foe with bonus effects based on current Blade Enchant.
Deals a high amount of physical damage. Deals bonus damage to Poisoned enemies under Toxic Blades. Ignores 50% Defense under Flashing Blades. Has a high chance to Stun under Rejuvenating Blades.
Works withRejuvenating BladesFlashing BladesToxic Blades
Learn firstGrimtooth Lv3
Level by level
Level Damage Stun Chance (Rejuvenating) SP Cost 1 430% 30% 17 2 460% 35% 19 3 490% 40% 21 4 520% 45% 23 5 550% 50% 25 6 580% 55% 27 7 610% 60% 29 8 640% 65% 31 9 670% 70% 33 10 700% 75% 35
Dagger Skills3 skills
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Dual Wield MasteryPassiveLv 10
Restores ASPD and damage lost from dual wielding daggers.
Reduces the Damage and ASPD penalty for wielding multiple daggers.
Level by level
Level Dual Wield Penalty ASPD Recovery 1 45% 1 2 40% 2 3 35% 3 4 30% 4 5 25% 5 6 20% 6 7 15% 7 8 10% 8 9 5% 9 10 0% 10 -
Rolling CutterPhysicalAround youLv 10
Slashes at all nearby enemies, dealing status effects based on current Blade Enchant.
Dagger skill. Deals splash damage around the user. This skill applies a different status based on the active Blade Enchant.
Learn firstDual Wield Mastery Lv3
Level by level
Level Damage Status Chance SP Cost 1 165% 30% 7 2 180% 35% 9 3 195% 40% 11 4 210% 45% 13 5 225% 50% 15 6 240% 55% 17 7 255% 60% 19 8 270% 65% 21 9 285% 70% 23 10 300% 75% 25 -
Cross ImpactPhysicalEnemyLv 10
Leaps to a distant enemy and deals a lethal flurry of blows.
Dagger skill. Jumps to a distant target and delivers a quick flurry of blows. Inflicts the Deadly Poison status while under Toxic Blades. Cooldown is halved under Flashing Blades. Puts the user in Cloaking status for 2 seconds under Rejuvenating Blades.
Works withRejuvenating BladesFlashing BladesToxic Blades
Learn firstRolling Cutter Lv3
Level by level
Level Damage SP Cost 1 365% 17 2 380% 19 3 395% 21 4 410% 23 5 425% 25 6 440% 27 7 455% 29 8 470% 31 9 485% 33 10 500% 35
Elusive Skills2 skills
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CloakingSupportiveSelfLv 10
Fade into the shadows and become untargetable, increasing movement speed.
The user fades into the shadows, making themselves undetectable even from Insects, Demons, and Bosses for a short time. While cloaked, they also enjoy increased Movement Speed. This skill does not evade ground-targeted skills, nor skills that targeted the user before Cloaking was cast.
Level by level
Level Movement Speed Bonus 1 5% 2 10% 3 15% 4 20% 5 25% 6 30% 7 35% 8 40% 9 45% 10 50% -
Hallucination WalkPhysicalSelfLv 10
Gain perfect immunity to autoattacks for a short duration.
The user wraps themselves in shadows and illusions, making them all but impervious to ordinary attacks. Increases Perfect Dodge by 100 for a short duration.
Learn firstCloaking Lv3
Level by level
Level Cooldown 1 57s 2 54s 3 51s 4 48s 5 45s 6 42s 7 39s 8 36s 9 33s 10 30s
From the players
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