Second tier
Assassin
The Assassin is the primary advancement option for the Thief class. While the Thief's skill tree was very much defensively minded, the Assassin uses that foundation to fill their skill bar with offensive options.
The core of the Assassin kit lies in their Blade Enchants. While each Enchant adds its own passive ability to the Assassin, they also serve to enhance all of the Assassin's damage skills in various ways. While only one Blade Enchant can be active at a time, the short cooldown on them makes swapping between them as the situation dictates very possible, giving the Assassin incredible versatility in the field.
As for their actual damage skills, these are divided into two general categories: Katar skills, focusing on Critical Hits and high burst damage, and Dagger skills, focused on delivering a consistent stream of damage and increased mobility.
Finally, the Assassin draws on its roots for two defensive skills, Cloaking and Hallucination Walk. The former is a short term invisibility skill, allowing the Assassin to weave in and out of combat as necessary, while the latter gives an impressive layer of defense, maxing the user's Perfect Dodge for a short time to help them squeak out of exceptionally dangerous situations.
Where it sits
Skill list
Skills
Skill names and effects are kept in English because that is how they appear in game.
- Toxic Blades
Blade Enchant. All attacks have a chance to inflict the Poison status. Associated Status: Poison
- Flashing Blades
Blade Enchant. Gain a small boost to Crit Rate. This boost is doubled by Katars. Associated Status: Blind
- Rejuvenating Blades
Blade Enchant. All attacks gain a small amount of life steal. Associated Status: Slow
- Katar Mastery
Passive. Increase damage and accuracy with Katars. Katars typically gain increased Crit Damage as a mastery bonus.
- Grimtooth
Katar Skill. Deals ranged splash damage. Cannot be used while Hiding. Applies a different status effect based on the active Blade Enchant.
- Sonic Blow
Katar Skill. Deals a high amount of physical damage. Deals bonus damage to Poisoned enemies under Toxic Blades. Ignores 50% Defense under Flashing Blades. Has a high chance to Stun under Rejuvenating Blades.
- Dual Wield Mastery
Reduces the Damage and ASPD penalty for wielding multiple daggers.
- Rolling Cutter
Dagger skill. Deals splash damage around the user. This skill applies a different status based on the active Blade Enchant.
- Cross Impact
Dagger skill. Jumps to a distant target and delivers a quick flurry of blows. Inflicts the Deadly Poison status while under Toxic Blades. Cooldown is halved under Flashing Blades. Puts the user in Cloaking status for 2 seconds under Rejuvenating Blades.
- Cloaking
The user fades into the shadows, making themselves undetectable even from Insects, Demons, and Bosses for a short time. While cloaked, they also enjoy increased Movement Speed. This skill does not evade ground-targeted skills, nor skills that targeted the user before Cloaking was cast.
- Hallucination Walk
The user wraps themselves in shadows and illusions, making them all but impervious to ordinary attacks. Increases Perfect Dodge by 100 for a short duration.
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