Third tier

Minstrel/Wanderer

Third tier Base level 100 to 150 Archer line

Minstrel and Wanderer are the alternative advancement options for Bard and Dancer. They pick up the support mantle that the Clown and Gypsy abandoned, enhancing the already impressive support abilities of the Bard and Dancer with their own unique twist.

Because managing Rhythm levels wasn't quite enough, Minstrels and Wanderers gain two more effects to juggle: Melodic Mark and Hypnotic Harmony.

Melodic Mark is an offensive ability that, as you might guess, puts a mark on the targeted enemy, in addition to dealing a modest bit of damage. This mark causes all other offensive Minstrel/Wanderer skills to autotarget them, allowing the abilities to exhibit exceptional output against a wide range of foes, if the user is able to manage their marks correctly.

Hypnotic Harmony is the supportive counterpart to Melodic Mark. Casting Hypnotic Harmony on an ally applies its buff both to the ally and the user, slightly increasing their Base Stats for a duration. Once the Harmony is applied, all the supportive Minstrel/Wanderer skills will autotarget that ally, turning the Harmony into a much stronger bonus.

In order to aid in balancing these many marks and statuses, the Minstrel and Wanderer also gain access to two new utility skills. Improvised Interlude allows the user to set their Rhythm Level instantly to any number they wish, while Desperate Dynamic gives them a panic button to immediately apply Melodic Mark and Hypnotic Harmony to all appropriate targets within range.

Minstrel and Wanderer inherit and expand on the complexity of the Bard and Dancer classes, but those that can match their rhythm will dominate the battle with elegance and style.

Minstrel
Minstrel
Wanderer
Wanderer

Where it sits

ArcherBard and DancerMinstrel/Wanderer

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

This class runs onRhythm
BleedingBurningWhat these do
PhysicalMagicSupport

Core Skills2 skills

  • Improvised InterludeRhythmSelfLv 5

    Instantly sets the user's Rhythm level.

    The user improvises a melody, reaching a crescendo in their performance exactly when it's needed. Immediately sets the user's Rhythm level to a value determined by the skill level used.

    Level by level
    LevelRhythm Level Set
    11
    22
    33
    44
    55
  • Desperate DynamicBuff/DebuffSelfLv 5

    Mass-applies Melodic Mark to enemies and Hypnotic Harmony to allies.

    The user adds a powerful chord to their performance, preparing for a desperate and grand climax. Immediately applies Melodic Mark to all enemies and Hypnotic Harmony to all allies within a given range of the user.

    Works withHypnotic HarmonyMelodic Mark

    Learn firstMelodic Mark Lv5, Hypnotic Harmony Lv5

    Level by level
    LevelRange
    14 cells
    25 cells
    36 cells
    47 cells
    58 cells

Melodic Mark Skills4 skills

  • Melodic MarkPhysicalEnemyLv 5

    Curses a target to be struck by the user's note skills.

    Applies a musical curse to the target, dealing a small amount of damage and making them vulnerable to further abilities coming from the user.

    Level by level
    LevelDamageSP Cost
    1110%16
    2120%17
    3130%18
    4140%19
    5150%20
  • Sonorant SpikePhysicalSelfLv 10

    Detonates all Marks for Physical damage and Internal Bleeding.

    The user sings a screeching note, triggering all of their Melodic Marks to deal damage to their targets. Deals Physical Ranged damage to all targets affected by Melodic Mark within range of the user, has a chance to inflict the Internal Bleeding status on them, and resets the duration of their Melodic Mark.

    Works withMelodic Mark

    Learn firstMelodic Mark Lv1

    Level by level
    LevelDamageSP Cost
    1265%32
    2280%34
    3295%36
    4310%38
    5325%40
    6340%42
    7355%44
    8370%46
    9385%48
    10400%50
  • Ruinous RhapsodyMagicalSelfLv 10

    Detonates all Marks for Magic damage and Burning.

    The user sings a terrifying note, triggering all of their Melodic Marks to deal Magic Damage, inflict the Burning Status, and then reset the duration of their Marks.

    Learn firstMelodic Mark Lv1

    Level by level
    LevelDamageSP Cost
    1530%33
    2560%36
    3590%39
    4620%42
    5650%45
    6680%48
    7710%51
    8740%54
    9770%57
    10800%60
  • Furious FinaleFinaleSelfLv 10

    Consumes all Rhythm to detonate every Mark for enormous Hybrid damage.

    The user sings a furious note, triggering all of their Melodic Marks to inflict massive damage on their targets. Consumes the user's current Rhythm level to deal enormous Hybrid damage and reset the duration of the targets' Melodic Marks. If the user's Rhythm Level is at 0, this skill will fail.

    Learn firstSonorant Spike Lv5, Ruinous Rhapsody Lv5

    Level by level
    LevelDamage (per Rhythm Level)SP Cost
    1165%80
    2180%85
    3195%90
    4210%95
    5225%100
    6240%105
    7255%110
    8270%115
    9285%120
    10300%125

Hypnotic Harmony Skills4 skills

  • Hypnotic HarmonySupportiveAllyLv 5

    Blesses an ally with Rhythm-scaled stats and marks them for chorus buffs.

    Applies a musical blessing to the target, providing a small increase to the target's stats and marking them to receive bonuses from the other skills of the user. Whenever Hypnotic Harmony is applied to an ally, it is also applied to the user.

    Level by level
    LevelDurationStat Bonus CapSP Cost
    15s116
    210s217
    315s318
    420s419
    525s520
  • Woeful WarcrySupportiveSelfLv 10

    Chorus: Str/Vit, Defense Pierce, and Crit Damage per Rhythm consumed.

    The user sings a vengeful note, spurring their allies on to bloodshed. The user gains the Warcry status, increasing their Strength, Vitality, Defense Pierce, and Crit Damage based on their Rhythm Level. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Cryptic Cadence or Eternal Echo.

    Works withHypnotic HarmonyCryptic CadenceEternal Echo

    Learn firstHypnotic Harmony Lv1

    Level by level
    LevelDurationSP Cost
    13s38
    26s41
    39s44
    412s47
    515s50
    618s53
    721s56
    824s59
    927s62
    1030s65
  • Cryptic CadenceSupportiveSelfLv 10

    Chorus: Int/Dex, Magic Pierce, and cast speed per Rhythm consumed.

    The user sings a mysterious note, bestowing strength on their allies from beyond their understanding. The user gains the Cryptic status, granting them increased Intelligence, Dexterity, and Magic Defense Pierce, and reduced Cast Times based on their Rhythm Level. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Woeful Warcry or Eternal Echo.

    Works withHypnotic HarmonyWoeful WarcryEternal Echo

    Learn firstHypnotic Harmony Lv1

    Level by level
    LevelDurationSP Cost
    13s38
    26s41
    39s44
    412s47
    515s50
    618s53
    721s56
    824s59
    927s62
    1030s65
  • Eternal EchoSupportiveSelfLv 10

    Chorus: Agi/Luk, Max ASPD, and Cooldown Reduction per Rhythm consumed.

    The user sings an echoing note, drawing supernatural strength from their allies' souls. The user gains the Echo status, reducing their Cooldowns and increasing their Agility, Luck, and Max ASPD. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Woeful Warcry or Cryptic Cadence.

    Works withHypnotic HarmonyCryptic CadenceWoeful Warcry

    Learn firstHypnotic Harmony Lv1

    Level by level
    LevelDurationSP Cost
    13s38
    26s41
    39s44
    412s47
    515s50
    618s53
    721s56
    824s59
    927s62
    1030s65

From the players

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