Third tier

Sky Emperor

Third tier Base level 100 to 150 Taekwon line

Sky Emperor is the alternative advancement option for Star Gladiators. While the Star Emperor expands their abilities by drawing closer to the cosmos, the Sky Emperor focuses their efforts on how those same celestial bodies interact with the earth, tracking their movements through the sky to draw their power out.

Rather than expanding on the previous cosmic skills that the Star Gladiator made use of, the Sky Emperor gains a new parallel set of skills to be utilized alongside them. These fall into three categories: Daylight Skills, focused on single target damage that utilizes Burning, Int, and Dex; Nightfall Skills, that focus on dealing AoE damage, spreading status effects and using Vit and Agi; and the Celestial Skills, a mixed branch that both stands on its own and provides ultimate skills for the Daylight and Nightfall branches.

While the Sky Emperor uses their skills, they will gain a new Celestial Alignment to go alongside their Cosmic Alignment. Rather than a static buff that affects all skills, this Celestial Alignment is a constantly shifting state, tracking the motion of the sun and moon through the sky, and altering the skills the Sky Emperor uses as it does. Learning to manipulate and accommodate this ever shifting alignment is key to maximizing the Sky Emperor's potential.

One last skill caps off the Sky Emperor's tree, paying homage to the Umbral line of skills that seems otherwise all but forgotten in this advancement. Encroaching Darkness immediately purges the user's Celestial Alignment, then grants a powerful defensive buff for a short duration, giving them an opportunity to escape even the most dangerous situations.

Sky Emperor character art

Where it sits

TaekwonStar GladiatorSky Emperor

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

This class runs onCelestial State
BleedingBurningBlindVulnerableWhat these do

Daylight Skills3 skills

  • SunriseDaylightEnemyLv 10

    Splashing sun strike; inflicts Burning or Internal Bleeding by state.

    Draws on the light of the sun, striking enemies with an attempt to inflict various statuses. Naturally attempts to inflict the Burning Status. If the user is in the Rising Sun state, instead inflicts the Internal Bleeding Status. If in High Noon, instead the damage is treated as half burning, half bleeding damage. Will fail if the user is in Nightfall.

    Level by level
    LevelDamageStatus ChanceSP Cost
    1315%55%26
    2330%60%27
    3345%65%28
    4360%70%29
    5375%75%30
    6390%80%31
    7405%85%32
    8420%90%33
    9435%95%34
    10450%100%35
  • Brilliant NoonDaylightEnemyLv 10

    Single-target strike that enhances the target's damaging statuses.

    Calls down the wrath of the noonday sun to scorch their target. If the user has no Celestial State, the target's Burning is enhanced. If they are in the Rising Sun state, the target's Internal Bleeding is enhanced. In High Noon, the skill is treated as half burning, half bleeding damage. Will fail if the user is in Nightfall.

    Learn firstSunrise Lv1

    Level by level
    LevelDamageStatus EnhancementSP Cost
    1415%100 Damage26
    2430%200 Damage27
    3445%300 Damage28
    4460%400 Damage29
    5475%500 Damage30
    6490%600 Damage31
    7505%700 Damage32
    8520%800 Damage33
    9535%900 Damage34
    10550%1000 Damage35
  • DuskfallDaylightEnemyLv 10

    Heavy strike that refreshes the Daylight skills and advances the Celestial State.

    The user calls on the power of the setting sun to finish off their opponent. Deals significant damage to the target and refreshes the Cooldowns of Sunrise and Brilliant Noon, then shifts the user's Celestial State forward by one into Daylight. If the user has no state or is in Sunrise, it deals additional damage to Burning and Bleeding enemies respectively. During High Noon, it deals additional damage to both, and the Cooldown refreshing effect is disabled. Will fail during Nightfall.

    Works withBrilliant NoonSunrise

    Learn firstBrilliant Noon Lv5

    Level by level
    LevelDamageSP Cost
    1660%52
    2720%54
    3780%56
    4840%58
    5900%60
    6960%62
    71020%64
    81080%66
    91140%68
    101200%70

Nightfall Skills3 skills

  • MoonriseNightfallSelfLv 10

    Point-blank moon AoE; inflicts Blind or Vulnerable by state.

    Draws on the power of the moon to strike all nearby enemies. With no Celestial State, attempts to inflict the Blind status. If in Rising Moon, attempts to inflict Vulnerable. In Midnight, deals additional damage based on the user's Blind and Vulnerable Potency. Will fail if the user is in Daylight.

    Level by level
    LevelDamageStatus ChanceSP Cost
    1315%55%26
    2330%60%27
    3345%65%28
    4360%70%29
    5375%75%30
    6390%80%31
    7405%85%32
    8420%90%33
    9435%95%34
    10450%100%35
  • Dead of NightNightfallSelfLv 10

    Whirling AoE kick that refreshes status durations.

    The user delivers a whirling kick, scattering enemies with the power of the moon. If the user has no Celestial State, refreshes the Blind duration of all enemies struck. If the user is in Rising Moon, it refreshes the Vulnerable duration instead. In Midnight, this skill deals bonus damage based on the user's Blind Potency and Vulnerable Potency. Will fail if the user is in Daylight.

    Learn firstMoonrise Lv1

    Level by level
    LevelDamageSP Cost
    1315%32
    2330%34
    3345%36
    4360%38
    5375%40
    6390%42
    7405%44
    8420%46
    9435%48
    10450%50
  • Breaking DawnNightfallSelfLv 10

    AoE burst that refreshes the Nightfall skills and advances the Celestial State.

    Releases a burst of celestial energy to strike all enemies in the area and refresh the Cooldowns of Moonrise and Dead of Night. If the user has no Celestial State or is in Moonrise, deals additional damage to Blind or Vulnerable enemies respectively. If in Midnight, deals additional damage to both, and the Cooldown refreshing effect is disabled. Will fail if used in Daylight.

    Works withDead of NightMoonrise

    Learn firstDead of Night Lv5

    Level by level
    LevelDamageSP Cost
    1515%53
    2530%56
    3545%59
    4560%62
    5575%65
    6590%68
    7605%71
    8620%74
    9635%77
    10650%80

Celestial Skills3 skills

  • Celestial MiracleCelestialSelfLv 5

    Harmony state that turns Cosmic Union autocasts into Sky Emperor skills.

    The user enters a state of perfect harmony with the celestial lights, charging their attacks with their strength. Blocks the user from shifting their Celestial State, and causes all Sky Emperor skills to deal reduced damage based on the user's remaining SP.

    Sunrise > Brilliant Noon > Duskfall > Moonrise > Dead of Night > Breaking Dawn

    The skills will be cast at the same level learned by the user.

    Once Breaking Dawn has been cast, Cosmic Union returns to its original behavior.

    • If Cosmic Union is active, its autocasts are replaced with Sky Emperor skills. The skills will autocast in the following order:

    Works withBrilliant NoonDead of NightBreaking Dawn

    Level by level
    LevelCooldown
    157s
    254s
    351s
    448s
    545s
  • Celestial JudgementCelestialSelfLv 10

    Daylight ultimate: rains repeated damage across a wide area.

    The user calls down the wrath of the sky, raining destruction in a wide area around them. Enemies struck take massive damage.

    If used during Daylight, the state ends and all Daylight skills have their Cooldowns refreshed.

    If used during the Celestial Miracle state, the skill's SP Cost is removed and the autocast chain returns to Sunrise.

    Works withCelestial MiracleSunrise

    Learn firstDuskfall Lv5

    Level by level
    LevelDamageSP Cost
    1210%105
    2220%110
    3230%115
    4240%120
    5250%125
    6260%130
    7270%135
    8280%140
    9290%145
    10300%150
  • Celestial BlastCelestialEnemyLv 10

    Nightfall ultimate: one devastating single-target blow.

    The user infuses the energy of the sky into their hands and feet, inflicting a single devastating blow on the targeted enemy.

    If used during Nightfall, the state ends and all Nightfall skills have their Cooldowns refreshed.

    If used during the Celestial Miracle state, the skill's SP Cost is removed and the autocast chain returns to Sunrise.

    Works withCelestial MiracleSunrise

    Learn firstBreaking Dawn Lv5

    Level by level
    LevelDamageSP Cost
    1825%105
    2900%110
    3975%115
    41050%120
    51125%125
    61200%130
    71275%135
    81350%140
    91425%145
    101500%150

Capstone Skill

  • Encroaching DarknessCelestialSelfLv 5

    Purges the Celestial State to make all attacks against the user miss.

    The user calls on the cosmic darkness of the universe, drowning out the light of the celestial bodies. Immediately ends the user's current Celestial State, then causes all attacks against the user to miss for a short time.

    Level by level
    LevelCooldown
    154s
    248s
    342s
    436s
    530s

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