Third tier

Rune Knight

Third tier Base level 100 to 150 Swordsman line

Rune Knight is the alternative advancement option for Knights. While the Lord Knight continues the orthodox style of the Knight, expanding its stable rotations with more skills that function in much the same way, the Rune Knight takes an entirely different direction.

Rather than a skill tree, the Rune Knight's skills are more accurately described as a "Skill Pool." With virtually no prerequisites for their skills, they are free to select any skills they wish right from the start. This turns their third job skills into a versatile toolbox that can be selectively applied to enhance the user's own particular style of play.

The skills available for Rune Knight are evenly distributed between direct attack skills and self buffs. Some of these slot perfectly well into the original rotational gameplay of the Knight, but others demand an entirely new playstyle to appreciate. In particular, all Rune Knight attack skills benefit heavily from Int investment, making stat point distribution a bit more challenging than it was previously for them.

In addition to this toolbox of skills, the Rune Knight has the unique ability to craft Runes. These are single-use items that function in the same manner as Cards, able to be slotted into equipment and used by any class. Furthermore, each Rune comes with a unique bonus that can only be used by Rune Knights.

Each variety of Rune comes in five levels, each progressive level giving a stronger bonus but requiring more difficult materials to create. There are ten varieties of Rune available at present.

Rune Knight character art

Where it sits

SwordsmanKnightRune Knight

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

This class runs onRune Stones
BleedingBurningVulnerableStunWhat these do
PhysicalSupportPassiveUtility

Core Skills2 skills

  • Rune ResearchPassiveLv 10

    Boosts the effectiveness of all Rune Knight skills.

    Research into the nature and use of Rune Magic. Increases the user's Int and enhances the effectiveness of all Rune Knight skills. Has no effect on the creation of Rune Stones, or their effectiveness after creation.

  • Rune InscriptionCraftingLv 10

    Enables crafting of slottable, single-use Rune Stones.

    Study into the creation of Rune Stones, single-use items that can be slotted into equipment in the same manner as cards. Runes have a level from 1 to 5. The maximum level of Rune that can be created is based on the level of Rune Inscription learned.

    Created Runes can be used by any class, but gain additional effects based on the Rune Inscription level of the character equipping them.

Attack Skills5 skills

  • Winter RazorPhysicalSelfLv 5

    Icy AoE treated as Bleeding Damage.

    Releases a blast of icy wind around the user, slicing apart nearby enemies. Attempts to inflict the Bleeding status on all enemies struck. Damage dealt by this skill is increased by the user's Int and is treated as Bleeding damage.

    Level by level
    LevelDamageSP Cost
    1320%24
    2340%28
    3360%32
    4380%36
    5400%40
  • Ignition BreakPhysicalSelfLv 5

    Fiery AoE scaling with Burning Damage bonuses.

    Creates a burst of mystical fire from the user's weapon, incinerating enemies in the area. This skill deals additional damage based on the user's Int and is treated as Burning damage.

    Level by level
    LevelDamageSP Cost
    1330%51
    2360%57
    3390%63
    4420%69
    5450%75
  • Burning BreathPhysicalGroundLv 5

    Ranged fire AoE that inflicts Burning.

    Unleashes a burst of flame to envelop the targeted location. Deals Physical Fire Property damage and attempts to inflict the Burning status on all enemies in the area. This skill deals additional damage based on the user's Int.

    Level by level
    LevelDamageSP Cost
    1275%36
    2300%42
    3325%48
    4350%54
    5375%60
  • Storm BlastPhysicalEnemyLv 5

    Explosive strike that spreads the target's statuses to nearby enemies.

    Strikes the targeted enemy, then explodes outward, striking all enemies in an area around them.. If the original target is Bleeding, Burning, or Vulnerable, spreads those statuses to all enemies struck by the blast. Deals additional damage based on the user's Int.

    Level by level
    LevelDamageSP Cost
    1275%35
    2350%40
    3425%45
    4500%50
    5575%55
  • Crush StrikePhysicalEnemyLv 5

    Heavy blow that always inflicts Vulnerable.

    Delivers a crushing blow to the target, smashing through their defenses. Inflicts the Vulnerable status. If the target was already Vulnerable, additionally inflicts the Stun Status. This skill deals additional damage based on the user's Int and Vulnerable Potency.

    Level by level
    LevelDamageSP Cost
    1430%36
    2460%42
    3490%48
    4520%54
    5550%60

Buff Skills5 skills

  • BloodthirstSupportiveSelfLv 5

    Autoattacks become Bleeding Damage and can autocast Rend.

    For a short duration, all autoattacks from the user are treated as Bleeding damage and have a chance to autocast the Rend skill.

    Level by level
    LevelDuration
    18s
    211s
    314s
    417s
    520s
  • RefreshSupportiveSelfLv 5

    Massively reduces the next skill's cooldown.

    For ten seconds, reduces the Cooldown of the next skill cast by the user.

    Level by level
    LevelCooldown Reduction
    115%
    230%
    345%
    460%
    575%
  • Burning RageSupportiveSelfLv 5

    Converts Burning Damage bonuses into Physical skill damage.

    For a short duration, all Physical Skills cast by the user are treated as Burning Damage. (This skill does not affect Ignition Break, as it is already Burning Damage). The duration of this skill is increased by the user's Rune Research level.

    Works withIgnition BreakRune Research

    Level by level
    LevelBurning Damage Conversion
    110%
    220%
    330%
    440%
    550%
  • TenacitySupportiveSelfLv 5

    Rapid self-heal over time.

    Rapidly regenerates the user's HP over a short duration.

    Level by level
    LevelHeal Per Second
    12% of Max HP
    24% of Max HP
    36% of Max HP
    48% of Max HP
    510% of Max HP
  • Millennium ShieldSupportiveSelfLv 5

    Barrier that absorbs all non-Status damage.

    Creates a mystical shield around the user that blocks a certain amount of damage. The amount of HP the barrier has is influenced by the skill level and the user's Rune Research level.

    Works withRune Research

    Level by level
    LevelBarrier HP
    11000
    22000
    33000
    44000
    55000

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