Third tier

Stalker

Third tier Base level 100 to 150 Thief line

Stalker is the primary advancement option for Rogues. Stalkers perfect the quick and dirty fighting style of the Rogue, either capitalizing on Blind and Vulnerable to cripple their opponent's offenses and defenses, or dealing out a large number of damage statuses in quick succession to keep their foes reeling.

The first branch of Stalker skills are designed to pair with Rogue's Predatory Instinct. They quickly and efficiently deal out Vulnerable, Blind, and sometimes even Bleeding, and gain a new version of Ambush that allows the user to use Ambush without hiding for a short duration. The tree is capped by Fate Sealer, a powerful single target skill that can be used flexibly to either soften up a hard target, or finish off a weakened one.

The second branch of skills takes advantage of Malicious Instinct. These skills are designed to rapidly inflict Bleeding, Burning, and Poison to large numbers of enemies simultaneously. These skills both take advantage of the user's bonuses to their associated Status, while also becoming more efficient as other statuses are applied to their enemies. The tree finishes with Annihilate, a companion skill to Rogue's Eliminate that focuses entirely on Bleeding, Burning, and Poison.

Together with both of these branches, Stalkers gain access to two utility skills that work equally well with either. Stalker's Instinct gives the user an incredibly powerful Cooldown Reduction effect that applies to all skills they use, but ends early if the user takes damage. Lightning Reflexes allows the user to react defensively to attacks, blocking any type of Physical skill, then granting the user a bonus tailored to their specific fighting style, allowing them to extend the active duration of Stalker's Instinct.

Artwork for this class is on the way.

Where it sits

ThiefRogueStalker

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningPoisonBlindVulnerableStunWhat these do
  • Stalker's Instinct

    The user hones their instincts for dirty fighting, taking every battlefield advantage they can and leaving their opponents no opportunity to fight back. For a short duration, the cooldowns of all other skills are massively reduced. If the user takes damage from any skill, the status ends early. This effect DOES stack with other Rogue Instincts.

  • Lightning Reflexes

    The user responds instantly to an incoming attack, preventing the damage and taking advantage of the enemy's now misdirected momentum. Blocks a single Physical Skill against the user. If a skill is successfully blocked, the user gains a different benefit based on which level of this skill was cast.

  • Level 1

    Increased Movement Speed for a short time.

  • Level 2

    Inflicts Blind on the enemy. Deft Stab and Ricochet Knife are refreshed.

  • Level 3

    Inflicts Vulnerable on the enemy. Blindside and Scorpion Lash are refreshed.

  • Level 4

    The user enters Cloaking. Breakout and Firecracker are refreshed.

  • Level 5

    The Cooldown of Stalker's Instinct is reduced by 10 seconds.

  • Deft Stab

    The user delivers a quick, distracting jab to the enemy. If the target is already Blind, inflicts Vulnerable. If the target is already Vulnerable, inflicts Bleeding. If the target is already Bleeding, inflicts Blind.

  • Blindside

    The user dashes to a distant target, hitting them with a surprise attack that has a chance to leave the target Blind.

  • Breakout

    The user jumps out from hiding, striking all enemies around them. For two seconds after this skill is cast, the user can cast Ambush as if they were in Hiding. Requires the Hiding or Cloaking status.

  • Fate Sealer

    The user delivers a whirling strike to the target, dealing massive damage that has additional properties based on the target's HP. If the target is above half health, the skill inflicts Blind and Vulnerable and has its cooldown reduced. If they are below half HP, it deals double damage instead.

  • Ricochet Knife

    The user hurls a throwing knife at the target, which then ricochets between them and all enemies in the area around them. All enemies struck are inflicted with the Bleeding Status. For each Burning target struck, the Cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Bleeding Damage.

  • Scorpion Lash

    The user lashes out around them with a venom-tipped knife, damaging and inflicting the Poison Status on all enemies in an area around them. For each Bleeding target struck, the Cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Poison Status damage.

  • Firecracker

    The user throws a handful of gunpowder into the air around them, which ignites and explodes after a short delay. All enemies around the user take Fire Property Physical damage and receive the Burning Status. For each target struck that is suffering from Poison, the cooldown of this skill is reduced by 1 second. The damage of this skill is treated as Burning Damage.

  • Annihilate

    Delivers a savage blow to a single enemy, dealing exceptional damage. If the target is suffering from Bleeding, Burning, or Poison, consumes those statuses to inflict additional damage and reduce this skill's Cooldown. If all three statuses are consumed, additionally inflicts the Stun status.

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