Third tier
Guillotine Cross
Guillotine Cross is the alternative advancement option for Assassins. While Assassin Crosses eschew dependency on Poison for their damage, preferring to rely entirely on combat skill, the Guillotine Cross has no such inhibitions. Their playstyle revolves around rapid and repeated application of the Poison Status, both to debilitate enemies and set up their own skills for stronger combos.
The key skill to the entire Guillotine Cross kit is their new Blade Enchant, Fatal Blades. This Blade Enchant coats the user's weapon with a specialized toxin, altering the behavior of any Poison Status they inflict.
Once the Guillotine Cross has chosen their toxin, they can turn their attention to one of two skill tree paths. The first is a set of weapon skills, taking advantage of the user's Blade Enchant and the enemy's Poison status to deal exceptional physical damage. The tree culminates in Final Fang, a single target skill which consumes the targets Poison and Deadly Poison to deal incredible damage.
Alternatively, the Guillotine Cross can focus on Toxin skills, a set of ranged abilities that turn them into somewhat of a Ranged Caster. These skills excel at inflicting the Poison Status to a wide range of enemies and amplifying that Poison Status to deal more damage. The tree is capped off by Toxic Shock, a ranged physical attack that does minor damage, but if the target is Poisoned, causes them to explode and deal massive damage across a wide area.
Skill list
Skills
Skill names and effects are kept in English because that is how they appear in game.
- Fatal Blades
Blade Enchant. Coats the user's weapon with a specialized toxin, modifying the Poison status inflicted by them. Each level applies a different poison. The poisons required to activate this skill from level 2 onward must be crafted.
- Level 1
Increases the duration of Poison inflicted
- Level 2
Poison also inflicts Blind. Poison damage is increased by Blind Potency
- Level 3
Poison Damage is increased by a portion of the user's Bleeding and Burning Damage.
- Level 4
Whenever Poison ticks, it has a chance to spread to all allies of the victim in a short range.
- Level 5
Poison Damage ticks twice as fast. While any of the above are active, Assassin and Guillotine Cross Weapon skills gain Luck scaling, and all Assassin skills are enhanced.
- Venom Eater
Consumes any poison suffered by the target to heal the user. The amount of healing is based on the strength of the target's Poison. If the target is suffering from both Poison and Deadly Poison, only Poison will be consumed.
- Toxic Shadow
Toxin Skill. The user imbibes a powerful toxin that deals constant damage to them over time, but in exchange massively increases their physical abilities. The damage taken from this skill is treated as Poison Damage, but is not increased by the user's Poison Damage bonuses and cannot be cured or resisted. While active, the user gains a bonus to ASPD Limit, Movement Speed, and Attack, and all Toxin skills are enhanced.
- Toxic Breath
Toxin Skill. The user unleashes a blast of toxic air, dealing Poison Property Physical Damage to all enemies in the targeted area. All enemies struck have a chance of being inflicted with the Poison Status. During Toxic Shadow, this skill inflicts Deadly Poison instead, and the chance is doubled.
- Toxic Surge
Toxin Skill. Amplifies the Poison suffered by the target, refreshing its duration and increasing its damage. The target additionally takes a burst of Poison property damage that is treated as Poison Status Damage. A target's poison can only be enhanced by Toxic Surge once, no matter how many characters apply the effect. During Toxic Shadow, this skill can be used on non-Poisoned targets.
- Toxic Cloud
Toxin Skill. Creates a short-lived cloud of toxic gas that repeatedly damages enemies within its area. Enemies struck have a chance of being Poisoned. During Toxic Shadow, the damage dealt is treated as Poison Status Damage, and the skill's damage interval is twice as fast.
- Toxic Shock
Toxin Skill. Deals a moderate amount of Poison Property physical damage to a single target. If the target is suffering from Poison or Deadly Poison, instead it consumes the status to do massive Poison Property damage to all enemies in an area around them. During Toxic Shadow, all enemies struck receive the Deadly Poison status.
- Thirsting Fangs
Weapon Skill. Temporarily applies a second Guillotine Cross toxin to the user's weapon. This second poison stacks with both Fatal Blades and ordinary Assassin Blade Enchants. While active, all Blade Enchants are disabled (but not removed). Multiple copies of the same toxin (from Fatal Blades and this skill) do not stack.
- Piercing Fang
Weapon Skill. Deal a quick, piercing stab to a single target, attempting to inflict the Poison status. If the target is already Poisoned, this skill ignores Defense. During Toxic Blades, this skill inflicts Deadly Poison instead. During Flashing Blades, this skill additionally inflicts Vulnerable. During Rejuvenating Blades, this skill additionally inflicts Slow. During Fatal Blades, the skill is guaranteed to be Critical against poisoned enemies.
- Seeking Fang
Weapon Skill. Lunge at a distant target, dealing significant damage. If it strikes a Poisoned enemy, this skill cannot miss. If it strikes an enemy with Deadly Poison, it is guaranteed to Crit. During Toxic Blades, this skill additionally inflicts Poison. During Flashing Blades, this skill's cooldown is halved. During Rejuvenating Blades, this skill increases the user's Movement Speed for a short time. During Fatal Blades, the skill is guaranteed to be Critical against poisoned enemies.
- Hurricane Fang
Weapon Skill. The user spins wildly with their weapon, tearing apart enemies in an area around them. During Toxic Blades, this skill's Cooldown is reduced for each Poisoned enemy it strikes. During Flashing Blades, this skill inflicts Blind. During Rejuvenating Blades, this skill grants the user the Endure effect for a short time. During Fatal Blades, the skill is guaranteed to be Critical against poisoned enemies.
- Final Fang
Weapon Skill. Delivers a final, fatal blow to a single target, consuming their Poison and Deadly Poison Statuses to deal incredible damage. If the target is not suffering from Poison or Deadly Poison, the skill deals half damage. During Toxic Blades, the target's Poison and Deadly Poison are refreshed instead of consumed. During Flashing Blades, this skill ignores Defense. During Rejuvenating Blades, this skill grants the user the Hallucination Walk effect for a short time. During Fatal Blades, the skill is guaranteed to be Critical against poisoned enemies.
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