First tier
Thief
The Thief occupies a role somewhere between the Swordsman and the Merchant. With more than half of its skill tree dedicated to defensive options, Thieves are remarkably resilient even with their lower HP pools. Envenom and Dagger Mastery give them the ability to put out a stream of consistent damage over time, all while avoiding virtually all incoming damage, be it through Flee, or through their evasion skills in Hiding and Backslide.
Unfortunately, this survivability does not come without caveats. Hiding and Backslide can mitigate tremendous amounts of damage, but both come with heavy cooldowns, leaving the brunt of survivability to be carried by the Flee rate. This leaves Thieves uniquely vulnerable to enemies that use large amounts of magic, or that attack in large numbers. With no burst or AoE options, the Thief is forced to rely on their slow and steady DPS to deal with these tricky situations, giving their survivability a very "feast or famine" vibe.
Thieves have two key status effects: Poison and Blind.
Poison deals constant damage over time to enemies. This damage is based on the user's Agility, and scales up with their base level. Though they have few other damage options available, Poison allows the Thief to continue dealing damage to enemies even while weaving in and out of attacks, only needing to swoop back in for another hit every five or so seconds to keep the damage rolling.
Blind, while applied offensively, is generally more of a defensive status. Blind greatly reduces a target's Hit and Flee rate, thus making it easier to apply damage to them and harder for them to apply damage to you.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Skills6 skills
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Dagger MasteryPassiveLv 10
Increases damage, Double Attack rate of Daggers
Increases the damage and Double Attack rate of Daggers.
Level by level
Level Damage Bonus Double Attack Chance Hit Bonus 1 3 5% 2 2 6 10% 4 3 9 15% 6 4 12 20% 8 5 15 25% 10 6 18 30% 12 7 21 35% 14 8 24 40% 16 9 27 45% 18 10 30 50% 20 -
Sand AttackPhysicalEnemyLv 10
Damage and inflicts Blind
Deals a fair amount of Neutral damage at a small range, with a chance to inflict the Blind status.
Learn firstDagger Mastery Lv3
Level by level
Level Damage Blind Chance SP Cost 1 110% 55% 5 2 120% 60% 7 3 130% 65% 9 4 140% 70% 11 5 150% 75% 13 6 160% 80% 15 7 170% 85% 17 8 180% 90% 19 9 190% 95% 21 10 200% 100% 23 -
EnvenomPhysicalEnemyLv 10
Poison element damage and inflicts Poison
Deals minor poison damage, with a chance to inflict the Poison status.
Learn firstDagger Mastery Lv3
Level by level
Level Damage SP Cost Poison Chance 1 110% 5 55% 2 120% 7 60% 3 130% 9 65% 4 140% 11 70% 5 150% 13 75% 6 160% 15 80% 7 170% 17 85% 8 180% 19 90% 9 190% 21 95% 10 200% 23 100% -
NimblenessPassiveLv 10
Increases Flee and Movement Speed
Increases the base Flee and Movement Speed.
Level by level
Level Flee Bonus Movement Speed Bonus 1 2 0.5% 2 4 1% 3 6 1.5% 4 8 2% 5 10 2.5% 6 12 3% 7 14 3.5% 8 16 4% 9 18 4.5% 10 20 5% -
HidingUtilitySelfLv 10
Avoids most physical and magical attacks for a short duration
Hides under the ground to avoid all attacks for a brief time. Has a lengthy cooldown that can be reduced with higher skill levels.
Learn firstNimbleness Lv3
Level by level
Level Cooldown Duration 1 33s 1s 2 31s 1s 3 29s 1s 4 27s 1s 5 25s 1.5s 6 23s 1.5s 7 21s 1.5s 8 19s 1.5s 9 17s 2s 10 15s 2s -
Back SlideUtilitySelfLv 10
Instantly moves backward a fixed distance
Shifts the user backward instantly 7 cells. Has a lengthy cooldown that can be reduced with higher skill levels.
Learn firstNimbleness Lv3
Level by level
Level Cooldown 1 28 2 26 3 24 4 22 5 20 6 18 7 16 8 14 9 12 10 10
From the players
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