Second tier
Sage
Sage is the secondary advancement option for Mages. While the Wizard focuses mainly on turning the control options of Mage into large amounts of damage, the Sage doubles down on the control aspect of their first job, using their new skills to further restrict their enemies' movements, all while dealing consistent damage over a wide area.
The Sage builds on its first three elemental skill choices with two new skills each: one to enhance their movement or restrict the movement of enemies, and another that places a large ground-based AoE that deals constant damage over time to all enemies standing within it. Beyond this, the Sage must leverage its first job options to put out competitive amounts of damage.
But damage is not all the Sage offers. It also has access to a plethora of support and utility skills. Endow Weapon gives party members a chance to swap their element without having to rely on costly high-end cards, while also buffing the magic damage of that element used by magic users. Endow Armor does the opposite, giving high levels of resistance to a given element at the cost of reduced resistance from its opposite. Both skills require a catalyst crafted at the Sage Castle to be used to their full effect, but when used without one, can also serve to protect party members from enemies maliciously attempting to change their weapon and armor elements.
More selfishly, the Sage has access to Transposition Spell, a simple ability that allows them to teleport to any location within line of sight, and Spell Eater, a defensive skill that entirely nullifies single-target magic aimed at them. When successful, the user gains a buff that enables them to cast their next spell instantly, ignoring both Variable and Fixed Cast Times.
Finally, the Sage has access to Antimagic Field, a powerful land spell that gives a mind-boggling amount of magic resistance to anyone who stands on it, in addition to conferring immunity to the Burning, Chilled, and Sleep statuses. However, the key is anyone. Both enemies and allies alike will enjoy the bonuses that the field provides, forcing the Sage to be very careful about their positioning to make good use of the skill without neutering their own damage output.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Elemental Skills7 skills
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Elemental MasteryPassiveLv 10
Improves damage caused by and resistance to Fire, Water, Wind, and Earth damage.
Increases the damage dealt and reduces the damage received from attacks of the Fire, Water, Wind, and Earth properties.
Level by level
Level Elemental Damage Bonus Elemental Resistance Bonus 1 1% 1% 2 2% 2% 3 3% 3% 4 4% 4% 5 5% 5% 6 6% 6% 7 7% 7% 8 8% 8% 9 9% 9% 10 10% 10% -
TailwindSupportivePartyLv 10
Increases the party's movement speed and Flee.
Calls an enchanted wind to follow the party, increasing all party members' Movement Speed and Flee for the duration.
Learn firstElemental Mastery Lv1
Level by level
Level Movement Speed Bonus Flee Bonus Duration SP Cost 1 0.5% 2 30s 135 2 1% 4 60s 145 3 1.5% 6 90s 155 4 2% 8 120s 165 5 2.5% 10 150s 175 6 3% 12 180s 185 7 3.5% 14 210s 195 8 4% 16 240s 205 9 4.5% 18 270s 215 10 5% 20 300s 225 -
WhirlwindMagicalGroundLv 5
Summons a violent, persistent gale that does Wind damage over time to an area.
Summons a fierce gale at the targeted location, dealing Wind property damage over time to enemies within. The damage is increased if the caster is under the Tailwind status.
Works withTailwind
Learn firstTailwind Lv3
Level by level
Level Damage Duration SP Cost 1 160% 11s 160 2 170% 12s 170 3 180% 13s 180 4 190% 14s 190 5 200% 15s 200 -
Chilling FrostMagicalGroundLv 10
Flash-freezes an area, Chilling or Freezing already chilled enemies.
Creates a blast of cold air at the targeted location, dealing minor Water property damage and attempting to Chill all enemies in a wide area. Enemies that are already Chilled have a chance of being Frozen.
Learn firstElemental Mastery Lv1
Level by level
Level Damage Freeze Chance SP Cost 1 230% 3% 85 2 260% 6% 95 3 290% 9% 105 4 320% 12% 115 5 350% 15% 125 6 380% 18% 135 7 410% 21% 145 8 440% 24% 155 9 470% 27% 165 10 500% 30% 175 -
DelugeMagicalGroundLv 5
Summons a persistent torrent of water, that does Water damage over time to an area.
Summons a raging torrent at the targeted location, dealing Water property damage over time to all enemies within. The damage is increased if the target is Chilled.
Learn firstChilling Frost Lv3
Level by level
Level Damage Duration SP Cost 1 160% 11s 160 2 170% 12s 170 3 180% 13s 180 4 190% 14s 190 5 200% 15s 200 -
Fire WallMagicalGroundLv 10
Creates a wall of intense flame that prevents movement through it and inflicts Burn on contact.
Creates a wall of fire that will inflict minor damage and knock back enemies trying to pass through it. Each hit has a chance of inflicting the Burning status.
Learn firstElemental Mastery Lv1
Level by level
Level Damage Burn Chance Cooldown 1 10% 10% 28s 2 20% 20% 26s 3 30% 30% 24s 4 40% 40% 22s 5 50% 50% 20s 6 60% 60% 18s 7 70% 70% 16s 8 80% 80% 14s 9 90% 90% 12s 10 100% 100% 10s -
InfernoMagicalGroundLv 5
Summons a raging inferno that does Fire damage over time to an area.
Summons a blazing inferno at the targeted location, dealing Fire property damage over time to all enemies within. The damage is increased if the target is Burning.
Learn firstFire Wall Lv3
Level by level
Level Damage Duration SP Cost 1 160% 11s 160 2 170% 12s 170 3 180% 13s 180 4 190% 14s 190 5 200% 15s 200
Utility Skills5 skills
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Transposition SpellSupportiveGroundLv 5
Instantly teleports the user to a targeted cell in sight.
Instantly teleports the user to the targeted location. The user must have an unobstructed line of sight to the target or the skill will fail.
Level by level
Level Cooldown 1 26s 2 22s 3 18s 4 14s 5 10s -
Spell EaterSupportiveSelfLv 5
Casts a counter-spell that consumes incoming magic.
For two seconds, the user enters a defensive stance that will nullify all single-target magic aimed at them. If this skill successfully nullifies a spell, the user regenerates a small amount of SP, and the next spell they cast will be instant.
Level by level
Level Cooldown 1 26s 2 22s 3 18s 4 14s 5 10s -
Antimagic FieldSupportiveGroundLv 10
Enchants the ground with a field that massively reduces incoming magical damage.
Creates a null zone of magic, massively reducing the magic damage taken by all allies and enemies standing inside. Affected targets will also be immune to the Burning, Chilled, and Sleep statuses.
Learn firstElemental Mastery Lv5, Spell Eater Lv1, Transposition Spell Lv1
Level by level
Level Area Cooldown 1 3x3 57s 2 3x3 54s 3 3x3 51s 4 5x5 48s 5 5x5 45s 6 5x5 42s 7 7x7 39s 8 7x7 36s 9 7x7 33s 10 9x9 30s -
Endow WeaponSupportiveAllyLv 5
Endows the target's weapon, changing the elemental property of their attacks and enhancing magic of that element.
Endows the target's weapon with one of the natural elements, making all physical attacks take that element and increasing the damage of magic of the same. Requires a catalyst crafted at the Sage Castle in Juno to be used above level 1. At level 1, the spell gives a "Neutral Endow," forcing the target's weapon to be Neutral property and blocking all other attempts at changing their weapon property for the duration.
Learn firstElemental Mastery Lv3
Level by level
Level Element Stat Scaling Catalyst 1 Neutral Str None 2 Earth Dex Green Live 3 Wind Agi Wind of Verdure 4 Water Vit Crystal Blue 5 Fire Luk Red Blood -
Endow ArmorMagicalAllyLv 5
Endows the target's armor with an element, increasing resistance to that element while reducing resistance to the opposite element.
Endows the target's armor with one of the natural elements, reducing all damage they take from that element considerably, but also increasing the damage they take of its opposite. Requires a catalyst crafted at the Sage Castle in Juno to be used above level 1. At level 1, the spell gives a "Neutral Endow," forcing the target's armor to be Neutral property and blocking all other attempts at changing their armor property for the duration.
Learn firstElemental Mastery Lv3
Level by level
Level Effect Catalyst 1 Armor forced Neutral None 2 Reduces Earth, increases Fire Green Live 3 Reduces Wind, increases Earth Wind of Verdure 4 Reduces Water, increases Wind Crystal Blue 5 Reduces Fire, increases Water Red Blood
From the players
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