Third tier
Geneticist
The Geneticist is the alternate advancement option for Alchemists. They turn away from research into chemicals and potions and instead focus on the study of life itself. Their skills split evenly between two schools: Fauna skills, based on developing skills learned from the Homunculi they can create, and Flora skills, based on using genetically modified plants in combat.
Fauna skills are each inspired by one of the five Homunculus S: Eira, Bayeri, Sera, Dieter, and Eleanor. While any Fauna skill can be used by any Geneticist, the active Homunculus they have will change the behavior of their skills: the off-theme skills will generate stacks of Extort and have slightly weaker effects, while the on-theme skill will consume stacks of Extort to have a much stronger effect.
Flora skills are more directly offensive. They include both summoning skills, creating short-term plant companions to attack enemies and support allies, and instant use skills to damage and hinder enemies.
However, the Geneticist is not forced to commit entirely to one side of the skill tree. With low max levels on all of their skills, they are quite capable , and in fact will eventually be required to , split between both sides of the skill tree. Finding which skills from each side of the skill tree synergize together and with the individual player's playstyle is the key to building an effective Geneticist. And like most 3-2 jobs, integrating those skill choices with their previous Merchant and Alchemist skills will be the key to true mastery.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Fauna Skills6 skills
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Fauna SpecializationPassiveLv 10
Boosts Homunculi stats and all Fauna skills.
Increases the stats of summoned Homunculi, and enhances the effects of all Fauna-type Geneticist skills.
Level by level
Level HP/Atk/Matk/Def/MDef Bonus Hit/Flee Bonus Crit Bonus 1 1% 1 2 2 2% 2 4 3 3% 3 6 4 4% 4 8 5 5% 5 10 6 6% 6 12 7 7% 7 14 8 8% 8 16 9 9% 9 18 10 10% 10 20 -
Gift of LifeFaunaAlliesLv 5
Sacrifices HP to heal allies. Eira-themed.
Sacrifices a portion of the user's HP to heal all allies in the area, including summoned entities. If Eira is present, consumes the user's Extort stacks to reduce this skill's Cooldown. Otherwise, generates one stack of Extort.
Learn firstFauna Specialization Lv1
Level by level
Level Heal Amount 1 60% of Consumed HP 2 120% of Consumed HP 3 180% of Consumed HP 4 240% of Consumed HP 5 300% of Consumed HP -
Gift of LightFaunaSelfLv 5
Cleanses and shields against statuses. Bayeri-themed.
Shines a holy light on the user and their summoned entities, protecting them from harm. Cures numerous negative status effects and provides immunity to them for a short duration. If Bayeri is present, consumes the user's Extort stacks to also reduce all damage taken for the duration. Otherwise, generates one stack of Extort.
Learn firstFauna Specialization Lv1
Level by level
Level Duration 1 1s 2 2s 3 3s 4 4s 5 5s -
Gift of VenomFaunaGroundLv 5
Poison pool that inflicts Slow. Sera-themed.
Creates a pool of toxic venom on the ground, dealing constant Poison property damage and attempting to slow enemies within it. If Sera is present, consumes the user's Extort stacks to increase the duration of the pools. Otherwise, generates one stack of Extort.
Learn firstFauna Specialization Lv1
Level by level
Level Damage Slow Chance SP Cost 1 160% 15% 35 2 170% 30% 40 3 180% 45% 45 4 190% 60% 50 5 200% 75% 55 -
Gift of FlameFaunaEnemyLv 5
Fire burst that inflicts Burning. Dieter-themed.
Invokes a burst of flame at the target's location, dealing Fire damage to enemies in the area with a chance to inflict the Burning status. If Dieter is present, consumes the user's Extort stacks to do massively improved damage. Otherwise, generates one stack of Extort.
Learn firstFauna Specialization Lv1
Level by level
Level Damage Burning Chance SP Cost 1 400% 15% 35 2 500% 30% 40 3 600% 45% 45 4 700% 60% 50 5 800% 75% 55 -
Gift of StrengthFaunaSelfLv 5
Massive Crit buff for the user and summons. Eleanor-themed.
Draws out the savage nature of the user and their summoned entities, massively increasing their Crit Rate. If Eleanor is present, consumes the user's Extort Stacks to increase the Defense Pierce of all affected for the duration., Otherwise, generates one stack of Extort.
Learn firstFauna Specialization Lv1
Level by level
Level Crit Bonus 1 5 2 10 3 15 4 20 5 25
Flora Skills6 skills
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Flora SpecializationPassiveLv 10
Boosts summoned Plants and all Flora skills.
Increases the stats of summoned Plants, and improves the effectiveness of all Flora skills.
Level by level
Level Plant Attack Bonus Plant Hit Bonus Plant Crit Bonus 1 50 5 3 2 100 10 6 3 150 15 9 4 200 20 12 5 250 25 15 6 300 30 18 7 350 35 21 8 400 40 24 9 450 45 27 10 500 50 30 -
Explosive GrowthFloraGroundLv 5
Multi-hit AoE with summon-based status effects.
Causes a massive growth of plants in the targeted area that rapidly grow, strike all enemies in the area, then immediately wither and die. This skill gains bonus effects based on the user's Summoned Flora.
Learn firstFlora Specialization Lv1
Level by level
Level Damage (per hit) Number of Hits Status Chance SP Cost 1 60% 4 4% 40 2 70% 5 8% 50 3 80% 6 12% 60 4 90% 7 16% 70 5 100% 8 20% 80 -
Mandragora HowlFloraEnemiesLv 5
AoE howl with summon-based status effects.
Pulls a mandragora from its resting place, inducing it to howl so intensely it damages nearby enemies. Deals physical damage around the user with a chance to Slow. This skill inflicts various Status Effects based on the summoned Flora. If the user has a Summoned Warrior or Fairy, the cast will be centered around them instead of around the caster.
Learn firstFlora Specialization Lv1
Level by level
Level Damage Status Chance SP Cost 1 340% 10% 40 2 380% 20% 45 3 420% 30% 50 4 460% 40% 55 5 500% 50% 60 -
Summon WarriorFloraSelfLv 5
Summons a melee Wooden Warrior that halves Acid Terror's cooldown.
Summons a Wooden Warrior to fight by the user's side for a short duration. Only one Wooden Warrior can be present at a time, and it cannot be summoned alongside a Forest Sprite. Wooden Warriors are melee combatants that deal increased damage to enemies suffering from Bleeding and Vulnerable, and reduce the cooldown of the user's Acid Terror while alive.
Learn firstFlora Specialization Lv1
Level by level
Level Cooldown SP Cost 1 54s 40 2 48s 55 3 42s 70 4 36s 85 5 30s 100 -
Summon FairyFloraSelfLv 5
Summons a supportive Forest Sprite that halves Demonstration's cooldown.
Summons a Forest Sprite to fight for the user for a short duration. Only one Sprite can be summoned at a time, and it cannot be summoned alongside a Wooden Warrior. Forest Sprites are ranged combatants that use a mixture of supportive and offensive skills, and reduce the cooldown of the user's Demonstration while alive.
Learn firstFlora Specialization Lv1
Level by level
Level Cooldown SP Cost 1 54s 40 2 48s 55 3 42s 70 4 36s 85 5 30s 100 -
Summon Infernal TreeFloraSelfLv 5
Summons a Cursed Tree that empowers other Flora summons.
Summons a Cursed Tree to fight for the user for a short duration. Only one Cursed Tree can be summoned at a time, but it can be summoned alongside other Flora. Cursed Trees do not move or attack, but occasionally immobilize enemies and empower allies in the area around them. While alive, Wooden Warriors and Forest Sprites nearby will enter a berserk state, causing them to use skills more frequently and deal more damage.
Learn firstSummon Warrior Lv5, Summon Fairy Lv5
Level by level
Level Cooldown SP Cost 1 114s 40 2 108s 60 3 102s 80 4 96s 100 5 90s 120
From the players
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