Third tier
Assassin Cross
Assassin Cross is the primary advancement option for Assassins. In contrast to the Guillotine Cross, which devotes its entire arsenal to the perfection and use of a variety of poisons, the Assassin Cross seeks to perfect their own martial skill. Following the same core principles as the Assassin before them, the Assassin Cross gains a variety of Weapon-based skills that allow them to dictate the flow of any encounter.
Dagger skills revolve around the Weapon Blocking skill. Weapon Blocking protects the user from any one physical attack, entirely nullifying its damage and giving the user the Counter State buff. While in this state, the other Dagger skills used by the Assassin Cross have their effects enhanced and their cooldowns refreshed. The tree concludes with Savage Blade, a ranged attack that proactively triggers the Counter State to allow fearsome pushes on the user's own timing.
The Katar skills have a much different focus: deal damage fast. These skills revolve around Sonic Acceleration, a buff that increases the Attack Speed, Max Attack Speed, and reduces the Cooldowns of all other katar skills while active. This allows the Assassin Cross to bring down enemies with a swift flurry of skills or a lightning-speed barrage of autoattacks, whichever the situation demands.
The two trees are supplemented by a triplet of generic skills useful in any build. Peerless Blades is added to the lineup of Blade Enchants, granting bonuses based on how high the user is able to keep their HP. Deadly Shadow offers another way to access the Cloaking state, and grants bonus Defense Pierce and Crit Damage to the first skill used afterward. Finally, Soul Destroyer turns the user's active Blade Enchant into a deadly projectile, consuming it to do enormous damage with a variety of properties based on which Blade Enchant was chosen.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
General Skills3 skills
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Peerless BladesBlade EnchantSelfLv 5
HP-threshold Blade Enchant that adds Luck scaling to Assassin skills.
Infuses the user's weapons with their own life force, providing strong benefits while the user's HP remains high. Increases the user's Physical Attack while their current HP meets certain thresholds, and grants new effects to all Assassin skills.
Level by level
Level Atk Bonus (above 50% HP) Atk Bonus (above 75% HP) Atk Bonus (above 90% HP) 1 1% 1.5% 2% 2 2% 3% 4% 3 3% 4.5% 6% 4 4% 6% 8% 5 5% 7.5% 10% -
Deadly ShadowSupportiveSelfLv 5
Grants invisibility and empowers the next attack.
The user turns invisible for a short time. Upon leaving the invisible state, the first skill used has a bonus to its Defense Pierce and Crit Damage.
Level by level
Level Duration Defense Pierce Bonus Crit Damage Bonus 1 3s 10% 5% 2 3.5s 20% 10% 3 4s 30% 15% 4 4.5s 40% 20% 5 5s 50% 25% -
Soul DestroyerPhysicalEnemyLv 10
Consumes the active Blade Enchant for a deadly enchant-flavored projectile.
The user channels their active Blade Enchant into a deadly projectile and fires it at an enemy. Deals exceptional Ranged Physical damage that has additional properties based on which Blade Enchant is active.
- Flashing Blades Bonus: Guaranteed to Crit, ignores Physical Defense
- Rejuvenating Blades Bonus: Reduces all active skill cooldowns by 5 Seconds
- Peerless Blades Bonus: Deals additional damage based on the user's Current HP
Works withPeerless Blades
Level by level
Level Damage SP Cost 1 100% 57 2 200% 64 3 300% 71 4 400% 78 5 500% 85 6 600% 92 7 700% 99 8 800% 106 9 900% 113 10 1000% 120
Dagger Skills4 skills
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Weapon BlockingSupportiveSelfLv 10
Blocks a Physical attack and grants the Counter State.
Parries an incoming attack, blocking the next physical attack against the user. If an attack is successfully blocked, Rupture and Counter Slash have their cooldowns refreshed and the user gains the Counter State for a short time.
Works withCounter SlashRupture
Level by level
Level Cooldown 1 57s 2 54s 3 51s 4 48s 5 45s 6 42s 7 39s 8 36s 9 33s 10 30s -
RupturePhysicalEnemyLv 10
Precision strike that inflicts Vulnerable.
Delivers a precision strike, landing a savage blow under the opponent's guard. Deals Melee Physical damage to a single target and inflicts the Vulnerable status. If used during the Counter State, the attack deals additional damage based on the user's Vulnerable Potency.
During Toxic Blades, also inflicts Poison.
During Flashing Blades, also inflicts Bleeding.
During Rejuvenating Blades, also inflicts Blind.
During Peerless Blades, reduces Weapon Blocking's Cooldown by 5 seconds.
Works withPeerless BladesWeapon Blocking
Learn firstWeapon Blocking Lv1
Level by level
Level Damage Status Chance SP Cost 1 320% 55% 16 2 340% 60% 17 3 360% 65% 18 4 380% 70% 19 5 400% 75% 20 6 420% 80% 21 7 440% 85% 22 8 460% 90% 23 9 480% 95% 24 10 500% 100% 25 -
Counter SlashPhysicalSelfLv 10
AoE counter that repeats in the Counter State.
Dagger skill. Lash out with perfect timing, delivering a punishing blow to all enemies in the area around the user. Deals Melee Physical damage in an area around the user, inflicting additional damage on Vulnerable enemies. If the user is currently in the Counter State, the skill repeats once for half damage.
During Toxic Blades, the damage is treated as Poison Damage.
During Flashing Blades, gains an additional 50% Defense Pierce.
During Rejuvenating Blades, grants the Hallucination Walk effect for three seconds.
During Peerless Blades, reduces the cooldown of Weapon Blocking by 5 seconds.
Works withPeerless BladesWeapon Blocking
Learn firstWeapon Blocking Lv1
Level by level
Level Damage SP Cost 1 375% 32 2 400% 34 3 425% 36 4 450% 38 5 475% 40 6 500% 42 7 525% 44 8 550% 46 9 575% 48 10 600% 50 -
Savage BladePhysicalEnemyLv 10
Ranged blade throw that can proactively trigger the Counter State.
Dagger skill. The user throws a spinning blade at a distant target, dealing moderate damage and throwing them off balance. Deals Ranged Physical damage. If the skill hits an enemy that was in the middle of casting a skill, the user enters the Counter State for a short time.
During Toxic Blades, this skill deals additional damage to Poisoned enemies.
During Flashing Blades, this skill cannot miss and is guaranteed to Crit.
During Rejuvenating Blades, this skill inflicts the Stun status.
During Peerless Blades, refreshes the Cooldowns of Rolling Cutter and Cross Impact.
Works withPeerless Blades
Learn firstRupture Lv3, Counter Slash Lv3
Level by level
Level Damage SP Cost 1 550% 22 2 600% 24 3 650% 26 4 700% 28 5 750% 30 6 800% 32 7 850% 34 8 900% 36 9 950% 38 10 1000% 40
Katar Skills4 skills
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Sonic AccelerationSupportiveSelfLv 10
Massive ASPD, Max ASPD, and Movement Speed buff.
Katar skill. The user pushes themselves to the limit, accelerating their body to the extreme. Increases the user's ASPD, ASPD Limit, and Movement Speed for a short duration.
Level by level
Level ASPD Bonus Max ASPD Bonus Movement Speed Bonus Cooldown 1 1 0.3 2% 57s 2 2 0.6 4% 54s 3 3 0.9 6% 51s 4 4 1.2 8% 48s 5 5 1.5 10% 45s 6 6 1.8 12% 42s 7 7 2.1 14% 39s 8 8 2.4 16% 36s 9 9 2.7 18% 33s 10 10 3 20% 30s -
Dark ClawPhysicalEnemyLv 10
Rending strike with enchant-based statuses.
Katar skill. Delivers a rending blow, seeking out weaknesses in the enemy's armor. Deals additional damage to Vulnerable enemies. During Sonic Acceleration, this skill's cooldown is halved.
During Toxic Blades, inflicts Poison.
During Flashing Blades, inflicts Bleeding.
During Rejuvenating Blades, inflicts Blind.
During Peerless Blades, reduces Sonic Acceleration's cooldown by 5 seconds.
Works withSonic AccelerationPeerless Blades
Learn firstSonic Acceleration Lv1
Level by level
Level Damage Status Chance SP Cost 1 270% 55% 16 2 290% 60% 17 3 310% 65% 18 4 330% 70% 19 5 350% 75% 20 6 370% 80% 21 7 390% 85% 22 8 410% 90% 23 9 430% 95% 24 10 450% 100% 25 -
Phantom ClawPhysicalEnemyLv 10
Gap-closing lunge with enchant-based statuses.
The user lunges at a distant target, closing the distance between them and inflicting significant damage. During Sonic Acceleration, its cooldown is halved.
During Toxic Blades, inflicts Deadly Poison.
During Flashing blades, inflicts Vulnerable.
During Rejuvenating Blades, grants the Hallucination Walk status for a few seconds.
During Peerless Blades, subtracts 5 seconds from Sonic Acceleration's cooldown.
Works withSonic AccelerationPeerless Blades
Learn firstSonic Acceleration Lv1
Level by level
Level Damage Status Chance SP Cost 1 265% 55% 22 2 280% 60% 24 3 295% 65% 26 4 310% 70% 28 5 325% 75% 30 6 340% 80% 32 7 355% 85% 34 8 370% 90% 36 9 385% 95% 38 10 400% 100% 40 -
Meteoric ClawPhysicalSelfLv 10
Massive AoE that inflicts Bleeding and Vulnerable.
The user unleashes a burst of shockwaves from their weapon, tearing through nearby enemies. All enemies around them take massive damage and receive the Bleeding and Vulnerable statuses.
During Toxic Blades, also inflicts Poison.
During Flashing Blades, the damage is increased by the user's Vulnerable Potency.
During Rejuvenating Blades, also inflicts Stun.
During Peerless Blades, the user backslides and enters Deadly Shadow after casting.
Works withPeerless BladesDeadly Shadow
Learn firstDark Claw Lv3, Phantom Claw Lv3
Level by level
Level Damage Status Chance SP Cost 1 420% 30% 55 2 440% 35% 60 3 460% 40% 65 4 480% 45% 70 5 500% 50% 75 6 520% 55% 80 7 540% 60% 85 8 560% 65% 90 9 580% 70% 95 10 600% 75% 100
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