Third tier
Soul Reaper
Soul Reaper is the primary advancement option for Soul Linkers. Leveraging their mastery over spirits of the dead, the Soul Reaper turns their studies to mastering the wicked and evil spirits that torment the world, turning their malice into a powerful weapon.
Calling on these evil spirits does not come without cost, however. Once their power has been exercised, they persist around the caster, constantly draining them of life. Thus enters the second half of the Soul Reaper's arsenal, skills used to expel these evil spirits, using that expulsion to gain even further advantage on the battlefield.
Though Soul Reapers maintain the infinite flexibility of the Soul Linkers they descended from, this balance of generating and consuming evil spirits often becomes the bulk of their kit, many Soul Reapers choosing to use their Soul slots for supportive and utility abilities rather than direct combat skills. Even so, with some clever planning, a Soul Reaper can still make just as effective use of those powerful Souls as their Soul Ascetic cousins.
With access to a powerful suite of physical, magical, and support skills, together with the limitless possibilities of their Soul options, it is all but impossible for an enemy to predict what any given Soul Reaper might bring to the battlefield, and similarly difficult for any Soul Reaper to find a situation that their endlessly adaptable set of abilities struggles to overcome.
Where it sits
Skill list
Skills
Skill names and effects are kept in English because that is how they appear in game.
- Evil Spirit Mastery
Many Soul Reaper skills call on the power of evil spirits to exert power on their enemies. These evil spirits linger in the air around the Soul Reaper after the skill has been cast, causing all future abilities used by the Soul Reaper, even non-Soul Reaper skills, to consume HP in addition to their ordinary costs. These Souls last for ten minutes or until otherwise consumed.
- Spiteful Spirit
The user conjures an evil spirit to attack the targeted enemy, dealing Ghost Property magic damage and attempting to inflict the Breach status. Casting this skill generates one Soul.
- Tormented Spirit
The user calls a tormented spirit to haunt the targeted enemy, dealing Ghost Property Magic Damage to them and all enemies in an area around them. All enemies affected have a chance of receiving the Slow Status. Generates 3 Souls on use.
- Doomed Spirit
The user conjures a doomed spirit to wreak havoc across the battlefield, dealing Ghost Property Magic Damage in a huge area around them. This skill deals increased damage to Slow and Breached enemies. Generates 6 Souls on use.
- Spiteful Shade
The user conjures a spiteful shade to attack the targeted enemy, dealing Ghost Property Physical Damage and attempting to inflict the Vulnerable Status. Generates 1 Soul on use.
- Tormented Shade
The user summons a tormented shade to assault the targeted enemy, dealing Ghost Property Physical Damage and attempting to inflict the Blind Status to them and all enemies in the area. Generates 3 Souls on use.
- Doomed Shade
The user conjures a doomed shade to wreak havoc across the battlefield, dealing Ghost Property Physical Damage to all enemies nearby. This skill deals increased damage to enemies suffering from Vulnerable and Blind. Generates 6 Souls on use.
- Soul Eater
The user draws the power of the evil spirits around them into themselves, using their malice to empower their own attacks. Consumes all of the user's active Souls to gain a short bonus to Attack and Magic Attack. The strength of the bonus is based on the number of Souls consumed.
- Soul Sacrifice
The user draws on the power of the evil spirits around them, transforming them into healing power to sustain themselves in combat. Consumes all of the user's active Souls to recover HP for the targeted ally. The strength of the heal increases with the number of souls consumed. The base healing amount scales with the user's Intelligence.
- Soul Division
The user draws on the power of the evil spirits around them, dividing their power among all nearby allies to protect them from harm. Consumes all of the user's active Souls to grant a Barrier to all party members. The strength of the barrier increases with the number of Souls consumed, and scales with the user's Strength.
- Soul Binding
The user draws on the power of the evil spirits around them, feeding off of their power to empower their own abilities. Consumes all of the user's active Souls to reduce the active Cooldowns of all of the user's skills. Each Soul consumed reduces the Cooldowns further. Skills and equipment that reduce active Cooldowns never affect this skill.
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