Third tier

Minstrel/Wanderer

Third tier Base level 100 to 150 Archer line

Minstrel and Wanderer are the alternative advancement options for Bard and Dancer. They pick up the support mantle that the Clown and Gypsy abandoned, enhancing the already impressive support abilities of the Bard and Dancer with their own unique twist.

Because managing Rhythm levels wasn't quite enough, Minstrels and Wanderers gain two more effects to juggle: Melodic Mark and Hypnotic Harmony.

Melodic Mark is an offensive ability that, as you might guess, puts a mark on the targeted enemy, in addition to dealing a modest bit of damage. This mark causes all other offensive Minstrel/Wanderer skills to autotarget them, allowing the abilities to exhibit exceptional output against a wide range of foes, if the user is able to manage their marks correctly.

Hypnotic Harmony is the supportive counterpart to Melodic Mark. Casting Hypnotic Harmony on an ally applies its buff both to the ally and the user, slightly increasing their Base Stats for a duration. Once the Harmony is applied, all the supportive Minstrel/Wanderer skills will autotarget that ally, turning the Harmony into a much stronger bonus.

In order to aid in balancing these many marks and statuses, the Minstrel and Wanderer also gain access to two new utility skills. Improvised Interlude allows the user to set their Rhythm Level instantly to any number they wish, while Desperate Dynamic gives them a panic button to immediately apply Melodic Mark and Hypnotic Harmony to all appropriate targets within range.

Minstrel and Wanderer inherit and expand on the complexity of the Bard and Dancer classes, but those that can match their rhythm will dominate the battle with elegance and style.

Artwork for this class is on the way.

Where it sits

ArcherBard and DancerMinstrel/Wanderer

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

BleedingBurningWhat these do
  • Improvised Interlude

    The user improvises a melody, reaching a crescendo in their performance exactly when it's needed. Immediately sets the user's Rhythm level to a value determined by the skill level used.

  • Desperate Dynamic

    The user adds a powerful chord to their performance, preparing for a desperate and grand climax. Immediately applies Melodic Mark to all enemies and Hypnotic Harmony to all allies within a given range of the user.

  • Melodic Mark

    Applies a musical curse to the target, dealing a small amount of damage and making them vulnerable to further abilities coming from the user.

  • Sonorant Spike

    The user sings a screeching note, triggering all of their Melodic Marks to deal damage to their targets. Deals Physical Ranged damage to all targets affected by Melodic Mark within range of the user, has a chance to inflict the Internal Bleeding status on them, and resets the duration of their Melodic Mark.

  • Ruinous Rhapsody

    The user sings a terrifying note, triggering all of their Melodic Marks to deal Magic Damage, inflict the Burning Status, and then reset the duration of their Marks.

  • Furious Finale

    The user sings a furious note, triggering all of their Melodic Marks to inflict massive damage on their targets. Consumes the user's current Rhythm level to deal enormous Hybrid damage and reset the duration of the targets' Melodic Marks. If the user's Rhythm Level is at 0, this skill will fail.

  • Hypnotic Harmony

    Applies a musical blessing to the target, providing a small increase to the target's stats and marking them to receive bonuses from the other skills of the user. Whenever Hypnotic Harmony is applied to an ally, it is also applied to the user.

  • Woeful Warcry

    The user sings a vengeful note, spurring their allies on to bloodshed. The user gains the Warcry status, increasing their Strength, Vitality, Defense Pierce, and Crit Damage based on their Rhythm Level. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Cryptic Cadence or Eternal Echo.

  • Cryptic Cadence

    The user sings a mysterious note, bestowing strength on their allies from beyond their understanding. The user gains the Cryptic status, granting them increased Intelligence, Dexterity, and Magic Defense Pierce, and reduced Cast Times based on their Rhythm Level. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Woeful Warcry or Eternal Echo.

  • Eternal Echo

    The user sings an echoing note, drawing supernatural strength from their allies' souls. The user gains the Echo status, reducing their Cooldowns and increasing their Agility, Luck, and Max ASPD. The same Status is applied to all allies within range that currently have Hypnotic Harmony active, and the duration of their Hypnotic Harmony status is reset. Casting this skill resets the user's Rhythm level to zero. Does not stack with Woeful Warcry or Cryptic Cadence.

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