First tier
Mage
Mage occupies a similar role to the Archer, but shoulders more risk while gunning for a higher reward. The Mage has access to a suite of high damage Bolts of varying elements, allowing them to capitalize on enemy weaknesses where other classes are forced to deal Neutral damage, coupled with a host of AoE skills that can inflict various status effects to multiple enemies simultaneously. This gives them unparalleled control over the battlefield, all while dealing huge amounts of damage.
This control is absolutely necessary for Mages, though, as their small HP pool and weak defensive options cause them to quickly fold under any sort of pressure. Encounters against multiple, ranged, or particularly fast enemies quickly put them on the backfoot, as their long cast times steal much of the mobility away that Archers enjoy.
Mages rely on three key status effects: Burn, Chill, and Sleep.
Burn follows the same pattern as Bleeding and Poison. It deals a steady stream of damage based on the user's Int, scaling up with their Base Level. This gives Mages the ability of putting out strong, consistent damage even when stopping to throw Bolts isn't an option.
Chill follows in the same vein as Slow. It reduces the victim's movement speed, though not quite as drastically as Slow does.
Sleep carries on the traditions of Stun. It totally incapacitates an enemy for a brief duration, rendering them unable to act and reducing their Flee to zero, at least until they take another hit.
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Skills7 skills
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Magical AttunementPassiveLv 10
Increases SP regen and lowers SP costs.
Restores SP for the user while they are not moving, reduces the SP cost of all skills, and increases the effectiveness of consumables that restore SP.
Level by level
Level SP Regeneration SP Item Effectiveness SP Cost Reduction 1 5.2% of Max SP +10% -1% 2 5.4% of Max SP +20% -2% 3 5.6% of Max SP +30% -3% 4 5.8% of Max SP +40% -4% 5 6.0% of Max SP +50% -5% 6 6.2% of Max SP +60% -6% 7 6.4% of Max SP +70% -7% 8 6.6% of Max SP +80% -8% 9 6.8% of Max SP +90% -9% 10 7.0% of Max SP +100% -10% -
Lightning BoltMagicalEnemyLv 10
Deals Lightning damage with bonus damage against [[Status Effects#Sleep|Sleeping targets.
Deals heavy wind element damage to a single target, which is increased if the target is Sleeping.
Level by level
Level Damage Cooldown Fixed Cast Time Variable Cast Time Sleep Boost SP Cost 1 80% 3 0.1 0.4 30% 10 2 160% 3 0.2 0.8 30% 20 3 240% 3 0.3 1.2 30% 30 4 320% 3 0.4 1.6 30% 40 5 400% 3 0.5 2.0 30% 50 6 480% 3 0.6 2.4 30% 60 7 560% 3 0.7 2.8 30% 70 8 640% 3 0.8 3.2 30% 80 9 720% 3 0.9 3.6 30% 90 10 800% 3 1.0 4.0 30% 100 -
Static BurstMagicalGroundLv 10
Ground-targeted AoE Lightning damage with a chance to inflict Sleep.
Deals minor wind element damage to an area, with a high chance of inflicting the Sleep status on all targets struck.
Learn firstLightning Bolt Lv3
Level by level
Level Damage Cooldown Status Chance Fixed Cast Time Variable Cast Time Area SP Cost 1 60% 5 55% 0.5 1 5x5 25 2 70% 5 60% 0.5 1 5x5 25 3 80% 5 65% 0.5 1 5x5 25 4 90% 5 70% 0.5 1 5x5 25 5 100% 5 75% 0.5 1 5x5 25 6 110% 5 80% 0.5 1 5x5 25 7 120% 5 85% 0.5 1 5x5 25 8 130% 5 90% 0.5 1 5x5 25 9 140% 5 95% 0.5 1 5x5 25 10 150% 5 100% 0.5 1 5x5 25 -
Fire BoltMagicalEnemyLv 10
Deals Fire damage with bonus damage against Burning targets.
Deals heavy fire element damage to a single target, which is increased if the target is Burning.
Level by level
Level Damage Cooldown Fixed Cast Time Variable Cast Time Burning Boost SP Cost 1 80% 3 0.1 0.4 30% 10 2 160% 3 0.2 0.8 30% 20 3 240% 3 0.3 1.2 30% 30 4 320% 3 0.4 1.6 30% 40 5 400% 3 0.5 2.0 30% 50 6 480% 3 0.6 2.4 30% 60 7 560% 3 0.7 2.8 30% 70 8 640% 3 0.8 3.2 30% 80 9 720% 3 0.9 3.6 30% 90 10 800% 3 1.0 4.0 30% 100 -
Fire BallMagicalEnemyLv 10
Enemy-targeted AoE Fire damage with a chance to inflict Burning.
Does minor fire damage to an area, with a high chance of inflicting the Burning status on all targets struck.
Learn firstFire Bolt Lv3
Level by level
Level Damage Cooldown Status Chance Fixed Cast Time Variable Cast Time Splash Radius SP Cost 1 60% 5 55% 0.5 1 3x3 25 2 70% 5 60% 0.5 1 3x3 25 3 80% 5 65% 0.5 1 3x3 25 4 90% 5 70% 0.5 1 3x3 25 5 100% 5 75% 0.5 1 5x5 25 6 110% 5 80% 0.5 1 5x5 25 7 120% 5 85% 0.5 1 5x5 25 8 130% 5 90% 0.5 1 5x5 25 9 140% 5 95% 0.5 1 7x7 25 10 150% 5 100% 0.5 1 7x7 25 -
Cold BoltMagicalEnemyLv 10
Deals Water damage with bonus damage against Chilled targets.
Deals heavy water element damage to a single target, which is increased if the target is Chilled.
Level by level
Level Damage Cooldown Fixed Cast Time Variable Cast Time Chilled Boost SP Cost 1 80% 3 0.1 0.4 30% 10 2 160% 3 0.2 0.8 30% 20 3 240% 3 0.3 1.2 30% 30 4 320% 3 0.4 1.6 30% 40 5 400% 3 0.5 2.0 30% 50 6 480% 3 0.6 2.4 30% 60 7 560% 3 0.7 2.8 30% 70 8 640% 3 0.8 3.2 30% 80 9 720% 3 0.9 3.6 30% 90 10 800% 3 1.0 4.0 30% 100 -
Frost BlastMagicalEnemyLv 10
Enemy-targeted AoE Water damage with a chance to inflict Chill.
Deals minor water element damage to an area, with a high chance of inflicting the Chilled status on all targets struck.
Learn firstCold Bolt Lv3
Level by level
Level Damage Cooldown Status Chance Fixed Cast Time Variable Cast Time Splash Radius SP Cost 1 60% 5 55% 0.5 1 3x3 25 2 70% 5 60% 0.5 1 3x3 25 3 80% 5 65% 0.5 1 3x3 25 4 90% 5 70% 0.5 1 3x3 25 5 100% 5 75% 0.5 1 5x5 25 6 110% 5 80% 0.5 1 5x5 25 7 120% 5 85% 0.5 1 5x5 25 8 130% 5 90% 0.5 1 5x5 25 9 140% 5 95% 0.5 1 7x7 25 10 150% 5 100% 0.5 1 7x7 25
From the players
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