First tier

Mage

First tier Base level 1 to 50 Mage line

Mage occupies a similar role to the Archer, but shoulders more risk while gunning for a higher reward. The Mage has access to a suite of high damage Bolts of varying elements, allowing them to capitalize on enemy weaknesses where other classes are forced to deal Neutral damage, coupled with a host of AoE skills that can inflict various status effects to multiple enemies simultaneously. This gives them unparalleled control over the battlefield, all while dealing huge amounts of damage.

This control is absolutely necessary for Mages, though, as their small HP pool and weak defensive options cause them to quickly fold under any sort of pressure. Encounters against multiple, ranged, or particularly fast enemies quickly put them on the backfoot, as their long cast times steal much of the mobility away that Archers enjoy.

Mages rely on three key status effects: Burn, Chill, and Sleep.

Burn follows the same pattern as Bleeding and Poison. It deals a steady stream of damage based on the user's Int, scaling up with their Base Level. This gives Mages the ability of putting out strong, consistent damage even when stopping to throw Bolts isn't an option.

Chill follows in the same vein as Slow. It reduces the victim's movement speed, though not quite as drastically as Slow does.

Sleep carries on the traditions of Stun. It totally incapacitates an enemy for a brief duration, rendering them unable to act and reducing their Flee to zero, at least until they take another hit.

Mage character art

Where it sits

MageWizardSage

Skill list

Skills

Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.

BleedingBurningPoisonFrozenStunSleepSlowWhat these do
MagicPassive

Skills7 skills

  • Magical AttunementPassiveLv 10

    Increases SP regen and lowers SP costs.

    Restores SP for the user while they are not moving, reduces the SP cost of all skills, and increases the effectiveness of consumables that restore SP.

    Level by level
    LevelSP RegenerationSP Item EffectivenessSP Cost Reduction
    15.2% of Max SP+10%-1%
    25.4% of Max SP+20%-2%
    35.6% of Max SP+30%-3%
    45.8% of Max SP+40%-4%
    56.0% of Max SP+50%-5%
    66.2% of Max SP+60%-6%
    76.4% of Max SP+70%-7%
    86.6% of Max SP+80%-8%
    96.8% of Max SP+90%-9%
    107.0% of Max SP+100%-10%
  • Lightning BoltMagicalEnemyLv 10

    Deals Lightning damage with bonus damage against [[Status Effects#Sleep|Sleeping targets.

    Deals heavy wind element damage to a single target, which is increased if the target is Sleeping.

    Level by level
    LevelDamageCooldownFixed Cast TimeVariable Cast TimeSleep BoostSP Cost
    180%30.10.430%10
    2160%30.20.830%20
    3240%30.31.230%30
    4320%30.41.630%40
    5400%30.52.030%50
    6480%30.62.430%60
    7560%30.72.830%70
    8640%30.83.230%80
    9720%30.93.630%90
    10800%31.04.030%100
  • Static BurstMagicalGroundLv 10

    Ground-targeted AoE Lightning damage with a chance to inflict Sleep.

    Deals minor wind element damage to an area, with a high chance of inflicting the Sleep status on all targets struck.

    Learn firstLightning Bolt Lv3

    Level by level
    LevelDamageCooldownStatus ChanceFixed Cast TimeVariable Cast TimeAreaSP Cost
    160%555%0.515x525
    270%560%0.515x525
    380%565%0.515x525
    490%570%0.515x525
    5100%575%0.515x525
    6110%580%0.515x525
    7120%585%0.515x525
    8130%590%0.515x525
    9140%595%0.515x525
    10150%5100%0.515x525
  • Fire BoltMagicalEnemyLv 10

    Deals Fire damage with bonus damage against Burning targets.

    Deals heavy fire element damage to a single target, which is increased if the target is Burning.

    Level by level
    LevelDamageCooldownFixed Cast TimeVariable Cast TimeBurning BoostSP Cost
    180%30.10.430%10
    2160%30.20.830%20
    3240%30.31.230%30
    4320%30.41.630%40
    5400%30.52.030%50
    6480%30.62.430%60
    7560%30.72.830%70
    8640%30.83.230%80
    9720%30.93.630%90
    10800%31.04.030%100
  • Fire BallMagicalEnemyLv 10

    Enemy-targeted AoE Fire damage with a chance to inflict Burning.

    Does minor fire damage to an area, with a high chance of inflicting the Burning status on all targets struck.

    Learn firstFire Bolt Lv3

    Level by level
    LevelDamageCooldownStatus ChanceFixed Cast TimeVariable Cast TimeSplash RadiusSP Cost
    160%555%0.513x325
    270%560%0.513x325
    380%565%0.513x325
    490%570%0.513x325
    5100%575%0.515x525
    6110%580%0.515x525
    7120%585%0.515x525
    8130%590%0.515x525
    9140%595%0.517x725
    10150%5100%0.517x725
  • Cold BoltMagicalEnemyLv 10

    Deals Water damage with bonus damage against Chilled targets.

    Deals heavy water element damage to a single target, which is increased if the target is Chilled.

    Level by level
    LevelDamageCooldownFixed Cast TimeVariable Cast TimeChilled BoostSP Cost
    180%30.10.430%10
    2160%30.20.830%20
    3240%30.31.230%30
    4320%30.41.630%40
    5400%30.52.030%50
    6480%30.62.430%60
    7560%30.72.830%70
    8640%30.83.230%80
    9720%30.93.630%90
    10800%31.04.030%100
  • Frost BlastMagicalEnemyLv 10

    Enemy-targeted AoE Water damage with a chance to inflict Chill.

    Deals minor water element damage to an area, with a high chance of inflicting the Chilled status on all targets struck.

    Learn firstCold Bolt Lv3

    Level by level
    LevelDamageCooldownStatus ChanceFixed Cast TimeVariable Cast TimeSplash RadiusSP Cost
    160%555%0.513x325
    270%560%0.513x325
    380%565%0.513x325
    490%570%0.513x325
    5100%575%0.515x525
    6110%580%0.515x525
    7120%585%0.515x525
    8130%590%0.515x525
    9140%595%0.517x725
    10150%5100%0.517x725

From the players

See it played

No videos for this class yet. Record your gameplay and post it in the Discord.

Join the Discord

Come find out what changed

Make an account, grab the client, and come and see what changed.