Third tier

Maboroshi

Third tier Base level 100 to 150 Ninja line

Maboroshi, previously known as Shinkiro and Shiranui, is the alternative advancement option for Ninjas. While the Kagemusha focuses on perfecting the use of their original Ninja techniques, learning advanced ways to make use of their original three Ninja Arts, the Maboroshi decides that original Ninja skills weren't complicated enough, and decides to kick things up a notch.

While Maboroshi skills can be divided into three branches to match those of the original Ninja skills, Melee, Ranged, and Magic, they add another layer of complexity on top of these three basic arts. All of the Maboroshi kit is built around the "Mirage" mechanic, an ability they gain with their new skills to leave illusionary clones of themselves behind when they use certain skills.

Unlike their namesake, these Mirages can in fact be quite deadly. Every Maboroshi skill will trigger these Mirages to attack, the skill they use being determined by which Ninja Arts the user currently has active. With up to three of these Mirages capable of taking to the field at once, Shinkiro and Shiranui will find themselves faced with a mind boggling level of flexibility in how they approach any encounter.

This unprecedented level of flexibility fuses with an exceptional array of mobility skills, both from their original Ninja skills and the new Mirage-generating skills they gain access to after job change. A master Maboroshi will be like a flickering mirage on the battlefield themselves, striking everywhere yet being nowhere, leaving their enemies bewildered and helpless.

Artwork for this class is on the way.

Where it sits

NinjaMaboroshi

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

  • Deadly Mirage

    The user dashes toward a distant target, dealing a small amount of physical damage and leaving behind a Mirage at their original location. If no Ninja Arts are active, this skill grants the First Art Status.

  • Fading Mirage

    The user creates a cloud of smoke to hide themselves, immediately dashing toward the targeted location and entering the Cloaking Status for a brief time, leaving a Mirage at their original location. If no Ninja Arts are active, this skill grants the Second Art status.

  • Treacherous Mirage

    The user wraps themselves in a bewitching illusion, sheltering them from the next skill against them for a short duration. If a skill is successfully blocked, leaves a Mirage at the user's location. If no Ninja Arts are active, this skill grants the Third Art status.

  • Stalking Mirage

    Immediately summons three mirages at the user's current location.

  • Prowling Steel

    The user lashes out around them, striking all enemies in the area around them. Deals moderate physical damage to all enemies in an area around the user. If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on one of the targets struck. If the user is in the First and Third Art Status, all active Mirages immediately cast Echoing Shadow on one of the targets struck. If the user is in the Second and Third Art Status, all active Mirages immediately cast Prowling Steel, dealing half damage.

  • Fatal Steel

    The user delivers a final decisive blow to a single target, dealing massive physical damage and applying the Death Mark status to the target. All physical attacks against enemies with the Death Mark status are guaranteed to be critical. If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target. If the user is in the First and Third Art Status, all active Mirages immediately cast Echoing Shadow on the target. If the user is in the Second and Third Art Status, all active Mirages immediately cast Prowling Steel, dealing half damage.

  • Piercing Shadow

    The user throws the equipped Throwing Weapon at an enemy with tremendous force, piercing through them to strike any other enemies in the immediate area. Deals ranged physical damage to the target and all enemies in a small area around them. The damage of this skill is based on the Throwing Skill of the equipped offhand. If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target. If the user is in the First and Third Art Status, all active Mirages immediately cast Piercing Shadow on the target, dealing half damage. If the user is in the Second and Third Art Status, all active Mirages immediately cast Flashing Steel on the target. This skill's Cooldown changes based on the equipped Offhand.

  • Refracting Shadow

    The user hurls a massive illusory shuriken at the target which ricochets around, dealing physical damage to all enemies in the area. The damage of this skill is based on the user's Dex instead of Atk, and is not influenced by the equipped Throwing Weapon. If the user is in the First and Second Art Status, all active Mirages immediately cast a random Basic Ninja Art on the target. If the user is in the First and Third Art Status, all active Mirages immediately cast Piercing Shadow on the target, dealing half damage. If the user is in the Second and Third Art Status, all active Mirages immediately cast Flashing Steel on the target.

  • Blazing Howl

    The user unleashes a blast of scorching flames in front of them, dealing Fire property Magic damage to all enemies in the area in front of them. If the First Art Status is active, this skill's Fixed Cast Time is removed. If the Second Art Status is active, this skill's Variable Cast Time is removed. If the Third Art Status is active, all active Mirages immediately cast Blazing Dragon.

  • Frigid Wind

    The user unleashes a burst of deadly cold around themselves, dealing Water property Magic damage to all enemies in the area around them. If the First Art Status is active, this skill's Fixed Cast Time is removed. If the Second Art Status is active, this skill's Variable Cast Time is removed. If the Third Art Status is active, all active Mirages immediately cast Winter's Grasp.

  • Voltaic Call

    The user calls down bolts of lightning from the heavens, dealing Wind property Magic damage to all enemies in the area around them. If the First Art Status is active, this skill's Fixed Cast Time is removed. If the Second Art Status is active, this skill's Variable Cast Time is removed. If the Third Art Status is active, all active Mirages immediately cast Thunderous Surge.

  • Raging Earth

    The user launches a dragon of earth toward the target enemy, dealing Earth property Magic damage to all enemies in a straight line in front of them. If the First Art Status is active, this skill's Fixed Cast Time is removed. If the Second Art Status is active, this skill's Variable Cast Time is removed. If the Third Art Status is active, all active Mirages immediately cast Seismic Collapse.

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