First tier

Archer

First tier Base level 1 to 50 Archer line

The Archer fills both a damage and offensive support role. With extended range from their bows, they are able to engage enemies from a safe distance and put out steady damage without needing to worry about taking much damage themselves. They have tools both to slow enemies down and speed up their party members, allowing them to mitigate a great amount of damage for all members of the party.

However, not all enemies are so willing to be kited. Those with ranged skills often prove quite dangerous to Archers, as they have a limited HP pool and no defensive options outside of their mobility. Even when Archers can inflict their damage safely from afar, they often are quite slow to take down enemies, as their standard auto-attacks can't compare to the damage output of other classes' skills, while their own SP is often reserved for keeping enemies at bay rather than dealing damage to them.

The Archer has one key status effect: Slow. Slow, very simply, significantly reduces the movement speed of the victim. Since Archers can apply it at range, it's ideal for keeping enemies away from both themselves and their friends, especially in conjunction with Archer's knockback skills.

Archer character art

Where it sits

Skill list

Skills

Skill names and effects are kept in English because that is how they appear in game.

  • Bow Mastery

    Increases the auto-attack range and Hit Rate of Bows. Notably, this skill does not increase the range of skills, and does not improve the damage of bows.

  • Double Strafe

    Deals two hits in rapid succession to a ranged target. This skill gains bonus Crit Rate when hitting a Slowed target.

  • Arrow Shower

    Deals splash damage at a target location, knocking back any enemies struck.

  • Pin Down

    Fires an arrow at a target's legs, dealing minor damage and attempting to inflict the Slow status.

  • Arrow Repel

    Fires a heavy arrow at the target, dealing minor damage and knocking them backwards.

  • Reposition

    Commands the party to move, greatly increasing their movement speed for a short duration and removing most movement impairing effects.

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