First tier
Archer
The Archer fills both a damage and offensive support role. With extended range from their bows, they are able to engage enemies from a safe distance and put out steady damage without needing to worry about taking much damage themselves. They have tools both to slow enemies down and speed up their party members, allowing them to mitigate a great amount of damage for all members of the party.
However, not all enemies are so willing to be kited. Those with ranged skills often prove quite dangerous to Archers, as they have a limited HP pool and no defensive options outside of their mobility. Even when Archers can inflict their damage safely from afar, they often are quite slow to take down enemies, as their standard auto-attacks can't compare to the damage output of other classes' skills, while their own SP is often reserved for keeping enemies at bay rather than dealing damage to them.
The Archer has one key status effect: Slow. Slow, very simply, significantly reduces the movement speed of the victim. Since Archers can apply it at range, it's ideal for keeping enemies away from both themselves and their friends, especially in conjunction with Archer's knockback skills.
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Skills6 skills
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Bow MasteryPassiveLv 10
Increases range and Hit of Bows.
Increases the auto-attack range and Hit Rate of Bows. Notably, this skill does not increase the range of skills, and does not improve the damage of bows.
Level by level
Level Hit Bonus Range Bonus 1 2 1 2 4 1 3 6 2 4 8 2 5 10 3 6 12 3 7 14 4 8 16 4 9 18 5 10 20 5 -
Arrow ShowerPhysicalGroundLv 10
Ground target AoE that knocks back.
Deals splash damage at a target location, knocking back any enemies struck.
Learn firstBow Mastery Lv3
Level by level
Level Damage Splash Range 1 160% 3x3 2 170% 3x3 3 180% 3x3 4 190% 3x3 5 200% 3x3 6 210% 5x5 7 220% 5x5 8 230% 5x5 9 240% 5x5 10 250% 5x5 -
Double StrafePhysicalEnemyLv 10
Fires twice, has bonus Crit rate against Slowed targets.
Deals two hits in rapid succession to a ranged target. This skill gains bonus Crit Rate when hitting a Slowed target.
Learn firstBow Mastery Lv3
Level by level
Level Total Damage SP Cost 1 220% 6 2 240% 7 3 260% 8 4 280% 9 5 300% 10 6 320% 11 7 340% 12 8 360% 13 9 380% 14 10 400% 15 -
Pin DownPhysicalEnemyLv 10
Low damage, Inflicts Slow.
Fires an arrow at a target's legs, dealing minor damage and attempting to inflict the Slow status.
Level by level
Level Damage Slow Chance SP Cost 1 60% 55% 11 2 70% 60% 12 3 80% 65% 13 4 90% 70% 14 5 100% 75% 15 6 110% 80% 16 7 120% 85% 17 8 130% 90% 18 9 140% 95% 19 10 150% 100% 20 -
Arrow RepelPhysicalEnemyLv 10
Low damage and strong knockback.
Fires a heavy arrow at the target, dealing minor damage and knocking them backwards.
Learn firstPin Down Lv3
Level by level
Level Damage Knockback Distance SP Cost 1 60% 3 cells 8 2 70% 3 cells 10 3 80% 3 cells 12 4 90% 4 cells 14 5 100% 4 cells 16 6 110% 5 cells 18 7 120% 5 cells 20 8 130% 6 cells 22 9 140% 6 cells 24 10 150% 7 cells 26 -
RepositionUtilityPartyLv 10
Massively increases the party's movespeed and removes Slow effects.
Commands the party to move, greatly increasing their movement speed for a short duration and removing most movement impairing effects.
Learn firstPin Down Lv3
Level by level
Level Speed Boost 1 23% 2 26% 3 29% 4 32% 5 35% 6 38% 7 41% 8 44% 9 47% 10 50%
From the players
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