Second tier
Alchemist
Alchemist is the alternative advancement option for the Merchant. Unlike its first class, the Alchemist enjoys multiple possible playstyles, from the very familiar "all gas no breaks" style of the Merchant to more defensive and supportive options.
On the offensive side, the Alchemist uses its newly acquired Chemical skills to do exceptional damage to enemies, even from a distance. Acid Terror and Demonstration serve to both deal regular and consistent damage to enemies, while also inflicting the Vulnerable and Burning statuses respectively. These skills also function to generate Extort stacks, allowing the Alchemist to very quickly build up Extort for use with Mammonite or their new finisher, Conflagration, to deal massive damage over a wide area.
But offense isn't the only choice available for the Alchemist. Similar to, though not quite as flexible as, the Blacksmith's Reinforcement skills, Alchemist has access to a suite of Alchemical Enhancements that provide powerful improvements to their party's equipment. That said, these skills do not need a party to find themselves useful, as they all can apply their full effect to both the user themselves and their Homunculus. (Scroll down for a more detailed look at the Homunculus system)
Where it sits
Skill list
Skills
Grouped the way the tree is grouped. Names, types, targets and the numbers behind every level come from the player wiki, so they match what you see in game.
Chemical Skills4 skills
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Chemical ResearchPassiveLv 10
Improves damage and status effect application of all Chemical skills.
"Mastery" skill for Chemical-type skills. Increases the damage of Acid Terror, Demonstration, and Conflagration, while also increasing their chance to apply their status effects.
Works withDemonstrationConflagrationAcid Terror
Level by level
Level Damage Bonus 1 2% total damage 2 4% total damage 3 6% total damage 4 8% total damage 5 10% total damage 6 12% total damage 7 14% total damage 8 16% total damage 9 18% total damage 10 20% total damage -
Acid TerrorChemicalEnemyLv 10
Deals damage and can apply Vulnerable. Generates Extort.
Deals significant Ranged Physical damage to a distant target with a chance to inflict the Vulnerable status. This skill generates one Extort stack on use.
Learn firstChemical Research Lv1
Level by level
Level Damage Vulnerable Chance SP Cost 1 330% 3% 17 2 360% 6% 19 3 390% 9% 21 4 420% 12% 23 5 450% 15% 25 6 480% 18% 27 7 510% 21% 29 8 540% 24% 31 9 570% 27% 33 10 600% 30% 35 -
DemonstrationChemicalGroundLv 10
Fire AoE bomb that can cause Burning. Generates Extort.
Ignites a small fire at the targeted location, dealing constant Fire property damage to enemies in a small area around it. The initial cast generates one stack of Extort, while each hit has a chance to inflict the Burning status.
Learn firstChemical Research Lv1
Level by level
Level Damage Burn Chance SP Cost 1 110% 1% 17 2 120% 2% 19 3 130% 3% 21 4 140% 4% 23 5 150% 5% 25 6 160% 6% 27 7 170% 7% 29 8 180% 8% 31 9 190% 9% 33 10 200% 10% 35 -
ConflagrationChemicalEnemyLv 10
Consumes Extort stacks for big AoE Neutral damage. Can cause Burning and Bleeding.
Consumes all of the user's Extort stacks to deal massive Ranged Physical damage over a wide area. This skill has a chance to inflict the Bleeding and Burning status effects.
Learn firstAcid Terror Lv3, Demonstration Lv3
Level by level
Level Damage Area Bleed/Burn Chance SP Cost 1 160% 5x5 3% 28 2 170% 5x5 6% 31 3 180% 5x5 9% 34 4 190% 5x5 12% 37 5 200% 7x7 15% 40 6 210% 7x7 18% 43 7 220% 7x7 21% 46 8 230% 7x7 24% 49 9 240% 9x9 27% 52 10 250% 9x9 30% 55
Enhancement Skills4 skills
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Enhancement ResearchPassiveLv 10
Improves duration and effect of all Alchemical Enhancements.
Increases the duration and effectiveness of all Alchemical Enhancements.
Level by level
Level Duration Bonus 1 20s 2 40s 3 60s 4 80s 5 100s 6 120s 7 140s 8 160s 9 180s 10 200s -
Energized ArmorEnhancementAllyLv 10
Coats an ally's armor in an agent that increases all defenses.
Coats an ally's armor with an alchemical agent that disperses the force of incoming attacks. Increases the target's resistance to attacks of all elements for a duration.
Learn firstEnhancement Research Lv1
Level by level
Level Neutral Resistance Duration 1 1% 20s 2 2% 40s 3 3% 60s 4 4% 80s 5 5% 100s 6 6% 120s 7 7% 140s 8 8% 160s 9 9% 180s 10 10% 200s -
Synthetic ShieldEnhancementAllyLv 10
Synthesize an autonomous shield that passively blocks for an ally.
Creates an autonomously acting shield to protect the target. Increases the targets Magic Defense, while also giving them a chance to block any physical damage taken.
Learn firstEnhancement Research Lv1
Level by level
Level Block Chance Duration 1 2% 20s 2 4% 40s 3 6% 60s 4 8% 80s 5 10% 100s 6 12% 120s 7 14% 140s 8 16% 160s 9 18% 180s 10 20% 200s -
Alchemical WeaponEnhancementAllyLv 10
Coats an ally's weapon in an agent that dramatically improves offensive stats.
Coats the target's weapon with an alchemical agent that increases its potency. Increases the Attack, Magic Attack, Defense Pierce, and Magic Defense Pierce of the target.
Learn firstSynthetic Shield Lv3, Energized Armor Lv3
Level by level
Level ATK/MATK Bonus Duration 1 2% 20s 2 4% 40s 3 6% 60s 4 8% 80s 5 10% 100s 6 12% 120s 7 14% 140s 8 16% 160s 9 18% 180s 10 20% 200s
Utility Skills2 skills
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Homunculus ResearchPassiveLv 10
Enables Homunculus creation quests, passively improves summoned Homunculi.
Enables the user to craft Homunculi at the Alchemist's Guild. Each additional level beyond the first improves the stats of any Homunculus summoned by the user.
Level by level
Level Max HP Bonus Atk/Matk Bonus Def/MDef Bonus Hit Bonus Flee Bonus 1 100 1% 1% 1 1 2 300 2% 2% 2 2 3 600 3% 3% 3 3 4 1000 4% 4% 4 4 5 1500 5% 5% 5 5 6 2100 6% 6% 6 6 7 2800 7% 7% 7 7 8 3600 8% 8% 8 8 9 4500 9% 9% 9 9 10 5500 10% 10% 10 10 -
Aid PotionEnhancementAllyLv 10
Tosses a specially created healing potion at an ally, can heal HP or SP.
Hurls a specially crafted Throwing Potion at the target, recovering HP (or SP) based on the potion thrown. Throwing potions must be crafted at the Alchemist's Guild, but are not consumed on use.
Level by level
Level Potion Required Healing Bonus Cooldown SP Cost 1 Throwable Red Potion 10% 10s 5 2 Throwable Red Potion 20% 10s 10 3 Throwable Orange Potion 30% 10s 15 4 Throwable Orange Potion 40% 10s 20 5 Throwable Yellow Potion 50% 10s 25 6 Throwable Yellow Potion 60% 10s 30 7 Throwable White Potion 70% 10s 35 8 Throwable White Potion 80% 10s 40 9 Throwable Blue Potion 90% 30s 45 10 Throwable Blue Potion 100% 30s 50
Command Skills7 skills
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Command: MoveCommandHomunculus
Orders the Homunculus to move to the target cell.
Orders the Homunculus to move to the targeted location. It will ignore enemies until it reaches its destination.
Learn firstAlchemist Job Change
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Command: AttackCommandHomunculus
Orders the Homunculus to use it's Attack skill, bypassing cooldown.
Orders the Homunculus to perform its "Attack" action. The Homunculus may not respond to this command if it is not currently engaged with a target, or if there is no applicable target in range.
Learn firstAlchemist Job Change
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Command: DefendCommandHomunculus
Orders the Homunculus to use it's Defensive skill, bypassing cooldown.
Orders the Homunculus to perform its "Defend" action, typically involving blocking or reducing incoming damage for itself.
Learn firstAlchemist Job Change
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Command: SupportCommandHomunculus
Orders the Homunculus to use it's Support skill, bypassing cooldown.
Orders the Homunculus to perform its "Support" action, typically involving buffing the Alchemist, and sometimes itself in the process.
Learn firstAlchemist Job Change
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Command: HideCommandHomunculus
Orders the Homunculus to use it's Hiding skill, bypassing cooldown.
Orders the Homunculus to perform its "Hide" action. This is always to use the Thief skill "Hiding," making it (mostly) invulnerable and dropping all aggro for a short duration.
Learn firstAlchemist Job Change
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Command: UltimateCommandHomunculus
Orders the Homunculus to use it's Ultimate skill, bypassing cooldown.
Orders the Homunculus to perform its "Ultimate" action. The effect of this varies widely based on the type of Homunculus.
Learn firstAlchemist Job Change
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Command: ReturnCommandSelf
Orders the Homunculus to the Alchemist's side.
Orders the Homunculus to return to its master's side, immediately teleporting it back regardless of the distance between them (as long as they are on the same map).
Learn firstAlchemist Job Change
From the players
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