First time here

Where to start when everything is new

Every class, skill, item and monster on this server was remade, so what you remember from anywhere else is a rough guide at best. This page collects routes and advice from people who have already walked it.

Before anything else

The map already knows where you should be

Every field and every dungeon floor has a level printed on it. You just have to turn it on, and once you have, you rarely need a guide at all.

Ctrl+'

Opens the world map, wherever you are standing.

Tab

Then this switches the level numbers on, one per map.

The world map of Midgard with a level printed on every field, and the level range of every dungeon labelled around the edges.
The same thing as one picture, if you would rather not wait until you are in game. Tap it for full size. The levels built into the client itself are wrong, and there is no patcher to correct them, so this is the version to trust.

Then pick a map at your level or a little above

Hunting above your level pays more. Three levels above the monster and you are already earning a bonus, and it keeps climbing to ten levels above.

Never let the gap reach 15 in either direction. Fifteen levels above the monster pays you nothing at all, and fifteen below cuts what you earn by 90%. Both ends of that are a wasted evening.

Quick reference

Fields and dungeons, by level

The whole world on one screen. Find your level, pick anything in the box, go. The longer route below says what is worth picking up once you are there.

Field Dungeon

1 to 15

  • Fields south and east of Prontera5
  • Fields around Payon and Alberta5 to 15
  • Fields west of Prontera5 to 10
  • Fields around Morroc5 to 10

15 to 30

  • Fields north and west of Prontera15 to 25
  • Ant Hell20 to 40
  • Prontera Culvert20 to 40
  • Payon Cave20 to 45
  • Fields east of Payon15 to 25

30 to 45

  • Geffen Dungeon30 to 45
  • Mjolnir Dead Pit30 to 40
  • Fields between Prontera and Aldebaran25 to 45
  • Sunken Ship40 to 45
  • Byalan Island40 to 70

45 to 60

  • Sphinx50 to 60
  • Pyramid50 to 60
  • Fields between Comodo and Morroc45 to 60
  • Field south of Aldebaran50
  • Beach Cave North and East55

60 to 75

  • Orc Dungeon65 to 70
  • Beach Cave West60
  • Clock Tower70 to 80
  • Labyrinth Forest70 to 75
  • Fields around Umbala and Comodo65 to 75

75 to 90

  • Magma Caverns75 to 85
  • Magma Dungeon80 to 85
  • Capitolina Catacombs75 to 85
  • Pyramid, the deep floors75 to 85
  • Umbala Dungeon80
  • Einbech Mine85 to 90
  • Fields around Einbroch and Lighthalzen70 to 85

90 to 105

  • Juperos Ruins90 to 95
  • Turtle Island100 to 105
  • Bio Laboratory105 to 110
  • Fields around Yuno and Hugel80 to 85
  • Fields around Rachel95 to 100

105 to 125

  • Thor Volcano110 to 115
  • Ice Dungeon110 to 115
  • Endless Desert110 to 115
  • Abyss Lake110 to 115
  • Glast Heim and Old Glast Heim110 to 120
  • Clock Tower, the lower floors110 to 120
  • Fields around Veins115

125 to 150

  • Rachel Sanctuary125 to 135
  • Nameless Island125 to 135
  • Abyss Lake, the deep floors125 to 135
  • Kiel Robot Factory135 to 140
  • Geffenia140 to 145
  • Odin Temple140 to 145

Dungeon levels are the ones printed on the world map, and a dungeon usually climbs across its floors, so the top floor is the low end of the range. Field levels are what the maps around that town read.

Levelling route

One stop at a time, 1 to 99

Where to go at each level band, what to pick up while you are there, and which altars sit close enough to be worth a detour. Cards, gear and altars are read straight out of the item database, so they match what is on the server.

Monster lists cover what the sheets tie to each area, not every spawn on the map. Drop rates are on the database page: gear off ordinary monsters lands at 1 to 5%, cards at 1%.

1 to 10

Prontera, the field south of town

Get moving. Kill whatever is in front of you until you have your first job.

PoringLunaticFabrePupaChonchonWillowRocker

Cards that drop here

PoringAccessoryAdds 40% Resistance to Bleeding
LunaticAny slotLuk +1 / If Base Luk is 50 or higher, adds an additional Luk +1 / If Base Luk is 90 or higher, adds an additional Luk +1
FabreAny slotVit +1 / If Base Vit is 50 or higher, adds an additional Vit +1 / If Base Vit is 90 or higher, adds an additional Vit +1
PupaArmourAdds a chance of autocasting Heal on self when taking damage
ChonchonAccessorySleep Resist +40%
WillowHeadgearSP Consumption -10%
RockerHeadgearHit +15

Gear that drops here

  • Hood GarmentSoft Mdef +10
  • Sandals ShoesSP Regen +20%
  • Guard ShieldVit +1, Soft Def +5
  • Shoes ShoesHP/SP Regen +10%
  • Toy Club WeaponMace mastery: Crit +2 / Piety mastery: Healing Power +3% / Int +1
  • Toy Sword WeaponSword mastery: +0.5 ASPD / Str +1 / A toy sword made for children. Surprisingly sturdy.
  • Toy Axe WeaponAxe mastery: +0.5 ASPD / Str +1 / A toy axe made for children. Surprisingly heavy.
  • Toy Bow WeaponBow mastery: Ranged Damage +1% / Dex +1 / A toy bow made for children. Surprisingly accurate.

Who wants this stop Everyone. The Lunatic and Fabre cards grow with the stat you are already stacking, so they stay useful well past this field.

10 to 20

Two maps west of Prontera

The Creamy card, and 10 Red Herb while you are there.

CreamyCreamy FearPoporingCocoVocalGullinbursti

Cards that drop here

CreamyAccessoryIncreases the learned level of Warp Portal by 1
Creamy FearAccessoryRemoves the gemstone cost of Warp Portal
PoporingAccessoryAdds 40% Resistance to Poison
CocoShoesHP Regeneration +25%
VocalAccessorySkill casting can't be interrupted.
GullinburstiShieldEnables use of Lash Out Lv 5

Gear that drops here

  • Asura WeaponPerfect Dodge +2/SP Regen +3% per Mastery
  • Cotton Shirt ArmourMax SP +25
  • Toy Rod WeaponMagical Attunement mastery: Variable Cast Time -1% / Int +1 / A toy rod made for children. Surprisingly magical.
  • Jacket ArmourMax HP/SP +10
  • Muffler GarmentSoft Def/Mdef +5
  • Toy Dagger WeaponFlee +2 per Mastery / Agi +1

Altars in reach

Who wants this stop Anyone who casts. Creamy raises Warp Portal by a level and Creamy Fear drops its gemstone cost entirely.

The champions on these fields drop the gems that open the Doppelganger altar later, so nothing you pick up here is wasted.

20 to 30

Three maps west of Prontera

30 Grape. That is a Grape Juice, which is the bottom of the SP potion ladder.

Who wants this stop Anything that runs on SP. The Grape Juice recipe also wants 10 Ant Jaw and 10 Golden Hair, both of which are on the next two stops.

20 to 30

Ant Hell and the field outside it

10 Ant Jaw and 30 Yellow Herb.

AndrePiereDeniroVitataGiearthAnt EggFamiliarMaya Purple

Cards that drop here

AndreWeaponHit +10 / Combo (Andre + Piere + Deniro): Atk +10 / Combo (Andre + Piere + Deniro): Hit +10 / Combo (Andre + Piere + Deniro): ASPD +1
PiereWeaponASPD +1 / Combo (Andre + Piere + Deniro): Atk +10 / Combo (Andre + Piere + Deniro): Hit +10 / Combo (Andre + Piere + Deniro): ASPD +1
DeniroWeaponATK +10 / Combo (Andre + Piere + Deniro): Atk +10 / Combo (Andre + Piere + Deniro): Hit +10 / Combo (Andre + Piere + Deniro): ASPD +1
VitataAccessoryRegenerates 100 HP every 10 seconds / Combo (Vitata Card + 3 Ants): Atk +10 / Combo (Vitata Card + 3 Ants): Hit +10 / Combo (Vitata Card + 3 Ants): ASPD +1
GiearthWeaponAdd a 5% chance to autocast Crush Lv1 when attacking
Ant EggArmourAdds a chance to autocast Backslide when taking damage
FamiliarGarmentFlee +15
Maya PurpleAccessorySlash has a high chance to autocast Bloodbath / Envenom has a high chance to autocast Toxic Burst / Sand Attack has a high chance to autocast Blinding Pulse / Combo (Maya Purple Card + 3 Soldiers): Atk +5% / Combo (Maya Purple Card + 3 Soldiers): Matk +5% / Combo (Maya Purple Card + 3 Soldiers): Damage taken -5%

Gear that drops here

  • Composite Bow WeaponRanged Damage +1% per Mastery / Dex +2
  • Falchion Weapon2 Soft Def per Mastery / Vit +2, Max HP +50
  • Fur-Lined Boots ShoesHP Regeneration +15% / SP Regeneration +15% / Boots lined with fur, making them sturdy yet comfortable.
  • Pantie ArmourAgi +1, Dex +1, Flee +5
  • Wand WeaponVCT -1% per Mastery / Int +2, Bolt SP Cost -20%
  • Buckler ShieldSoft Def +10
  • Undershirt GarmentAgi +1, Dex +1, Flee +5
  • Shoes ShoesHP/SP Regen +10%

Altars in reach

Who wants this stop Melee, and anyone who wants a set. The three Ant cards combo with each other, the three Soldier cards combo with each other, and Maya Purple spreads Slash, Envenom and Sand Attack across an area.

Maya's altar wants 75 Ant Jaw, which is the same drop you are already farming for the Grape Juice.

30 to 40

Geffen dungeon

10 Golden Hair, the last piece of the Grape Juice recipe.

JakkMarionetteDeviruchiNightmareZombie MasterMini Demon

Cards that drop here

JakkWeaponMagic Damage to Demon Race enemies +10%
MarionetteWeaponIncrease physical damage dealt to Ghost Property monsters by 20%
DeviruchiHeadgearAdd a high chance to inflict the Blind status on enemies when attacking / Add a high chance of receiving the Blind status when taking damage
NightmareHeadgearGain 500 HP and 50 SP when killing an enemy by physical or magical attack
Zombie MasterGarmentIncrease physical attack against Undead property monsters by 15% / Reduce damage received from Undead property attacks by 15%
Mini DemonHeadgearDefault EXP Penalty on death is removed. / (This item must be equipped for 10 seconds before this effect activates) / Max HP/Max SP -30%

Gear that drops here

  • Corrupted Chain Mail ArmourAll Stats +1 / Fire, Water, Wind, and Earth Resist +5% / Dark, Undead, Ghost, and Holy Resist -5% / Combo (Corrupted Chain Mail, Muffler, and Shoes:): All Stats +2 / Combo (Corrupted Chain Mail, Muffler, and Shoes:): Fire, Water, Wind, and Earth Resist +10% / Combo (Corrupted Chain Mail, Muffler, and Shoes:): Dark, Undead, Ghost, and Holy Resist -10%
  • Corrupted Muffler GarmentAll Stats +1 / Fire, Water, Wind, and Earth Resist +5% / Dark, Undead, Ghost, and Holy Resist -5%
  • Corrupted Shoes ShoesAll Stats +1 / Fire, Water, Wind, and Earth Resist +5% / Dark, Undead, Ghost, and Holy Resist -5%
  • Crimson Bolt WeaponDouble Chance +5% per Mastery / Dex +2, ASPD +5
  • Wand WeaponVCT -1% per Mastery / Int +2, Bolt SP Cost -20%
  • Buckler ShieldSoft Def +10
  • Mace WeaponCrit +2 / Healing Power +3% per Mastery / Int +2, ASPD +5
  • Rubber Boots ShoesSlow and Chill Resist +20%

Altars in reach

Who wants this stop Ghost and undead hunters. Marionette adds physical damage to ghosts, Zombie Master swings damage both ways against undead.

Everything Dracula's altar asks for drops on these floors, so the boss is reachable while you are still levelling here.

40 to 50

South of Aldebaran

Level, and start collecting for the two altars nearby.

MistressKublin

Cards that drop here

MistressHeadgearReduces the Cooldown of Heal and Aid Potion by 3 seconds / (Multiple copies of this card do not stack)
KublinHeadgearIncreases the potency of Vulnerable inflicted by the user by 30% / (Multiple copies of this card do not stack)

Gear that drops here

  • Ancient Dagger WeaponDagger mastery: Flee +3 / If Base Str is higher than both Base Dex and Base Int, Melee Damage +10% / If Base Dex is higher than both Base Str and Base Int, Ranged Damage +10% / If Base Int is higher than both Base Str and Base Dex, All Element Magic Damage +10% / Usable by Thief and Ninja Classes
  • Crown of Mistress HeadgearHealing Power +10% / Healing Received -20%
  • Cursed Lantern AccessoryEnables use of Magic Eyes Lv1 / Blind Potency Received +20
  • Ebon Armor ArmourBlind Potency +5 / Blind Potency Received -5 / Combo (Ebon Armor + Ebon Boots): Blind Resistance +30%
  • Ebon Boots ShoesBlind Potency +5 / Blind Potency Received -5 / Combo (Ebon Armor + Ebon Boots): Blind Resistance +30%
  • Elven Ears HeadgearAccessory Random Options
  • Guardian's Rod WeaponMace mastery: Crit Rate +3 / Piety mastery: Healing Power +4% / Int +2 / Adds a 10% chance to cast Kyrie Eleison Lv3 on the same target when casting Heal. / Usable by Acolyte Classes
  • Gungnir WeaponVulnerable Potency +3% per Mastery, Hit +30, Perfect Hit +30

Altars in reach

Who wants this stop Healers first. The Mistress card takes three seconds off both Heal and Aid Potion, and her gear leans the same way.

Kublin's champion drops include the Gnome's Moustache the Concentration Potion recipe asks for.

50 to 55

The Pitaya fields

One card per colour, and the pieces for the Nightmare Pitaya altar.

Green PitayaRed PitayaYellow PitayaViolet PitayaAngelingPlateau ColossusGoatHarpySleeper

Cards that drop here

Green PitayaArmourVit +1 / Max HP +5%
Red PitayaGarmentStr +1 / Atk +5
Yellow PitayaHeadgearInt +1 / Matk +5
Violet PitayaShoesAgi +1 / Flee +5
AngelingGarmentHoly Resistance +50% / Dark Resistance -50%
Plateau ColossusShieldMagic Damage Taken -15%
GoatArmourChilled Resist +50% / Increase damage taken from the Burning status by 25%
HarpyHeadgearRogue Classes Only: Increase the learned level of Predatory Instinct by 1 / Rogue Classes Only: Removes the Predatory Instinct status when unequipped
SleeperAccessorySand Attack has a 30% chance of inflicting the Sleep status

Gear that drops here

  • Dirk WeaponFlee +2 per Mastery, Agi +2, Double Attack Chance +30%
  • Windhawk WeaponAxe mastery: +2 Crit / Str +2 / ASPD +3 / Usable by Swordsman and Merchant Classes
  • Flail WeaponCrit +2 / Healing Power +3% per Mastery / Autocasts Lash Out when taking damage
  • Guisarme WeaponVulnerable Potency +3% per Mastery / Vit +2
  • Iron Knuckles WeaponCrit Damage +2% per Mastery, Str +2
  • Mirror Shield Shield-No Effects-
  • Smasher WeaponCrit +2 / Healing Power +3% per Mastery / Str +1, Int +1, ASPD +2, VCT -10%
  • Combat Boots ShoesVit +1, Bleeding, Poison, Stun Resist +15%

Altars in reach

Who wants this stop Everyone, whatever you rolled. Each colour is a different stat, so you take the one your build already wants, and the Nightmare Pitaya card triples whichever ones you are wearing.

55 to 70

Orc field and Orc dungeon

A long stop. Four altars sit on these maps.

Orc WarriorOrc LadyOrc ArcherOrc ZombieZenorcHigh OrcOrc BabyOrc HeroKoboldKobold Archer

Cards that drop here

Orc WarriorAccessoryAdds 40% Resistance to Vulnerable
Orc LadyShieldReduce damage taken from Demihuman race by 25%
Orc ZombieShieldReduce damage taken from Undead race enemies by 25%
ZenorcWeaponMagic Damage to Demihuman Race enemies +10%
Orc BabyGarmentNeutral Resistance +2% per refine / Flee +2 per refine
Orc HeroArmourAdds a chance to autocast Deafening Roar Lv 5 when taking damage
KoboldAccessoryHit +3% / ASPD +1
Kobold ArcherWeaponIf a Bow is equipped: ASPD +5 / If a Bow is equipped: (Multiple copies of this card do not stack)

Gear that drops here

  • Broad Sword WeaponCrit +3 per Mastery, Str +2, Vit +1, Soft Def +1 per Agi, ASPD +1 per 10 Vit
  • Buster WeaponCrit Damage +3% per Mastery, Str +2, Vit +1, Autocast Provoke when attacking
  • Kobold Glaive WeaponSpear mastery: Vulnerable Potency +4% / Str +2 / Vit +1 / Damage vs Medium monsters +10% / Damage taken from Medium monsters -10% / Usable by Knight and Crusader Classes
  • Puppy Headband HeadgearMovement Speed +5% / Crit +5
  • Battle Axe WeaponCrit Damage +2% per Mastery / Str +3, ASPD +3
  • Windhawk WeaponAxe mastery: +2 Crit / Str +2 / ASPD +3 / Usable by Swordsman and Merchant Classes
  • Great Bow WeaponRanged Damage +1% per Mastery / Dex +3, Arrow Shower inflicts Slow
  • Javelin WeaponVulnerable Potency +2% per Mastery / Vit +1

Altars in reach

Who wants this stop Two handed weapons want the Kobold Warchief card. Anything that stacks HP and does not lean on skills wants Orc Lord, since the SP cost it adds hurts casters far more.

The Orc Lord altar only asks for the two champion drops off these same fields, Nursing Bottle and Orc Trophy.

70 to 78

Magma dungeon

Burning gear, and the Muspellskoll altar.

MagmaringGreen FerusBlazerExplosionKahoImpLava GolemEarth DeleterSky Deleter

Cards that drop here

MagmaringAccessoryPhysical Damage to Burning enemies +10%
Green FerusAccessoryVulnerable Potency +10%
BlazerShieldReduces damage taken from the Burning status effect by 30%
ExplosionGarmentEnables use of Reposition Lv3 / Inflict Burning on self when casting Reposition
KahoWeaponIncreases damage dealt by the Burning status by 15%
ImpAccessoryMagical Damage to Burning enemies +10%
Lava GolemArmourReduces damage taken from the Burning status effect by 75%
Earth DeleterShieldReduce damage taken from Dragon race by 25%
Sky DeleterWeaponMagic Damage to Dragon Race enemies +10%

Gear that drops here

  • Duelling Spear WeaponSpear mastery: Vulnerable Potency +2% / Melee Damage +10% / If Refined to +4 or higher, additional Melee Damage +5% / If Refined to +7 or higher, Crit Rate +20 / Usable by Knight and Crusader Classes
  • Dust Fire WeaponRanged Damage +1% per Mastery, Bleeding Damage +10%, if +4: Bleeding Damage +5%, if +7: Crit Damage +10%
  • Blade WeaponASPD +1 per Mastery / Vit +2, HP Regen +1% per Vit
  • Partizan WeaponVulnerable Potency +3% per Mastery / Str +2, Melee Resist +1% per Mastery
  • Whip WeaponSP Consumpion -2% per Mastery / Int +2, Synchronic Strike/Vicious Verse SP Cost -50%
  • Flail WeaponCrit +2 / Healing Power +3% per Mastery / Autocasts Lash Out when taking damage
  • Katar WeaponCrit Damage +2% per Mastery, Luk +2, Hard Def +5 per Mastery
  • Combat Boots ShoesVit +1, Bleeding, Poison, Stun Resist +15%

Altars in reach

Who wants this stop Anything that burns. Kaho and Magmaring push burning damage, Lava Golem and Blazer take it off you, which matters because half the floor is fire.

mag_deep04 is a Nightmare dungeon. Do not walk in on the way past.

78 to 95

Juperos

The longest single stop on the route.

VenatuDimikApocalypseArchdam

Cards that drop here

VenatuAny slotSleep and Slow Resist +20%
DimikHeadgearIf a Rifle is equipped: Fixed Cast Time -1s
ApocalypseArmourMax HP +10% / Immune to Knockback
ArchdamShoesMax SP +10% / SP Regen +50%

Gear that drops here

  • Gladius WeaponFlee +2 per Mastery, Str +2, Agi +2, Melee Damage +1% per Refine
  • Jagged Iron WeaponAxe mastery: Crit Rate +2 / Str +2, Vit +2 / Ranged Damage +1% per Refine / Usable by Swordsman and Merchant Classes
  • Jungle Carbine WeaponCrit +2 per Mastery, Dex +2, Luk +2, Ranged Damage +1% per Refine
  • Pauldron GarmentStr +1, Vit +1 / Ranged Damage Taken -1% per Refine
  • Assassin's Hood GarmentAgi +1, Dex +1 / Flee +3 per Refine
  • Enforcer Shoes ShoesAgi +1, Dex +1 / ASPD +1 per two Refines

Altars in reach

Who wants this stop Gunners and casters. Dimik cuts a full second of fixed cast off a rifle, Archdam is SP, Apocalypse is HP and no knockback.

95 to 99

Vesper, in the Juperos core

Farm the boss itself. Its altar wants 25 of each Crest Piece, all four of which drop in the floors above.

Vesper

Cards that drop here

VesperWeaponEnchants weapon with the Wind Property / Wind Magic Damage +20% / (This card's effects do not stack)

Gear that drops here

  • Juperos Boots ShoesMovement Speed +5% / Combo (Juperos Mail + Wing + Boots:): Max HP/SP +5% / Combo (Juperos Mail + Wing + Boots:): Fire, Water, Wind and Earth Resistance +5% / Combo (Juperos Mail + Wing + Boots:): Movement Speed +5%
  • Juperos Mail ArmourMax HP/SP +10% / Combo (Juperos Mail + Wing + Boots:): Max HP/SP +5% / Combo (Juperos Mail + Wing + Boots:): Fire, Water, Wind and Earth Resistance +5% / Combo (Juperos Mail + Wing + Boots:): Movement Speed +5%
  • Juperos Wing GarmentFire, Water, Wind, and Earth Resistance +10% / Combo (Juperos Mail + Wing + Boots:): Max HP/SP +5% / Combo (Juperos Mail + Wing + Boots:): Fire, Water, Wind and Earth Resistance +5% / Combo (Juperos Mail + Wing + Boots:): Movement Speed +5%
  • Plasma Axe WeaponAxe mastery: Crit Damage +3% / Str +2, Luk +2 / Reduces the Cooldown of Maximize Power by 15 Seconds / Usable by Merchant Classes
  • Staff of Juperos WeaponMagical Attunement mastery: Variable Cast Time -2% / Int +2, Dex +2 / Reduces the Cooldown of Rapid Incantation by 15 Seconds / Usable by Mage and Acolyte Classes
  • Vesper Core AccessoryFor each Stat at Base 50 or higher, increase that Stat by 3 / For each Stat below Base 50, Max HP/SP -5%

Altars in reach

Who wants this stop Elemental casters. The Vesper card turns your weapon wind and adds 30% wind magic damage, and the rest of the set is a resistance and movement package.

Job change

Where each job change starts

You get your first job inside the tutorial at level 1. The choice that matters comes at job level 50, and nobody tells you where to go for it.

First job

KnightProntera Chivalry, the top left corner of town
CrusaderProntera Church, the left room
BlacksmithThe Blacksmith's Guild, bottom right of Geffen
AlchemistThe Alchemist's Guild, bottom left of Aldebaran
AssassinThe Assassin's Guild, on Morroc field 16
RogueThe Old Thief's Guild, in the first basement of the Morroc pyramid
HunterThe Old Archer's Guild, top right of Payon's archer village
Bard and DancerThe Comodo stage, in the middle of town. Take the NPC in the Morroc ruins past St. Darmain's Fortress, then run
WizardThe top level of Geffen Tower
SageSage Castle in Juno. The NPC on the middle floor of Geffen Tower will warp a Mage there, and you should let it
PriestProntera Church, the right room
MonkCapitolina Abbey, inside the building at the bottom right. Someone is enjoying the flowers by the entrance

Expanded

Star GladiatorGeffen field 5
Soul LinkerCapitolina Abbey, outdoors

This page will keep growing. More routes, starting builds and class by class advice are on the way. If you want to write one, the Discord is the place.

Come find out what changed

Make an account, grab the client, and come and see what changed.