Second tier
Priest
Priest is the primary advancement option for the Acolyte. Much like the Acolyte, Priests have a solid mixture of supportive abilities meant to keep themselves and their party alive, as well as powerful offensive abilities specialized for exorcizing the undead and unnatural.
Priest skills branch in two directions based on their two passives: Divine Grace and Divine Authority. Grace skills offer supportive abilities, from healing over time, to cleansing and protection from status effects, to an extended and enhanced Aspersio effect. The branch is capped by the skill Kyrie Eleison, a defensive buff that halves all damage taken by an ally for a short duration.
Authority skills are offensively oriented. Banishing Light does a small burst of damage, and is especially effective against Demon, Undead, and Angel race enemies. Searing Light burns a target, dealing damage over time that is enhanced if the target is Dark, Undead, or Ghost property, though reduced if they are Holy property. Purifying Light is a small AoE that deals a large amount of damage in its own right, but also leaves enemies vulnerable to further Holy property attacks. Finally, the branch is capped by Divine Judgment, a skill that doubles the damage enemies take for a fixed number of hits based on the skill's level.
However, as distinct and separate as these two branches seem at first glance, the core mechanic of the Priest class ties the two firmly back together. Whenever the Priest casts a Grace skill, they receive the Divine Grace buff. If an Authority skill is cast while this buff is active, the Authority skill will be cast at the same level as the Grace skill that preceded it: for example, if a Priest casts Aspersio at level 5, then attempts to cast Purifying Light at level 1, the Purifying Light will be cast as if it were level 5 instead.
This interaction works in both directions, allowing both support focused Priests to contribute considerable damage and exorcist Priests to continue offering excellent support capabilities without having to spread their skill points so thinly between the two branches. This extra layer of complexity makes careful planning, both in the skill build and on the battlefield, critical to mastering the Priest class.
Where it sits
Skill list
Skills
Skill names and effects are kept in English because that is how they appear in game.
- Divine Grace
Passive. Increases the effectiveness of all Grace skills cast by the user. After casting a Grace skill, the next Authority skill they cast will be cast at the same level as that Grace skill, unless the Authority skill is already a higher level.
- Aspersio
Grace Skill. Endows the weapons of all party members with the Holy property. For each level of Divine Grace learned, all Holy property damage dealt by those party members is increased.
- Renovatio
Grace Skill. Calls a regenerating light to shine on all party members, restoring life over time for a short duration. Higher levels of Divine Grace reduce this skill's cooldown.
- Impositio Manus
Grace Skill. Invokes a miracle of restoration on all party members through the laying of hands. Removes a number of damaging status effects from all party members and provides immunity to them for a short period of time. Higher levels of Divine Grace reduce this skill's cooldown.
- Offertorium
Grace Skill. The user presents themselves as an offering to the divine, preparing themselves to prioritize the will of Heaven before their own wants and needs. While active, the user gains a bonus to Healing Power based on their Strength, and gains a chance to autocast the Smite skill when autoattacking.
- Kyrie Eleison
Grace Skill. The user prays for divine intervention, calling on heavenly powers to protect a target from all harm. For a short duration, all damage taken by the target is halved. Higher levels of Divine Grace reduce this skill's cooldown.
- Divine Authority
Passive. Increases the effectiveness of all Authority skills cast by the user. After casting an Authority skill, the next Grace skill they cast will be cast at the same level as that Authority skill, unless the Grace skill is already a higher level.
- Banishing Light
Authority Skill.; Summons a holy light to banish the target from the mortal realm, dealing Holy property damage that is increased against Demon, Undead, and Angel race monsters. For each level of Divine Authority learned, a portion of this bonus is applied to enemies of other races.
- Searing Light
Authority Skill. Calls sacred fire from the heavens to incinerate the target, inflicting them with a status effect similar to the Burning status. The damage is heavily influenced by the user's Base Level, Skill Level, and Int, and is increased against Dark, Undead, and Ghost Property targets, while halved against Holy Property targets. The duration of the status is increased by the Divine Authority skill.
- Purifying Light
Authority Skill. Invokes a divine light to purify the world of the enemy and their surroundings. Deals significant Holy property damage to enemies in an area around the target and inflicts the Holy Vulnerability status, increasing the damage they take from Holy property attacks from all sources (Holy Vulnerability does not affect Searing Light damage). The strength of the Vulnerability is based on the learned level of the Divine Authority skill.
- Austere Light
Authority Skill. The user smashes an enemy with their weapon, dealing Weapon Property Physical damage to a single target and boosting the user's Attack Speed for a short duration. This skill has a chance to inflict the Vulnerable Status based on the user's learned level of Divine Authority.
- Divine Judgment
Authority Skill. Calls divine judgment down on a target, causing them to take double damage from attacks of all sources for a set number of hits, based on the level of the skill. Higher levels of Divine Authority reduce this skill's cooldown.
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