Rebuilt from scratch
All classes, skills, items, monsters and spawns were remade. Old builds and old guides do not apply here.
Every class, skill, item and monster here was remade from scratch. 55 classes, level 150, bosses you summon yourself, and a design built so you can play solo without hitting a wall.
Servers will open soon.
Free to play. No cash shop that sells power. PvE only.
What this is
Not a reskin, not a rate change. Classes, skills, items, monsters and spawns were all rewritten. You will recognise the world and almost nothing else.
One rule drives it: every character should be self sufficient at every stage. Any class, at any level, should be able to play without the design getting in the way.
Party content still exists, and much of the end game needs a group. But monsters hit far harder than you expect, and the game never assumes you brought four friends.
Core systems
These are the systems you will actually feel in the first hour, and the ones that keep mattering three hundred hours later.
All classes, skills, items, monsters and spawns were remade. Old builds and old guides do not apply here.
Every class holds its own alone at every level. Grouping is a choice, not a requirement the game puts on you.
Bleeding, Burning, Poison, Vulnerable, Frozen, Stun and more. Short durations, strong effects, and most skills change behaviour based on what is on the target.
Bosses never spawn on their own. Farm relics, light the altar in that region, and the loot priority is yours. No kill stealing.
Gear never breaks and never downgrades. Cap is +10, one ore line for weapons and one for armour. The only risk is your zeny.
Three depths each. Deeper means monsters gain resistance and the map drains your health. Shadow gear is how you survive it.
Guilds gain experience from taxes, weekly quests and raids. The leader spends it on storage, capacity and permanent stat boosts for every member.
Two nations at civil war, three reputation lines. Help one, both or neither. Make enemies and they send people after you.
55 classes
Nine starting classes, fourteen second tier classes, thirty two third tier classes. Every skill tree was written from a blank page, and each second tier class branches into two very different third tier options.
End game
Three depths each. Every step down raises monster stats and adds Resistance, which cuts every point of damage you deal. Deeper still, the map itself drains your maximum health every few seconds.
Shadow Gear is the answer. It sits in your costume slots so it never competes with your real build, and it is the only thing keeping you alive down there.
Level 150 and up, harder than anything else at their level. Every monster drops ore and herb boxes, each dungeon hides its own equipment set, and the bosses expect three to five players.
The entrances are not waiting for you on a map. Some sit behind long quests, some cost materials every time you enter.
High end instances for five, feeding large amounts of guild experience back into your roster. Passes are bought by the leader and shared through guild storage, so nobody gets locked out.
Two cities turned on each other and the land between is a battlefield. Reputation buys shops, discounts, safe passage and combat blessings. Sink low enough and they send assassins instead.
Get started
Free, takes a minute, and it is the same account you use for the control panel, rankings and server status.
Create accountOne package with everything in it. Unpack it anywhere, run the patcher, and it keeps itself up to date from then on.
Download pagePatch notes, bug reports, build talk and direct access to the person who built the server. Worth joining before your first login.
Join the DiscordFAQ
Opening August 7, 2026
Make an account now, grab the client, and be there when the servers go up.